Total War: WARHAMMER III

Total War: WARHAMMER III

Organic AI (Vanilla Anti Player Bias)
14 Comments
Dad Milker 15 May, 2024 @ 1:01pm 
Does this also have all the AI behavior/personality tweaks from the main mod? Just leaves out the 0.75 player bias? I assume so because you also have an "MCT settings only" version, but the description here seems vague.
MrSoul  [author] 25 May, 2023 @ 9:42pm 
3.1 test just now:
"Eh, disregard the disregard. Update finished up quicker than thought, just loaded all my mods, getting no CTD, no issues, campaign loaded fine, end turns are good etc. I'll do an update and detailed look over changes in 3.1 like said over weekend but ya'll should be good to go."
MrSoul  [author] 15 Apr, 2023 @ 10:38am 
lol awesome o7
MrSoul  [author] 15 Apr, 2023 @ 10:38am 
yeah upload looks good, did a campaign load to double check, should just be resub and unsub.
If giving you grief I find closing out game launcher etc helps. That or just spamming it a few times lol
Reika Velem 15 Apr, 2023 @ 10:36am 
TY realy
Kporal 15 Apr, 2023 @ 10:36am 
it work ! thank :)
MrSoul  [author] 15 Apr, 2023 @ 10:32am 
try unsubing and resubing just updated it, file on my end is good but I'll double check the upload worked too
Kporal 15 Apr, 2023 @ 10:26am 
Error for you :
The following mods cause a crash to the database: @zSOULS_Organic_AI_IEMoreArmies.pack
The first invalid database record is wh3_combi_ogre_minor in table cai_personalitites_tables and pack file @zSOULS_Organic_AI_IEMoreArmies.pack
MrSoul  [author] 28 Sep, 2022 @ 7:36am 
Cool, and nah, I edited it haha
It was there but part of what was struck out, sorry for confusion, and hope have a great campaign o7
Exosus 28 Sep, 2022 @ 3:41am 
@Mr.Soul Ok.. turns out I am slightly blind and didnt see the link for main mod :)

Thank you so much, that sounds like exactly what I want! I will try to add non-cheating ways to make the AI more challenging after applying your mod :D
MrSoul  [author] 27 Sep, 2022 @ 6:19pm 
This one removes the handicaps commonly effected by AI in one table to 0, it also lowers the anti player bias significantly among other changes you can find through the link on the main mod, which if you're not looking for a MP compatible version(this version now exists to try and help that group of players out with desyncs reported on main mod) that is probably what you would prefer as I've included MCT settings that let you customise those "cheats" to whatever want em' to be at, whether that be into the ground or crazy hard, it gives you the choice.
Exosus 25 Sep, 2022 @ 10:02am 
I am confused.. what exactly does the mod do? I am looking for a mod that will remove as much normal difficulty AI cheating as possible. Does it do that? There are mods that will change higher difficulty cheating but I havent found one for normal.
MrSoul  [author] 1 Sep, 2022 @ 3:49pm 
cool, thank you for sharing that, and np. Was thinking about a "Hardcore" mode goes all out, if do upload probably steal your numbers there haha (feel free to upload yourself too, I've got enough with Druchii Overhaul mod to work on anyways so prob wont any time soon)

Ideally in future like to just tie this into the MCT or something consolidate with main mod with like three presets or a slider to fine tune these and maybe couple other more influential factors in db, but ya easy tweaks to make if you know where to look right, enjoy!
Diego 1 Sep, 2022 @ 2:28pm 
TY so much bro ! You're amazing :steamhappy: i tested this with some tweaks: an upkeep of -80% for IA and 11 Slots for recruitment. Finally i found a challenge. But maybe the Sweet spot is about 50-60% upkeep and 7-8 slots for recruitment. At 30% Ukpeed and 5 slots for recruitment i didn't notice any difference in the first 20 turns, but after that the IA finally build more armies.