Total War: WARHAMMER III

Total War: WARHAMMER III

[Deprecated] Movement bonus from main settlement buildings
33 Comments
Shatilov 9 Sep, 2023 @ 5:43pm 
The latest DLC SoC with patch 4.0 added a bunch of new settlements, this mod doesnt cover them. and it needs an update.
Lycia Pintella 18 Apr, 2023 @ 10:18pm 
I've posted my new Tier 4 Minor Settlements And Movement Bonus From Main Settlement Buildings Compatibility Submod for anyone to enjoy. Now you won't lose your bonuses if you like having t4 minor settlements modded in!
Rewasder 13 Apr, 2023 @ 1:28pm 
I imagine an update is needed for the new faction
SirKnightDrizzy 11 Mar, 2023 @ 9:13am 
can you update?
BigBadBob7070 5 Jan, 2023 @ 10:49am 
Does this need an update?
SirKnightDrizzy 23 Nov, 2022 @ 2:06pm 
Could we get an update?
Guts 28 Oct, 2022 @ 8:19am 
15% is already powerful, 50% would be absurd
skullfire13 16 Oct, 2022 @ 6:03am 
I agree with Frigg, perhaps Level 4: 25% and the coveted Level 5: 40%? A further reason to grab those provincial Capitals! :)
Flying Fox  [author] 10 Oct, 2022 @ 2:35pm 
No
General Meowstifer 10 Oct, 2022 @ 7:44am 
i doubt it does but im trying to find the culprit and i have no mods that should be doing this: is this adding more defensive supplies to settlements?
IIFriggII 4 Oct, 2022 @ 9:53am 
honestly within capitals it should keep going up, you shouldnt be able to run circles around others in their own homeland ^^
and i dont mind a perfect army can move much faster within own territory, like 50% wouldn't be too much honestly.
Flying Fox  [author] 20 Sep, 2022 @ 6:04am 
I figured out a more robust way of finding every main settlement building in the game, found a few that I missed (as well as a few that are in the mod but don't exist). No major changes.
Flying Fox  [author] 19 Sep, 2022 @ 7:53am 
Ah great! I tested it myself as well and found it to work. But yeah, this kind of thing often takes a turn to reset.
Alexso 19 Sep, 2022 @ 7:41am 
Never mind my previous comment.

I was too hasty in my test and it seems that it takes a turn for this mod to take effect (i'm playing on legendary so i'm a bit carefull since it automaticly saves every turn).

After 1 turn my movement points has increased and, comparing it from pictures of before this mod, it seems my range has also correctly increased.

Thanks for the mod!
Flying Fox  [author] 19 Sep, 2022 @ 7:13am 
And is it in Immortal Empire or Realms of Chaos?
Flying Fox  [author] 19 Sep, 2022 @ 7:09am 
Could you be specific about the region you tested this in?
Alexso 19 Sep, 2022 @ 7:03am 
Can confirm that playing as Cathay did not increase my movement range.
I took a screenshot from before and after and there was no difference in range
Flying Fox  [author] 15 Sep, 2022 @ 11:15am 
I forgot to add the Oak of Ages. Should work now.
Flying Fox  [author] 15 Sep, 2022 @ 8:14am 
@Stickman
Try comparing a screenshot of a selected lord with and without the mod to see if there is a difference.
The bonus not being displayed on the army is normal.
Stickman 15 Sep, 2022 @ 8:10am 
Hey, maybe this is a mod conflict (even though I don't have any other mods that do something like this), but playing as Cathay I don't seem to be getting any bonus. The text for the bonus is on the city, but even an army with a movement boosting hero can't catch a running raider in my home region ... The bonus also isn't displayed on the army in the bottom left.
Flying Fox  [author] 9 Sep, 2022 @ 5:45am 
I've done compatibility with other mods for similar stuff fir WH2, but it's hard to maintain unless I use it myself. Feel free to make your own patch mod.
Hot Oats 9 Sep, 2022 @ 5:30am 
Any chance to add a compatibility patchie with tier IV settlements?
Rennen 8 Sep, 2022 @ 11:01pm 
Bra, this is the best idea how to implement home region movement bonus, thanks alot for creating and supporting this mod, love. :lunar2019piginablanket:
Drezjin 8 Sep, 2022 @ 3:28am 
This has become one of my favorite mods, very good QOL without just straight up adding more movement. Great work! :steamthumbsup:
Flying Fox  [author] 5 Sep, 2022 @ 2:04pm 
Not really, no.
Vagabond™ 5 Sep, 2022 @ 1:32pm 
Would you be willing to make alternative bonuses? 5/10/15/20/25, and/or 10/20/30/40/50?
Fedo 2 Sep, 2022 @ 2:35pm 
Thanks mate ! Glad to hear that :)
Flying Fox  [author] 1 Sep, 2022 @ 11:23am 
Yes, the AI is affected the same. I tested it.
Flying Fox  [author] 1 Sep, 2022 @ 11:10am 
@Fedo
Good question. I actually didn't test that. Though I can't see a reason the AI shouldn't benefit from this, I'll try to see if I can make sure of it.
Fedo 1 Sep, 2022 @ 10:43am 
hey ! does the ia benefit from it in his own settlements ?
Flying Fox  [author] 1 Sep, 2022 @ 12:23am 
Yes, it stacks.
BubbasBigBlast 31 Aug, 2022 @ 4:40pm 
Does this stack with other movement bonuses, like Empire roads?
Opposing Farce 31 Aug, 2022 @ 8:59am 
Thank you for taking the time to update this feature, I did miss it!