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Increase the % chance for every unit in the recruitment pools by a minimum of 5%. It just feels ridiculously low when I use the monster pen for many factions. Obviously the Wood Elves for example would have no problem commanding the units and some of the units just feel like they have a ridiculously low replenishment, especially if I am playing in their native habitats.
Can you add the stalker/ambush attack stance as an unlock for your faction with the Nagryithe button? I have no clue if it's possible but it'd be enjoyable and can you add his regular shadow archers to the recruitment pool as well?
Otherwise love the mod, great work!
xoxoxo
I've bought W3 recently andhave been fiddling around working out which mods are funtional etc. I noticed that MW's 4 hunters arent spawned and loaded up a new Expedition campaign start to check the situation. I like what theyve done with his heroes.
Found your mod, used your mod to spawn the 4 and obtain their traits, I could only find some of them in cspecifics trait manager so this was nice.
Can that be fixed ? Are those inherent properties ? Do you know if I can use a console mod to spawn these items without this restriction ? Currently testing mods that remove factions specific flags, and my first attempt didnt affect the output of your "button". Thanks for reading.
If that mod (faction, or character mod) has declared that agent as unique_agent, it will be easier.
If you haven't done the coding before, I would recommend using PJ's console command. As that will be much more easier
have you ever plan for Ostankya's monsters & systems ?
Is it possible for you to make a mod where you can play as yuri expedition in immortal empires?
What about Drycha when you already have Coeddil? Does it spawn a second Coeddil?
wanted to ask again for a blessed spawnings button, that just refill all blessed spawnings.
Please tell me if its too much work or cant be implemented in this mod.
And again great work. ^^