Project Zomboid

Project Zomboid

Music for the End of the World [True Music]
679 Comments
Garfield. 27 Aug @ 12:58pm 
okay, i have no idea what happened within the past week or so but i was playing on my b41 save, everything works fine, went to load it up yesterday and every cassette/vinyl had a ? as the icon, thought this was a weird corruption bug, reinstalled mods, didnt help

proceeded to open a cassette horde, gave me an error and didnt drop any cassettes, thought my save was ruined so i started a new save to test, same things happened but now there was an error every second about loot spawns

eventually after so much troubleshooting i found out that the spawn errors were caused by true music radio, but from what i can tell the icon error is from ANY mod that adds icons

this definitely isnt on your guys end since this mod hasnt been updated in a while, it isnt on true music radio either, as that hasnt been updated in months...

i dont know what the hell happened and am posting this here to see if anyone else can verify im not crazy :spiffo:
batsonline.ttv  [author] 21 Aug @ 10:45pm 
I think quite hard about the track-lists and I've been having a lot of fun curating them, honestly. Right now, the track-list on the pastebin is way way behind where I'm at, and I've got a really well formatted, neat and tidy looking track-list that will go into a topic on the discussion forum for the upload when the update drops.

I'm really excited about Home Labelled in particular. It's my music taste rather than a general vertical slice of music, but I'm getting it refined as hell with some real bangers. I'm confident about including it as part of Encore because it's so good, I want folks to use it!

I can't wait to share 2.0 with y'all, I can't be shy about it, this shit's gonna' kick ass in every way.
Norinia 21 Aug @ 10:33pm 
Thank you for still working on this and keeping it organized :) A lot of True Music lovers end up just dumping their random playlist with no way to know what their mod actually has.
batsonline.ttv  [author] 21 Aug @ 5:12pm 
Hey folks, just want to talk about where we're at.

No bad news, just lateral news! On the code side of things, we're having to rewrite a major system to accommodate some expandability that we want to make sure people have access to--that is, editing the content of radio stations easily.

I have been working on refining the custom zombies and, more importantly, the track-list! I just keep coming across amazing songs for the upcoming Encore expansion, and I've been heavily tuning Home Labelled to make it as absolutely wall-to-wall packed with bangers as I can. Heads up that Home Labelled will soon become Encore, as Encore will release to its workshop page and absorb Home Labelled as a new branch for Encore.

I can't give any ETAs, it'll probably be a bit with this rewrite, but things are looking great!
batsonline.ttv  [author] 19 Aug @ 7:10pm 
All tracks in this mod appear on both formats.
Tr4ppeR 17 Aug @ 11:28pm 
are some tracks exclusively vinyls or can i just disable vinyls and have everything spawned as cassettes?
WrongTypeOfHero 15 Aug @ 9:56pm 
Then wait a moment for the object to load. Those appear whenever the object is unable to load in
ChipR 15 Aug @ 9:38pm 
nope
WrongTypeOfHero 15 Aug @ 8:24pm 
Are you using Proximity Inventory? @ChipR
ChipR 15 Aug @ 2:14pm 
i keep finding this item "wait a moment or stop using proximity inv.." scattered all around buildings
what are those about?
WrongTypeOfHero 7 Aug @ 6:18pm 
yay more loads!!!
batsonline.ttv  [author] 7 Aug @ 5:25pm 
You will all be pleased to know that I remembered today that Harry Enfield's classic smash-hit "Loadsamoney" is from the 80s, and it will be coming in the Encore expansion.

Get ready for lods of emone.
WrongTypeOfHero 6 Aug @ 3:39pm 
:steamhappy: Excited for this when it comes out!
batsonline.ttv  [author] 6 Aug @ 2:43pm 
Hi folks.

Just want to put out an update that work is ongoing. We are carving towards the last bits of our to-do list, though I still can't give any estimates as who knows what bugbears may surprise us in the process. Mostly want to let everyone know that the mod is very much incoming still.

A lot of the work left to do is with our incredibly talented coder, so I have been somewhat more frivolous with my time and have been hard at work adding a lot of classics to the upcoming Encore Expansion. It has ballooned from 190/85/10/40 songs to 200/150/15/50 songs. The Home Labelled branch is now at a hefty 250 as well, up from the mere 99 that it is in the live branch. Lots of bangers in there!

Keep an eye out!
batsonline.ttv  [author] 27 Jul @ 1:33am 
There's really nothing that the community can test for us--right now it is just a bottleneck of how much we can get done every day. We already know what's left to do and it's just finding the time to do it. It's soon to come, don't worry.

To give you a little insight, a big bugbear we've run into and that we're working through are some issues with the base True Music. B42 seems to have some problems maintaining sound emitters in the way True Music expects, so right now in B42 True Music walking a certain distance from a device playing a song will cut it off entirely instead of beginning to fade it.

The good news is that MFTEOTW will hopefully fix these bugs and make True Music more usable for anyone who installs it--but it is taking us some time.
Ariex 27 Jul @ 12:23am 
It's been a month since the patch was first teased. If it's already in advanced testing phase, have you considered opening it up for community testing? It doesn't have to be perfect right away, many of us would be excited just to experience the update and would be more than happy to help identify bugs along the way.

It could be a great opportunity to keep us all happy while getting valuable feedback.
batsonline.ttv  [author] 23 Jul @ 6:00pm 
Hi -- yes, the long and short of it is that it will be done when it's done, but I do want to give a smaller update.

It's nothing but good news behind the scenes. While we thought we'd be in the compiling and testing phase much sooner than this as you saw of course, the good news is that the mod is now more or less fully in testing and we're ironing out the last kinks.

Things are still well underway and you should expect to hear from us very, very soon.
estrojyn 23 Jul @ 5:16pm 
fair
WrongTypeOfHero 23 Jul @ 3:55pm 
@estrojyn It'll be done when it's done
estrojyn 23 Jul @ 3:22pm 
any further updates??
batsonline.ttv  [author] 14 Jul @ 6:18pm 
@KasioPuppy Yes, 2.0 will support both versions and the radio will function in B41's multiplayer. Hopefully support for both will be hosted in the same upload.

@klapsu You search for them in the Item List as with any other item. I'm not sure why you'd be having that issue, my apologies.
KasioPuppy 14 Jul @ 5:30pm 
will 2.0 work on both b41 and 42 when it drops?
klapsu 14 Jul @ 12:19pm 
how can i get specific cassettes in the admin menu? i'm searching for house of the rising sun and i can't find it anywhere in the admin item menu
albion  [author] 12 Jul @ 7:51pm 
there are unofficial ports of true music for build 42 that seem to work well enough
hoodie 12 Jul @ 7:44pm 
So does that mean the 2.0 will drop anyway or will it be put off until a working port can be made?
batsonline.ttv  [author] 12 Jul @ 2:18pm 
My understanding is that True Music is currently broken in B42, mostly due to updates to the file structure. Much speculation abounds about Tsar and how the situation in Ukraine may have impacted or halted his development, but whatever the case, it seems unlikely that he'll return any time soon.

Consequently, all we can really do is recommend people pick up unofficial re-uploads of the mod. I don't normally support that kind of thing, but obviously these are extenuating circumstances. MFTEOTW will not contain this and will need such a reupload to work.
hoodie 12 Jul @ 6:38am 
Is this mod going to be able to function independently? It seems True Music b42 is broken currently
batsonline.ttv  [author] 9 Jul @ 12:26am 
A little sneak peek: One facet of our time spent has been circling back to touch up old features we had new ideas for. It's a small facet, but has yielded big results!

They're still in testing, but our new traits look like this:
MUSIC ENTHUSIAST (-1)
- 20% chance to find an extra cassette in any relevant container
- 1% chance (on top of normal rates) to find a cache
- Spawn with 10 random cassettes

MUSIC COLLECTOR (-2) (mutually exclusive with above)
- 33% chance for bonus cassette
- 2% chance to find a cache
- Spawn with 15 random cassettes, a blank cassette, and a wearable boombox
- Gain +10 items upon opening any cache!

MUSIC SCAVENGER (-2) (not mutually exclusive)
- 8% chance to find a cassette on any zombie even if Zed Drops is off
- Small increase to finding easter egg items
- +10 items and 1 blank cassette upon opening any cache!
- Spawn with a cassette bag!
batsonline.ttv  [author] 8 Jul @ 8:46pm 
@Gab Yeah, I've kinda' learned that lesson in this process! :P That's why I didn't give one!

I completely agree with you on all fronts. It was just a mistake, and not because I feel especially guilty for not making those deadlines--as you said, this is contractless volunteer work for which only one person has tipped me (and unfortunately that tip is only a fraction of what I spent on this mod!)

All that said, the news is all good behind the scenes. :) No ETA, but you should know that I'm very happy with the pace of work right now and I'm honestly just as excited as everyone else to actually get to play with it!
Gab 8 Jul @ 5:53pm 
Not really my business but if I may make a suggestion when it comes to ETAs: just don't give them. No point to it. You're not on a contract and you're not legally liable for missing deadlines. You can give updates as to what you've completed periodically, but the only ETA you should be giving is "it's done when it's done". Anything more specific than that shouldn't exceed "ETA in year 20xx". Seen this happen too many times when folks are too optimistic about what is essentially contractless volunteer work.
WrongTypeOfHero 8 Jul @ 12:26am 
Congrats! And I totally get that, so no worries! Best of luck to ya!
batsonline.ttv  [author] 7 Jul @ 11:13pm 
Giving ETAs has been pretty much nothing but a mistake, but I'll say this: I finished another major round of work today and I hope to be testing everything tomorrow. Release is close at hand, I just can't be much more specific than that.
WrongTypeOfHero 7 Jul @ 6:32pm 
Any ETA or ideas on how much longer we've got until full release?
batsonline.ttv  [author] 4 Jul @ 3:38am 
Nothing but good news: Musical zombies is fixed and functional , and also, you guys are gonna' LOVE the Encore expansion and the huge update more than DOUBLING the Home Labelled branch, stuffing both with some absolute bangers and classics that I missed out on. I mean some REAL great shit.

If you care me <3 you'll download Home Labelled when the time comes, there's so much good shit getting dumped into it. From 90 songs to 225! On top of the now 355 songs in the new Encore expansion... you may want a little disc space!

Gonna' be hard at work tomorrow!
estrojyn 2 Jul @ 5:29pm 
im super super hyped for this mod!! i cannot play regular zomboid without it tbh. thank yall for putting in so much work for this mod
batsonline.ttv  [author] 1 Jul @ 11:46pm 
@Ariex True Music Radio and this mod will operate so independently that I'd actually recommend using them together to even further expand your True Music features. True Music radio focuses on creating in-game radios for players, while our radios are preset and scripted outside of the game.

The end result is that you can have MFTEOTW's scripted radio stations, presented like in-universe survivor radio stations with dialogue and all, and also your own player-created radios!
Ariex 1 Jul @ 11:39pm 
@batsonline.ttv . I must confess I am just waiting for this patch to start playing again.This is awesome, I love all the patchnotes!

It reads as if you're aiming to essentially incorporate True Music Radio within your mod, can you comment on that?

Looking forward to get my hands on your stellar work!
batsonline.ttv  [author] 1 Jul @ 11:07pm 
If you'd like to view the feature list of MFTEOTW 2.0 in advance of its release to kind of get an idea of the scope of the work that we're doing, here's the upcoming patchnotes [pastebin.com].
WrongTypeOfHero 1 Jul @ 9:04pm 
oh thats cool a fuck
Garfield. 1 Jul @ 6:53pm 
that is such a cool idea, i hope you get it working soon :steamhappy:
batsonline.ttv  [author] 1 Jul @ 6:26pm 
A little update just to clarify: Right now, our big delay is that one of our systems ran into an issue. Our musical zombies update, which would allow zombies to play music (as MFTEOTW 2.0 comes with special zombies that will wear a boombox that is still playing), is having some trouble with the way that PZ handles spawning logic. That has slowed down our work a fair bit, but it shouldn't delay us from releasing the mod more than a matter of days/a couple weeks at the absolute worst.

We hope to get the issue resolved soon, but Albion doesn't have infinite time to work on this mod! Rest assured that active work is ongoing and that we'll have the finished mod to you soon enough!
Gab 27 Jun @ 6:13pm 
@batsonline.ttv
Thank you for clarifying.
batsonline.ttv  [author] 27 Jun @ 2:03pm 
@Gab Per your question: The update will not strictly require a new save to my knowledge, but you will be enormously benefited by starting one.
batsonline.ttv  [author] 27 Jun @ 2:03pm 
Hi folks, little update: The release window is now 'sometime in the next few days'. It's obviously folly to keep setting hard dates, but we're making amazing progress every day and we're rapidly approaching release!

I'm sorry we couldn't nail the exact date, but the good news is that we're *basically* done. We need just a bit of time to put everything together for release and make sure everything is functional, but this is by no means a serious delay--MFTEOTW *will* release within the next week, barring a completely unforeseeable occurrence. Realistically, it will probably release within 3 days, but that's veering into hard date territory again!

If you're somehow mad at me, just remember: I sunk a lot of money and personal time into this mod which I will not reap back in any way! I'm doing this not only for free but at great cost, so cut me some slack!
Gab 27 Jun @ 10:44am 
Hm, would the new update require a new save, or would it be compatible with old saves?

Saw an older message regarding B42 compatibility in february but I'm not clear whether that's regarding this update now in particular.
WrongTypeOfHero 27 Jun @ 10:23am 
Can you believe it guys? Music for the End of the World 2.0 update, today! Music for the End of the World 2.0 update is in a few hours! Woohoo! I am so happy about this information. Music for the End of the World 2.0 update! Today, oh wow. Can you believe it? Music for the End of the World 2.0 update! Just in a few hours! It got here so fast! Music for the End of the World 2.0 update! Today!
certi 24 Jun @ 3:27pm 
Gotcha. Not really like super important or anything, was just curious about it, thanks
batsonline.ttv  [author] 24 Jun @ 3:23pm 
That is an interesting question. We'll look into hopefully fixing those songs for normal use but still requiring TCCacheMP.
certi 24 Jun @ 3:14pm 
Will the songs that were getting removed due to overlap w/ TCCacheMP end up staying? I don't think that that one is on B42, since I think it's just something that was for MP compatibility but happened to have some songs built in. Really glad you're still working on this.
WrongTypeOfHero 17 Jun @ 12:03pm 
Take as long as ya need Bats, youve been transparent with us so we can wait!