Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I set up orangutans to be managed like every other animal - My pawns auto slaughter if too many are in the colony. Because the apes are listed as tutors in the social tab, my colonists keep getting negative traits when i kill an orangutan, because the game is handling a dead monke the same way it does if a family member was killed
I don't think this is a bug per se, it could even be intended. I have way to many mods to track the exact interactions, but just giving everyone the heads up
TL;DR: Colonists think orangutans are family, go crazy when they're butchered for meat
monke
Aspirations_VAERoyal.xml in Vanilla Aspirations Expanded still includes defs for the ones from this mod in <thingDefsForRelation>.
It's probably related with another mod. But Idk which
```
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Swan (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Peacock (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Quail (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingCategoryDef named VCEF_RawFishCategory (wanter=thingCategories)
```
That last one is probably from another Vanilla Expanded mod
That's some weird high fantasy. Sounds like it came from Terry Pratchett.