RimWorld

RimWorld

Vanilla Animals Expanded — Royal Animals
262 Comments
jpinard 4 Sep @ 10:19pm 
OK thanks!
Sarg Bjornson  [author] 2 Sep @ 10:59pm 
Not easily, no
jpinard 2 Sep @ 2:43pm 
This mod is wonderful, but there are several animals I'd prefer to not have in my game from this mod. Can you give us an option to disable them like you did in Vanilla Animals?
Sarg Bjornson  [author] 29 Aug @ 7:10am 
The abilities are patched unto the Odyssey animals
creeperlization 29 Aug @ 5:27am 
odyssey add some same animal as this mod. Do they have the same ability? As I found some not by trading with empire, but they are wondering in the map. The information card indicates that they are from Odyssey not from this mod. But somehow there is some special meat yield from quail and I didn't trade for that animal. So I suppose that these odyssey animal have the same ability? Or it is not, only the one buying from empire has the ability?
White_Drake 🐾 26 Aug @ 2:07pm 
Is it possible to somehow disable some animals?
dripitydrip 24 Aug @ 12:11pm 
LMAO thanks boss
Sarg Bjornson  [author] 24 Aug @ 10:51am 
Absolutely intended, you monster
dripitydrip 24 Aug @ 10:50am 
I can't remember what systems are vanilla and what is mods anymore, But I found an interesting side effect of Orangutans people should be aware of.

I set up orangutans to be managed like every other animal - My pawns auto slaughter if too many are in the colony. Because the apes are listed as tutors in the social tab, my colonists keep getting negative traits when i kill an orangutan, because the game is handling a dead monke the same way it does if a family member was killed

I don't think this is a bug per se, it could even be intended. I have way to many mods to track the exact interactions, but just giving everyone the heads up

TL;DR: Colonists think orangutans are family, go crazy when they're butchered for meat
Zoey 20 Aug @ 12:51pm 
mmmmmmmmmmm

monke
JACK 3 Aug @ 6:26am 
I'd also understand if it's not worth the extra texture, but I agree with Rubus about the female orangutans!
Leo 23 Jul @ 4:27pm 
@bolemeus the VCEF_RawFishCategory error is probably the "More Archotech Garbage" mod.
Rubus 23 Jul @ 1:22pm 
I'm sure someones mentioned this before, but could the female orangutans not have the facial flanges? It's a tiny detail, so I'd understand if it's not worth the extra texture. Ook!
Sarg Bjornson  [author] 13 Jul @ 2:47am 
Yes
Jakov 13 Jul @ 1:43am 
Is there integration with peacocks from this mod, and the ones from odissey ? Or is there like a regular odissey peacock, and a special peacock from this mod ?
Sarg Bjornson  [author] 11 Jul @ 11:15pm 
Fixed on Aspirations as soon as it is pushed
Kov 11 Jul @ 11:09pm 
The defs VAERoy_Quail, VAERoy_Peacock and VAERoy_Swan are disabled on this mod when Odyssey is enabled, as the game includes those animals (defs Quail, Peacock and Swan in Races_Animal_Birds.xml in Odyssey folder).

Aspirations_VAERoyal.xml in Vanilla Aspirations Expanded still includes defs for the ones from this mod in <thingDefsForRelation>.
Mortagon 11 Jul @ 9:26pm 
Also getting those same errors
NEXDEATH47 11 Jul @ 6:50pm 
im also getting those errors. only errors ive gotten in like 100 mods
bolemeus 11 Jul @ 3:37pm 
Im getting a couple of errors on 1.6 for this mod.
It's probably related with another mod. But Idk which

```
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Swan (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Peacock (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Quail (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingCategoryDef named VCEF_RawFishCategory (wanter=thingCategories)
```
That last one is probably from another Vanilla Expanded mod
Dizzy 9 Jul @ 11:06am 
thank you for updating so i can take my pet rabbit (named Cat) into space with me :>
Green Party Dew 4 Jul @ 12:48pm 
Will these animals use the new flying mechanic?
Head 18 May @ 11:14am 
Megachickens are so much fun!
savagecritter 10 Mar @ 3:43pm 
I love that this mod adds giant cocks, but it's sad that nobody can ride them ;_;
Frisky 8 Feb @ 2:10pm 
arise chicken, arise!
Trivia Vanille 7 Feb @ 5:51pm 
*Edit: I meant VFE: Empire
Trivia Vanille 7 Feb @ 5:49pm 
so, just to verify, is this mod compatible with VFE: Royals and VFE: Deserters? i cant imagine why it wouldnt be, but i've seen strange incompatibilities with mods before so i want to just check before adding this
MichalPl111 20 Nov, 2024 @ 10:19am 
as a forestry student ill say pheasant is a mediumly rear bird but is a wild bird that is quit common in some national parks
Dark Ludor 15 Nov, 2024 @ 5:52am 
Caracal where ?
WarKittyKat 6 Oct, 2024 @ 2:56pm 
I would like to thank someone for my quail. Apparently these critters can show up in petsitting quests and lay a lot of eggs and my colonists are going to be very happy.
Helidusk 31 Aug, 2024 @ 4:01pm 
Is there an option or patch to make peacocks sound like peacocks instead of chickens? My beautiful regal birds sound like common bawk-bawks :steamsad:
JACK 27 Jul, 2024 @ 12:41pm 
had some megachickens hatch full size due to a conflict and it was truly an exercise in pain and futility watching them roam the entire map trying to eat enough grass to fill their stomachs, collapsing in exhaustion from time to time before starting the process again
fester_21 18 Jul, 2024 @ 8:16am 
megacock
spoogly 12 Jul, 2024 @ 1:01pm 
megacock
'Zee Kat 5 Jul, 2024 @ 1:56pm 
:steamthumbsup:
Sarg Bjornson  [author] 24 Jun, 2024 @ 8:52am 
No need even, just update the mod, you have an old copy
Oskar Potocki  [author] 24 Jun, 2024 @ 5:55am 
Please report it using the google forms with the proper logs attached.
'Zee Kat 24 Jun, 2024 @ 5:03am 
Pheasants cause issues when robots and items become invisible throwing loop errors.
retrobarbaari 23 Jun, 2024 @ 12:34am 
Invisibility pulse pheasant?
That's some weird high fantasy. Sounds like it came from Terry Pratchett.
Dani 18 Jun, 2024 @ 11:25am 
"That a giant cock!" "Yes, It is. I just found the rarest cock!" "What do you think about cock?" "Well, I think this cock could have thirteen wife." "I think so..." " Maybe fifteen?" "Nah, that's enough." "But, damn if I will get three giant cocks."
DuckGoosebear PrairieDogLover 12 Jun, 2024 @ 12:49am 
eventually mega chickens overtake the entire map, or what?
Oskar Potocki  [author] 17 May, 2024 @ 1:58am 
Stews ignore any positive or negative effects of food.
Posh Octavia 16 May, 2024 @ 2:16pm 
the quails dont seem to be upgrading meals in this version, i just made some fine stews and they stayed fine stews even with the royal poultry
Sigourney Weaver in Alien4 5 May, 2024 @ 7:10am 
as a user of vanilla cooking expanded that runs the colony on gourmet meals... I always wished there was another interaction with pheasants to it. just putting that here as some kind of suggestion
KX 8 Apr, 2024 @ 4:35am 
Everyone gangsta until a chicken with the size of a Imperial battlecruiser shows up
samsockeater 19 Feb, 2024 @ 1:02pm 
...more sam, the opposite of less, you bloody idiot
samsockeater 19 Feb, 2024 @ 1:02pm 
so if i keep it from being able to die and spend ages, it could be map sized it just may take less time than for the sun to explode
Lord_Duckian 18 Feb, 2024 @ 3:47am 
@samsockeater I've seen a 17 year old mega cock. it's about 5 tiles tall
Target 3 Feb, 2024 @ 12:42pm 
Thanks to this mod my Lord got a Giantcock.
samsockeater 19 Jan, 2024 @ 3:40pm 
map sized?