Total War: WARHAMMER III

Total War: WARHAMMER III

Reloading Animations
434 Comments
OLIVERCFC26 19 Sep @ 5:50am 
can u do chaos dwarfs
Ba$ed 18 Sep @ 3:13pm 
Thank you. That's good advice. I appreciate your time too.
Marthenil  [author] 18 Sep @ 11:35am 
If you REALLY want to keep using the CA launcher go to %appdata%/The Creative Assembly and delete the entire Launcher folder, that should fix it. You will need to reactivate your mods though.

But honestly, just use one of the community mod managers.
Ba$ed 18 Sep @ 1:52am 
Okay, for me, there is no reloading animation. Curiously, again perhaps just for me, the Total War Launcher no longer recognises the mod. I can uninstall it, then reinstall it, and it is invisible when I start the launcher. When I reported the problem initially, the mod was visible in the launcher, but that is no longer the case after I uninstalled it and then reinstalled it.

Like Marthenil said, it looks like the only solution for me is to use a community mod manager.
Rustic Clover 14 Sep @ 5:09pm 
Yea this definitely still works for Empire handgunners for me, even when running a ton of mods.
Marthenil  [author] 14 Sep @ 2:16am 
Either your mod is not properly activated (use one of the community mod managers) or the units in question are custom and their authors don't support reloading animations.
Ba$ed 12 Sep @ 7:40am 
Noticed it not working for Empire units post 6.3 update
Megaladave 25 Aug @ 11:05pm 
pls update
Megaladave 23 Aug @ 9:32pm 
needs update
Vedat Çölgeçen 8 Jul @ 8:18am 
pls update
Noob388 7 Jul @ 10:53am 
Ironsides not working(
Amethist too
Vedat Çölgeçen 28 Jun @ 10:53am 
Update pls
Soviet_Ponys 18 Jun @ 5:56pm 
Tested with handgunners in a skirmish and the reload and animation was working just fine.
Vice 18 Jun @ 8:47am 
copy that. ty.
Marthenil  [author] 18 Jun @ 6:35am 
Runcher or Prop Joes, up to you, I like both and use both. Can't recommend one or the other.
CLANKER 18 Jun @ 6:28am 
which mod manager do u use?
Marthenil  [author] 18 Jun @ 4:57am 
Unsub and resub and use one of the community mod managers to make sure the mod is activated, it's working just fine for 6.2.0
CLANKER 18 Jun @ 3:39am 
seems to have broken with the recent patch empire handgunners have no animation for reloading
Marthenil  [author] 17 Jun @ 7:41pm 
Depends on the patch. Generally speaking, it doesn't need an update for smaller patches, only major releases with massive amounts of new skeletons/animations tend to need an update.

Just activate it and go to custom battle with the empire, if the handgunners reload just fine then it doesn't need to be updated, if they stop firing or the animations look janky it needs an update. That's all really.
Vice 17 Jun @ 3:00pm 
does this need updating for each patch?I can never remember :philosophizing:
Pathetic that this isn't in the base game, good work
Marthenil  [author] 30 Apr @ 9:35am 
Unsub-resub (you should use Prop Joe's mod manager), check for mod incompatibilities (some animation mods may bot be compatible), post your modlist in the bug reports thread if you still can't get it to work.
ONURIKO53_117 29 Apr @ 11:57am 
Does not work currently for me
Marthenil  [author] 25 Apr @ 3:08pm 
Post your modlist in the bug reports thread, even if you disabled them they can still be the culprits.

Other than that, there's been some issues with loading animpacks in the latest release, while it doesn't directly affect Reloading it's not impossible that it happens later down the line.
Grunt 25 Apr @ 10:07am 
Howdy! I have to report a problem and give some feedback in case it helps to fix it.

Today I got a blackscreen in a 123 Turn campaign everytime I would load into a battle with the Wood Elves as their crisis started. I had some battles with them before, but at this point the screen went black and it would not load, no matter if it was Findol or Durthu.

So I disabled all 22 mods, but then the save file would not load, so I had to enable everything and then disable the mods one by one. I assumed it would be the community bugfix or the reloading animations, since the army was mostly consisting of ranged units and i recruited a new army with new units, the Outridergrenade launcher from Electorcounts. So maybe it is not the WE, but it definitely turned out to be the "Reloading Animations"- mod. I put a screenshot for you to see what units were engaged in battle: https://imgur.com/a/htna4LV
Arail 26 Mar @ 1:52am 
Thanks for the update. Nice mod
DeathNote 17 Jan @ 5:12am 
Are you going to add animations for ironsides and hochland long rifles anytime soon?
dial 2 Jan @ 7:08pm 
just checked and it doesn't the reload obviously doesn't show but at least it works
dial 2 Jan @ 6:58pm 
anyone knows if this causes problems with calm's kislev Streltsy?
ThrobbingforMorbius 27 Dec, 2024 @ 9:51am 
Does the crouching Streltsi make thier hitbox smaller
sdunnyw506 25 Dec, 2024 @ 2:16pm 
Kislev Streltsi had reloading animation added in an actual patch?
princeis13yearsold 21 Dec, 2024 @ 6:11pm 
How did you imported custom animations?
The Baron 12 Dec, 2024 @ 11:27am 
Did you check CA didn't add any of the animations to the vanilla game ?
浮夸s 6 Dec, 2024 @ 11:37am 
The original game did not have the action of loading ammunition, and it was embarrassing to see all the soldiers standing there waiting for the next shot after shooting. However, this mod perfectly solved this problem. Nevertheless, I hope this mod can support more units in mods from other authors in the future:steamthumbsup:
Dragon32 6 Nov, 2024 @ 7:22am 
@Christian Wong Andi
Re-read the Description
Igor Kool 2 Oct, 2024 @ 6:38am 
Possible to remove or integrate reloading animations for Streltsi? They were added in one of the updates, would be nice to have some squat reloading from your mod and some reloading from the update
David Mitchell 29 Sep, 2024 @ 7:03am 
If modders can do it for free then they could have 100 percent added it to the base game.
Vlad Draculea 24 Sep, 2024 @ 1:45am 
why not the vampire coast zombie gunnery mobs?
20 Sep, 2024 @ 7:58pm 
sfo compatible?
lefish 3 Sep, 2024 @ 3:32pm 
Do you plan to add reload animations to the hochland longrifles?
Mumm-Ra 29 Aug, 2024 @ 2:08pm 
Noice
Marthenil  [author] 29 Aug, 2024 @ 2:02am 
I don't think Goblins have firearms? Chaos Dwarfs already have reloading animations.
Air is gay 29 Aug, 2024 @ 1:37am 
Do you plan on updating it for 5.2 units? and other newer units like chaos dwarfs etc?
Candy-Sama - キャンディ様 25 Aug, 2024 @ 6:02pm 
I'm pretty sure this was asked before but I didn't see it in discussions - do you have a compatibility mod with "Guns of the Empire" or the other OP Empire mod? :O

Thought I'd ask because I see reloading anims for Vanilla units, but none for the modded ones (though it seems they were using vanilla skeletons for anims)
Marthenil  [author] 24 Aug, 2024 @ 2:32pm 
Post your modlist. This mod does NOT touch Archers.
LucasUtopian 24 Aug, 2024 @ 1:13pm 
hi,
i think so this mod still nomarlly works...
but by the 4~5 times patch update in today on August, there in mod seems to be a different error.

gunner units not seems problem.
but the Reload motion/animation of the archer units is not natural, or like a 3D polygonal doll standing with arms raised like a scarecrow stand.

have a good day time.
FruitLoops 22 Aug, 2024 @ 5:28pm 
Woohoo! Thanks!
Marthenil  [author] 22 Aug, 2024 @ 1:25am 
It doesn't need an update.
FruitLoops 21 Aug, 2024 @ 5:27pm 
Please update because I cannot imagine playing without this amazing mod. Thank you!
soonfx 21 Aug, 2024 @ 3:23pm 
Thank you for making a great mod. Currently, 'Hochland Long Rifles' and 'Elite versions' do not have a reload motion. I left this message because I was wondering if there was an error. Thank you always.