RimWorld

RimWorld

Diagonal Walls 2
269 Comments
Niggler 29 Aug @ 12:28pm 
is this compatible with vault walls?
Pyrostone 25 Aug @ 5:35am 
thank you for the work ! are you planning doing the same with smoothing walls ?
Freya 13 Aug @ 11:40pm 
do you think it might be time for diagonal walls 3 with how gravship walls work? :D
Snuggl 12 Aug @ 7:27am 
I don't know if it's a mod conflict but when using the mod "Celsius" - which makes every single cell have its own temperature - your diagonal walls isolate extremly poorly compared to normal walls. 🤔 The exact same building, built with normal walls or yours, behave very differently in a hot desert.
RingaDingBat 26 Jul @ 11:33am 
10/10 will make diagonal walls
Geisthander 24 Jul @ 10:16am 
@GVLT I was really disappointed in how finicky the diagonal walls were in 1.6. Only ship hulls, and placing any substructure next to it renders it blocky again? Really ruins the line of my ship when I put turret platforms outside :/
GVLT 18 Jul @ 3:02am 
@1vincintm It doesn't seem that 1.6 diagonals have the same functionality as this mod
Proxyer 14 Jul @ 8:03pm 
@Roughrider
I have removed the 1.6 fix patch from the Japanese translation side, so you can remove the comments in v1.6 of LoadFolders.xml without any problems. Please update it. Thank you.
Proxyer 14 Jul @ 7:48pm 
@Roughrider
Thank you for update! :cupup:
Roughrider  [author] 14 Jul @ 6:46pm 
Oh yeah and gamers, make sure you use your connector tiles, it can fix most of your texture and alignment issues.
Roughrider  [author] 14 Jul @ 6:28pm 
A thousand thank yous, Proxyer. I've applied these updates and the mod should now be 1.6 compatible.
Vanasonic 14 Jul @ 7:33am 
o7
1vincintm 14 Jul @ 2:21am 
goodbye child, go join your brother, wall light o7:steamsad:
Proxyer 13 Jul @ 10:57am 
If you don't want to bother with creating a patch, you can apply a patch for 1.6 by subscribing to [1.6] [Sub-MOD] Diagonal Walls 2 add Japanese Translation . It includes a Japanese translation (size:23kb), but the patch will be applied without any problems in other languages and can be used without errors in 1.6.
Proxyer 13 Jul @ 10:47am 
Ex; fix patch
<!-- Diagonal Walls 2 1.6 fixed patch -->

<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<match Class="PatchOperationReplace">
<success>Normal</success>
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<value><designationCategory>Floors</designationCategory></value>
</match>
<nomatch Class="PatchOperationTest">
<xpath>*/ThingDef[defName = "MealSurvivalPack"]</xpath>
<success>Always</success>
</nomatch>
</Operation>

same other 2 defName

<xpath>*/ThingDef[defName = "DiagonalFence"]/placingDraggableDimensions</xpath>
<value><designationCategory>Structure</designationCategory></value>

<xpath>*/ThingDef[defName = "DiagonalSandbags"]/placingDraggableDimensions</xpath>
<value><designationCategory>Security</designationCategory></value>
Proxyer 13 Jul @ 10:41am 
In defs/chv_DiagonalWalls.xml, change <placingDraggableDimensions>1</placingDraggableDimensions>,
For Name="DiagonalWallBase", change line 37 to <designationCategory>Floors</designationCategory>.

For defName = "DiagonalSandbags", change line 361 to <designationCategory>Security</designationCategory>.

For defName = "DiagonalFence", change line 430 to <designationCategory>Structure</designationCategory>.

This is all you need to do to use it in 1.6 without errors.
Borkonin 13 Jul @ 10:21am 
o7
Lazerus Vain 12 Jul @ 3:18pm 
o7
Giggles 11 Jul @ 4:08pm 
I've heard the Rebuild team are going to make their own diagonal walls.
NivMizzet Firemind 11 Jul @ 12:40pm 
o7
Erix The Swift 10 Jul @ 10:51pm 
o7
I blame Earthshaker 27 Jun @ 12:57pm 
Mod is gonna be main game in 1.6 anyways
Dacapo135 26 Jun @ 4:11am 
o7
Traceletz 17 Jun @ 10:07am 
o7
o7
Xawet 15 Jun @ 2:36pm 
o7
Acido Sekico 11 Jun @ 8:10pm 
o7
69 Birds in a Trenchcoat 11 Jun @ 1:17pm 
o7
5150 11 Jun @ 10:54am 
o7
Alison 11 Jun @ 9:48am 
o7
Defo 11 Jun @ 9:38am 
o7
Dexter Morgan 7 Jun @ 2:06pm 
o7
古明地口乙烯 2 Jun @ 9:25am 
o7
rhyndo 2 Jun @ 9:13am 
o7
uranium_238 28 May @ 2:19am 
o7
Giggles 26 May @ 9:11am 
o7

Hopefully whoever carries on the torch can touch-up the textures and fix some of the glaring issues with the thin wall.
Creeper_Man 24 May @ 5:28pm 
o7
RedGoat 15 May @ 2:13pm 
o7
ufo 6 May @ 11:56am 
o7
Volkov 29 Apr @ 6:24pm 
o7
thesoupiest 7 Apr @ 12:09pm 
o7
零号氢化物 28 Mar @ 11:07am 
o7
萨尼铁塔摸你穷 25 Mar @ 10:23pm 
o7
renrical 17 Mar @ 4:23pm 
o7
_baseplate 17 Mar @ 9:18am 
o7
Roughrider  [author] 14 Mar @ 9:17pm 
Please note I am no longer working on this mod as I don't have the time. Consider this a blanket approval for any patches, translations, re-releases, etc. anyone wants to do. Cheers!
Ghost 1 Mar @ 8:50am 
Makes for a great citadel!
Robob 29 Jan @ 1:18pm 
I'm not exactly sure how I'm used to use this mod, for example there's no wall type that would fit in the selected tile, as all have the wrong texture
Perun 27 Dec, 2024 @ 8:37am 
Also any plans for diagonal wall connecting to Cooler?
Perun 27 Dec, 2024 @ 7:53am 
Are there any plans on diagonal roof?