Sid Meier's Civilization VI

Sid Meier's Civilization VI

Farfanes
10 Comments
Doc_Furtado 13 Sep, 2022 @ 5:03pm 
No, thank you, keep the great job, please, medieval time rules
Mikecro  [author] 13 Sep, 2022 @ 3:00pm 
Thanks a lot
Doc_Furtado 12 Sep, 2022 @ 3:52pm 
Congrat, always good the diversity
Mikecro  [author] 11 Sep, 2022 @ 3:22pm 
Same here, i found Black Death Scenario interesting but there is no action, AI just loses itself because of loyalty, while Vikings Scenario is like a small battle royale.
Junky 11 Sep, 2022 @ 8:05am 
This scenario was everytime my favourite if I wanted a short game. Therefore I really appreciate your additions to the base game.
Junky 11 Sep, 2022 @ 8:02am 
Whoa cool. Thanks for reply.
Mikecro  [author] 11 Sep, 2022 @ 7:10am 
Hey, yes, caballarii are next, after them i will try to pack all 3 units in a single mod. Afterwards, i will see whether i can add those leader abilities and possibly Olaf for Sweden
Junky 11 Sep, 2022 @ 4:12am 
Hi. Very cool that you do these mods.
Do you plan to add the caballarii unit of charlemagne (Francia) also?
Additionally it was a lot of fun that Beserkers got more movement after embarking as a civ ability. Would also be a good mod.
Mikecro  [author] 10 Sep, 2022 @ 1:08pm 
Oh yeaa AI only ever uses them to randomly explore and they almost always end up near Greenland:steamhappy:
blkbutterfly 10 Sep, 2022 @ 9:20am 
I don't even remember this unit from that scenario. :steamthumbsup: