Total War: WARHAMMER III

Total War: WARHAMMER III

Custom Challenge (Mod for MCT/AI diff')
22 Comments
Notthebeegees 6 May, 2024 @ 11:48pm 
So everything is in addition to vanilla difficulty modifiers?
MrSoul  [author] 17 Jun, 2023 @ 9:47pm 
"1.5
Brought over main OAI update to MCT settings. You can now tweak by individual culture upkeep as well, fyi this will stack with the global settings.

Updated the required version of MCT to the 0.9 MP beta, as I've been using it for a lot of hours now and have experienced no issues, recommend it over the old version personally just cos like UI updates. This is still backwards compatible though with 0.8, you just won't see any new changes anymore. "
MrSoul  [author] 18 Feb, 2023 @ 4:13pm 
o7
Revelation 18 Feb, 2023 @ 12:37pm 
Thanks dude
MrSoul  [author] 18 Feb, 2023 @ 12:03pm 
aight its out
MrSoul  [author] 18 Feb, 2023 @ 11:33am 
Incoming update, little more testing to do but we'll be MP MCT ready in a bit here.
Revelation 5 Feb, 2023 @ 7:54pm 
Thanks dude
MrSoul  [author] 5 Feb, 2023 @ 6:18pm 
cha, for now have to use legacy with this. Looking like have to rewrite parts of the script, so may be a week or two till have time do it all, test etc.
Revelation 5 Feb, 2023 @ 5:04pm 
new update for MP
MrSoul  [author] 13 Dec, 2022 @ 4:58pm 
Tideturners? Something like that, pretty cool actually as they’ve set it up to effect individual culture groups…which is on my to do list for a while now haha
MrSoul  [author] 13 Dec, 2022 @ 4:55pm 
I tested it last night actually.
MCT loads fine, now SFO has their own tweaks(call them something special, in that menu tho) but those only effect flat change that isn’t configurable like these options are.
Or in other words, yup, seems to work fine in basic tests this should just stack onto the changes SFO makes too.
Panter 13 Dec, 2022 @ 4:23pm 
For SFO?
MrSoul  [author] 23 Sep, 2022 @ 9:18am 
Its* normal self lol
MrSoul  [author] 23 Sep, 2022 @ 9:17am 
Thx!
Exactly, ya all this does is zero out the handicap tables across different difficulties (which would normally be default baseline “cheats” for AI, so not skewed when you edit them), no other db edits and does not effect any of player handicaps or edit out any of the potential tables you’re talking about so legendary other than your edits, is it’s normal self
Spy 23 Sep, 2022 @ 8:04am 
Hey, great idea, really appreciate the open ended version of Organic AI. Just wanted to double check, setting these values won't override the bonuses AI gets from potential scaling, correct? These are just flat buffs/nerfs they start with?

I am mostly interested in just adjusting attrition immunity and further lowering upkeep cost for them, but want to ensure Legendary difficulty otherwise remains the same. Thanks again Mr.Soul :)
MrSoul  [author] 20 Sep, 2022 @ 8:45pm 
Hey glad helping campaigns out. Ya sorry need to do some much needed proof reading on all that/currently working on a redo of entire MCT set up as I’ve learned a fair bit since first uploaded this.

So the first recruitment option effects provincial recruitment points, while the one I’ve have named all confusingly is for global recruitment, ie when they’re encamped.
NocNatural 20 Sep, 2022 @ 8:29pm 
Hey Mr.Soul , first of all thank you for this mod , my main problem with the Warhammer games was always that the AI in the mid-to-endgame always just "gives" up , barely fielding 1-2 armies despite having like 20-30 settlements and just running away. And the thing is , all the AI mods that i tried was a minor improvement so i always gravitated to mods that just gives the AI the ability to field a crazy amount of army for cheap and to do them fast.
But i do have a question , in the 'Ai Faction Money and Recruitment Mods' there is an option which i dont know excatly what it does since the label for it is wrong (i think) its the last option the 'Recruitment point for the AI' what is this exactly? I know there is an option for Upkeep , Recruitment Cost and Recruitment capacity/province but this 'Recruitment point' eludes me , it also caps at 1 for min and 19 for max.
MrSoul  [author] 18 Sep, 2022 @ 3:46pm 
Heh, glad someone got it sooner than later. Dude is a legend *laughs like only he can*
PandaJG 18 Sep, 2022 @ 7:08am 
Didnt expect a Joerg Sprave meme here. Nice one
MrSoul  [author] 4 Sep, 2022 @ 9:58pm 
Would be cool especially for certain situations like that, when I'm working on the MCT stuff again I'll look into that, top of my head, possible but probably a bit of work to set it all up and not be murder in the UI haha
Vollhov 4 Sep, 2022 @ 9:44pm 
It would be really cool if it would be possible to customize each faction in this way.
For example: only boost Chaos closer to 100 turn :steamhappy:
Vollhov 4 Sep, 2022 @ 1:17pm 
Interesting :steamthumbsup: