Space Engineers

Space Engineers

IMPAKT - Missile Systems
142 Comments
MAMPF(GER) 3 Feb @ 12:31pm 
Exoatmospheric Launch System which mod?
Purity  [author] 10 Dec, 2024 @ 1:47pm 
Most missiles are not conveyor-able, with the exception of ship-mounted launchers.
This is done for realism purposes, given the pack's nature. You cannot cram a giant R-77 down a tiny conveyor pipe, haha.
AnthonyIrwin 8 Dec, 2024 @ 10:49pm 
how do i mount the missiles? both small and large connector ports don't connect to it
botted 11 Jul, 2024 @ 10:03pm 
Do these missiles work with the CTC when using WeaponCore?
JoyGamer23 10 May, 2024 @ 4:02am 
Hi, been using this mod for a while and can't keep but noticing that most of the weapons crash the game immediately (quick example r-60 ,k-13) and many more and some even corrupt game files in one go (k-13).
It's a bit of a shame having to remove this mod just to avoid people in my server to just inadvertedly crash and corrupt the whole server; are you planning to review this mod or is there any solution i am not aware of ?
Purity  [author] 27 Apr, 2024 @ 3:49pm 
Check dependencies or send error logs.
LiKCa 27 Apr, 2024 @ 3:36pm 
The mod is cool, but it crashes all the time(
Purity  [author] 9 Apr, 2024 @ 3:53pm 
Sequence fire them, bind them in the hotbar, use a script. Many different ways of doing so, I recommend looking at some WeaponCore guides or just toying around with the game a bit more.
BenHofo 9 Apr, 2024 @ 4:44am 
Is there any way to make the missiles not fire all at once? and instead fire one at a time?
Purity  [author] 29 Feb, 2024 @ 7:42pm 
Discord link should be updated and working now.
Katarina [WolfCraft Industries] 10 Feb, 2024 @ 12:16pm 
@botlane hunter thank YOU for updating the dependency and for the quick response <3
Purity  [author] 10 Feb, 2024 @ 12:08pm 
@Katarina Much appreciated for the heads-up.
Sub-Zero 10 Feb, 2024 @ 10:26am 
Is an update planned for the new Weaponcore?
Katarina [WolfCraft Industries] 10 Feb, 2024 @ 7:34am 
the original creator of the WeaponCore mod recently retired but a replacement is already out. the only thing you would have to do is to list the new WeaponCore as a dependency and remove the old and retired one. thank you in advance <3
Jay 9 Feb, 2024 @ 7:01pm 
Is anyone else experiencing crashes when they try to fire missiles? Worked fine up until a little while ago.
Thanks for the mod by the way, best Northwind companion I've found.
Official Zealiux 8 Jan, 2024 @ 12:55pm 
wilco
Purity  [author] 8 Jan, 2024 @ 12:54pm 
The only missiles intended to damage large grids are the large grid antiship launchers, along with Kh-353, 38, and KAB-500.
If there are more issues with them, please shoot me them over Discord @relikt
Official Zealiux 8 Jan, 2024 @ 10:25am 
Most missiles appear to not do any damage to large grids anymore either or only do a minuscule amount
Ballberid 8 Jan, 2024 @ 7:11am 
Maybe its weapon core. Many rockets one time work, another time fly away or come back to me.
And S300 have bad name in production, he take name S300 after he is constructed and icon have like launcher in production.
Sry for the last comment i was in rage.
Purity  [author] 7 Jan, 2024 @ 1:27pm 
Exo was removed and disabled, this was stated.

All air-to-air missiles have proximity fuzes, which means they detonate in proximity to the enemy. Meteors are not meant to engage large grid vessels, that's like using birdshot against body armor.

Try using the Kh-35 outside out of its minimum launch distance, and it will work.
Ballberid 7 Jan, 2024 @ 10:59am 
Exoatmospheric Launch System dont have any ammo in game. Meteor dont hit target, just explode few meter from enemy ship. Kh-35 attack what he wants and no my target. This mod is ****
Pixy 6 Jan, 2024 @ 10:56pm 
Hi, I'm trying to use this mod for a small personal server my friends and I are using. We have no uranium however, so we can't craft any of the ammunition for these weapons

I'm new to modifying mod files, so I would appreciate some help with knowing what I need to change and where
HUBERT THE ROCK 1 Jan, 2024 @ 6:36pm 
may want to up the damage on the orlan vls for large grid combat
WillyPete 6 Dec, 2023 @ 11:12am 
that is rather unfortunate. no big funny missile
Purity  [author] 6 Dec, 2023 @ 8:51am 
VLS? It has been intentionally disabled.
WillyPete 6 Dec, 2023 @ 12:33am 
Cant find the ammo for the 9 shot cruise missile thingy
統合失調症 20 Nov, 2023 @ 5:28am 
Thanks for the answer, I'll wait for updates.
Purity  [author] 19 Nov, 2023 @ 1:25pm 
Hey, thank you for the question.
KAB-500s are currently being worked on, they are incomplete and are somewhere in between being guided and being dumb.
For now, dive bombing yields best results.
統合失調症 19 Nov, 2023 @ 5:40am 
Hello Relict, I don't quite understand how to get a KAB-500 to hit a target. What conditions must be in place for the bomb to successfully correct and hit the target?
Purity  [author] 10 Nov, 2023 @ 10:46am 
Add me on Discord @relikt so we can continue this w/o clogging up the comments :)
Antipindoc 9 Nov, 2023 @ 9:18pm 
There are quite some balancing issues. Missiles like the R60 are for close-range dogfighting, but still can lock onto targets beyond 2km away. Tbh the fire distances arent as big of an issue as the damage they deal. R60s and Kh-38 make a big boom, but even after shooting 6 they do little to no damage. (For context a single heavy armor plate shouldnt stop a R60 completly with no damage)
Purity  [author] 9 Nov, 2023 @ 9:02pm 
@Cynthisia Thank you so much!

@Antipindoc IMPAKT air-to-air missiles are set to proximity fuzes. If the balance is not up to par, please follow up and we can get this fixed.
Antipindoc 9 Nov, 2023 @ 3:44pm 
Very cool mod. Btw why does the R60 explode shortly before reaching the target? It looks like proxy fuse, but because of that, it doesnt do much damage at all.
Cythisia 3 Nov, 2023 @ 3:07pm 
Best missile related mod in all of SE. Thank you Relikt.
BAKADAKALAKA556 29 Sep, 2023 @ 5:25pm 
awesome pack, thank you for sharing. Question, how do you get 4x Crotale missiles to sequence and fire from a CTC controlled by the AI and not the user? so far I can shoot all 4 in sequence when taking control but the AI only shoots 1 pod and not the others?
Purity  [author] 15 Sep, 2023 @ 10:55am 
It's my pleasure, I'm glad you like it.
BrGuardian 15 Sep, 2023 @ 6:11am 
:se: Also, thx for the mod Saul, I've being looking for mods that gets us out of the WW2 tactics.
BrGuardian 15 Sep, 2023 @ 6:10am 
@∆ squaLL for that you will need to make it with the old ways, making it with script blocks
Purity  [author] 8 Sep, 2023 @ 8:25am 
This is not a feature supported by WeaponCore.
∆ squaLL 8 Sep, 2023 @ 1:11am 
Is there a way to fire ground-to-ground missiles by coordinates? I can't lock on to the enemy base, I need to fire with coordinates.
Demonik 3 Aug, 2023 @ 6:05am 
RELIKT [author] 25 Jul @ 12:20pm
@Demonik I believe that the VLS Orlan has had its ammo types re-added, so it should be able to fire both AShM and SAM again.

I'll look into the crash, please send me the crash report on Discord.


The link at the top of the page has expired, do you have a new link?
Purity  [author] 24 Jul, 2023 @ 7:50pm 
@NightTerror2067 DM me on Discord for my commission rates, I'd be happy to help you out.

As for the way I do balancing, weight must be accounted for on both the mount and the individual missile item itself. It's something to consider when building your planes, and it isn't something that has ever come up as an impediment to planes.

Maybe show the planes you've made? My F-15 is 14T unloaded, while 16T loaded with 4 K-13s.
Purity  [author] 24 Jul, 2023 @ 7:20pm 
@Demonik I believe that the VLS Orlan has had its ammo types re-added, so it should be able to fire both AShM and SAM again.

I'll look into the crash, please send me the crash report on Discord.
NightWolf2067 23 Jul, 2023 @ 2:54pm 
Also, why are the missile holders that you build so heavy? Shouldn't all the weight come from the actual missiles and not the thing holding them? It's almost impossible taking off using Constys and Randas thrusters and your missile because they're so heavy
NightWolf2067 23 Jul, 2023 @ 2:45pm 
Could you make a mim-104 missile launcher for a Patriot Defense System?
Demonik 18 Jul, 2023 @ 10:34pm 
@ relikt every time i use the Variable Launcher "Atlant" after it hits a target it crashes the game, any ideas as to why?
Demonik 13 Jun, 2023 @ 7:58am 
Any idea as to fix for being able to switch missile types in the "Vertical Launch System"?
T925 3 May, 2023 @ 8:10am 
this mod maybe could be great if u could provide some tutorial , how to load the missiles???
residentfear 1 May, 2023 @ 10:51am 
If you want to fire S-300, the missile is used and dissapears from the inventory but no missile is fired :) we have a server with all your mods and freaking love them! <3
Demonik 25 Apr, 2023 @ 3:23am 
Also PACT you still can't switch from S-300 "Grumble" Missiles to the P-500 "Bazalt" in the Vertical Launch System, the option is gone to choose which ammo type.