Autonauts

Autonauts

Resource Placement
13 Comments
DanteyPL 15 Jul, 2024 @ 6:53am 
It seems like reloading the game resets data in Creation() function. After adding proper logic to adding recipes to function BeforeLoad() it works.
DanteyPL 15 Jul, 2024 @ 6:28am 
After game started and save is loaded for the second time, everything from Tile Workbench disappears, except for creating resources from Resource Slabs
Dan B 14 Apr, 2024 @ 10:28pm 
No slice of auto life mod, noticed that my tile workbenches have no recipes, dreger or tiles, despite all mod settings turned on.

Dredger and tiles already created work fine though...

No changes on my side, though might have a same for months or longer since i dont really check those benches and had decent storage of tiles and dredger tools
JupiterAugust 6 Jan, 2024 @ 3:11pm 
@7thLegion what wuv code did you need to mess with?
7thLegion 5 Jun, 2023 @ 10:21am 
Do you have slice of auto life installed, i had same issue when i had that installed and had to mess with the wuv code in there, i can vouch that this mod is not causing your problem
seronis  [author] 3 Dec, 2022 @ 7:17am 
Except myself and others are doing this with the mod installed and no crashes. And IF YOU OPEN THE SCRIPT AND READ IT you will see it doesnt do a single thing even remotely related to that. So no. its NOT EVEN POSSIBLE for it to be causing that crash.

Most likely you didnt UNINSTALL the mod causing the crash. Disabling a mod in autonauts does NOT ACTUALLY DISABLE IT. It only stops certain active things from processing. Most of the code still loads and runs. So the other mod causing the crash will continue causing the crash until you are unsubscribed and verify all its loose files are removed.
1nanofarad 2 Dec, 2022 @ 7:45pm 
I don't know how it interacts but when you feed folk tier 2 food the game crashes if this mod is installed. in both settlement and enlightenment modes.
seronis  [author] 1 Dec, 2022 @ 3:53am 
Sorry but nothing even remotely related to that is done in this mod and there are no cases where a variable could cause a null pointer exception or an index out of range error, meaning no way for this mod to cause a crash period.

You can open up the script yourself and verify. Lua scripts are human readable with any text editor like notepad++.
1nanofarad 30 Nov, 2022 @ 8:36pm 
I'm getting a crash on feeding folk on tier 2 and a few other tiers. I have sorted out all other mods but this one.
seronis  [author] 19 Sep, 2022 @ 1:37pm 
My personal copy of the mod has the soil slab able to be used on sand. And using the stone slab on a stone resource tile will turn it and any adjacent stone tile neighbors into tall boulders. That will probably go live next time I update.

Suggestions for resource tile related tweaks are welcome, though no promises to add them to the mod unless it's something I'd personally use too.
goku 19 Sep, 2022 @ 11:19am 
ohhh nvm found it xd
goku 19 Sep, 2022 @ 11:17am 
how do you open thaqt menu on the picture?
seronis  [author] 6 Sep, 2022 @ 1:37pm 
FWIW I personally turn turf bonus to 100, slab bonus to 0, disable crafting slabs, raise difficulty to 8 and extraction to 5. This lets me sacrifice future production capacity for some quick early materials in a fair tradeoff. I also use a turf+dung=fertilizer tweak

Hopefully someone besides me will also find it useful for their playstyle.