Stellaris

Stellaris

[4.0.*] Stellaris: Survival Necroid Invasion
98 Comments
fiveninths 2 Oct @ 5:29pm 
Is the mod not working with 4.1?
Daimyo Shiro 25 Sep @ 9:56am 
do i need to change the game version to play the mod? or is there some other thing i am missing, bc i cant play the mod
Chisne 22 Sep @ 8:28am 
How do you play this in multiplayer co-op?
atomic2354 28 Aug @ 2:53pm 
I noticed after "waves intensify year" the number of ships in each fleet doubles every 5 years. This causes issues pretty quickly with raw ship numbers. Maybe the ships could just have more HP after a certain point instead?
Kurokenshi__ 23 Aug @ 7:58pm 
Regardless of my empire my economy started off negative and the necrophage would destroy me before I can even support building fleets, wouldn't recommend playing unless you want torment from year 1.
Ruyi 19 Aug @ 4:12pm 
hey btw, could you start voidborn hives with a sentinel post? Also, the game doesn't populate the two habitats you spawn with.
Ruyi 19 Aug @ 11:25am 
You need to click the reset button. Seems that if you changed your settings for the game in the new game menu, it ignores the mod.
Hanoth 9 Aug @ 12:56pm 
Is this mod broken? Nothing spawns. I had the starting wave set as early as I could but 100 years in and nothing has spawned :(
rolandotini14 6 Aug @ 10:23pm 
i luv this mode but like i cant get it to work no matter what - even by itself after two file verifications the lost never spawn im on a 400 galaxy and i genuinely dont know what could possibly be causing this
cdonsante 16 Jul @ 9:11pm 
Try resetting the Game Details settings to default if it is launching without the mod for you. I had the same issue and it may only have been my map size was not updating to the Survival 400 one.

If it still does not work, I also had a warning that the mod version may not match, if the above does not help it looks like in descriptor.mod it needs supported_version="v4.0.*" rather than supported_version="4.0.*" From the Launcher go to Mods and click the ... by this mod and select go to folder, then open descriptor.mod in a text editor, add the missing v, save, and it should get picked up right away.
Pasha Play 1 Jul @ 1:00am 
Good day. I wanted to clarify about the fact that it is possible to play alone? I have launched the game a couple of times with and without bots, but the mod does not work.
MrFreake_PDX  [author] 15 Jun @ 1:10pm 
@phoenix Maybe? This mod has minimal overwrites, so it will (probably) work just fine
Pheonix 14 Jun @ 2:42pm 
anyone know if this is NSC & Giga compatible ?
MrFreake_PDX  [author] 14 Jun @ 8:30am 
Updated for 4.0!
DarthTComandoe 12 May @ 6:48am 
does this work anymore?
Speedyquader 2 Mar @ 10:22am 
This mod forces the guaranteed habitable slider to have a minimum of 2, but some origins have habitability issues with the random guaranteed planets, can the minimum be returned to 0?
f0o 13 Dec, 2024 @ 5:40am 
@MrFreake_PDX Thank you so much!
MrFreake_PDX  [author] 12 Dec, 2024 @ 6:03am 
Updated to 3.14!
Core Fear Sand 11 Oct, 2024 @ 8:36am 
Ello, really enjoy the mod, even with having currently to downgrade. was doing some testing with difffrent stuff in the mod since a lot has chanced over the year.

It seems the voidweller origin is a wee bit broken (in a bad way) becuse you dont start with an advanced start, having one habitat with 34 pops.

anyhow, i hope that the mod will be updated in the furture its one of the most unique mods on the workshop.
cyrilthlio 25 Aug, 2024 @ 12:10pm 
Does GIgastructure work with this mod?
Ruthmyr 6 Jul, 2024 @ 8:37am 
one-of-a-kind mod, thank you
It's UwU 24 Jun, 2024 @ 1:24pm 
if i use NSC, does the Lost also use those ships?
if not, would be cool if you could somehow implement it
小柴郡 20 May, 2024 @ 1:25am 
And you, my friend you are the real hero:steamthumbsup:
MrFreake_PDX  [author] 2 Mar, 2024 @ 2:35pm 
@Mythos I just had a rush of blood to my ego ty haha
Mythos 1 Mar, 2024 @ 11:05pm 
The best game mode returns!!!
MrFreake_PDX  [author] 1 Mar, 2024 @ 1:42pm 
Your will, my hands <3
Gonzo 1 Mar, 2024 @ 1:38pm 
Updated to 3.11?!! The Gods have answered my prayers!!
MrFreake_PDX  [author] 1 Mar, 2024 @ 10:04am 
Dunno if anyone's still subscribed to this thread, but Survival is now updated to 3.11!
alwaystexan2000 21 Dec, 2023 @ 5:16am 
Is this going to be updated to 3.10.*? Would love to play it
LocoArticWolf97 18 Dec, 2023 @ 8:59pm 
Here's Hoping for an Update(3.10.*) just in time for Christmas.
Aoie 2 Nov, 2023 @ 12:56pm 
3.9 update would be nice :) - thanks alot
Ultrajoe 1 Nov, 2023 @ 7:43pm 
This mod rules, any chance of a 3.9 update?
ShaoKahn 1 Nov, 2023 @ 2:18pm 
I start it on newest 3.9.x but i cannot press any Button. Nothing happens. Anyone with a solution to this?
Would love to try this out.
Mythos 31 Oct, 2023 @ 7:13pm 
This is the most fun I've had with Stellaris I think ever. Thank you for making this.
Kings 14 Sep, 2023 @ 7:48pm 
@Evan I am having the same issue at first I thought it was my other mods but even after turning them off and doing all the normal fixes the menu is still broke
Evan 13 Sep, 2023 @ 9:11pm 
I've been having some trouble in the main menu (this is only mod) where clicking on buttons and the hotkeys don't do anything. I can click on the socials buttons but otherwise not do anything. It seems to work normally without the mod. Setting to windowed mode and all the usual tricks don't seem to work, has anyone else had this issue?

Otherwise I have always enjoyed this mod, it is great fun and a good challenge.
MrFreake_PDX  [author] 18 Jul, 2023 @ 4:16pm 
Anytime Neb, thanks for helping out with the playtesting! <3
MissNebulosity 18 Jul, 2023 @ 12:36pm 
I just noticed I was credited at the bottom. Yay! I love this mod so much. Thanks for updating it.
VigorousManiac 21 Mar, 2023 @ 10:33am 
Is there a way to roll back to a former version of this mod?
[CN]突击队队员 6 Jan, 2023 @ 11:06pm 
[fleet_orders.cpp:7423]: Could not explore NATURAL_WORMHOLE_GALACTIC because it isn't connected to another active NATURAL_WORMHOLE_GALACTIC
Hostis globalismi americani. 3 Jan, 2023 @ 3:51am 
That game needs something like that. Or Chaos invasion the moment when you have attained Hegemony over the galaxy.
伊沐 29 Dec, 2022 @ 5:11pm 
nice
Oranje boven 27 Dec, 2022 @ 12:06pm 
yo bro its too easy
BikiniBobMaster 27 Dec, 2022 @ 12:06pm 
pretty easy:sans:
Gaimkore 2 Dec, 2022 @ 6:30pm 
so how do you select this to lay it??
RaiderMV 28 Nov, 2022 @ 9:54pm 
I've killed off all the Necroids but their generators in the galactic center. Which seem to be un-killable. I found a way to do it, but won't let the secret out. It took 5 tries and all the AI's failed as either cannon fodder or helpful allies. The best they would do is fill my colonies up with refugees. LOL Also, I seem to have touched off the Breach of Galactic Law = Military Readiness Act.... LOL
AbitUpset 27 Nov, 2022 @ 10:28am 
Thank you. Pretty fun twist. I like it. One question, though: Is it intended to not be able to construct gateways?
I did a couple of runs and I was really looking forward to the gateways tech so I can reinforce my pressured chokepoints quickly or run to my ally's aid.

However I never get the tech. Looking at the wiki, it says an abandoned gateway must be discovered so the tech can appear, but all of the gateways belong to the Lost and perhaps are not considered "abandoned". Maybe that is why we can't get the tech.

The AIs also never construct gateways, but construct other megastructures, so I must assume they simply cannot construct gateways.
Komarovo 27 Nov, 2022 @ 12:55am 
Not fun. :(
firespark84 22 Nov, 2022 @ 8:32pm 
does this work with the beta?
D21 Unknown 18 Nov, 2022 @ 10:26pm 
Can you win?