Half-Life: Alyx

Half-Life: Alyx

AGladiators
19 Comments
frageelay  [author] 29 Mar, 2023 @ 7:12am 
Thanks for the kind words, I glad you enjoyed it! And just like with Skummeh, your input helped make it what it is so thanks you for the help along the way!
λrokh 29 Mar, 2023 @ 3:57am 
Agree with @Skummeh - really cool update.
The improved combat is great and the commercials got me - had a good laugh
Just played the random mode and this has a high replay factor
My playthrough: https://youtu.be/Xj4p2u36W0U
frageelay  [author] 28 Mar, 2023 @ 7:12pm 
Thanks for that. It was an awesome learning experience from so many angles and the input from you and λrokh has been more valuable than I can express. Hopefully everyone enjoys this trip down memory lane!
Skummeh 28 Mar, 2023 @ 1:09pm 
Hats off to you for all of the amazing changes to this map. It really captures the vibe of the original show as well as including nostalgic elements like those classic late 80s / early 90s commercials. Top notch arena combat! My updated playthru here: https://youtu.be/QKVtHtzKK2M
frageelay  [author] 20 Mar, 2023 @ 7:06am 
Among other balance changes added a new enemy spawn system; Curated, Random Curated and Random+. Note: Random+ is highly experimental and some units may lose their rally point and may not exit the monster closet while in a recon state. Be sure to save a grenade or two to flush them out.
frageelay  [author] 11 Mar, 2023 @ 8:47am 
Just made what I hope to be the last major update to the map. Stretches the combat out a little more and includes a couple of presentation changes to lean into the aesthetic. If there are major performance issues or you feel there are balance issues feel free to voice your concerns. Thank you all for playing!
frageelay  [author] 10 Sep, 2022 @ 12:30pm 
Thanks for playing! I'm glad you had fun. You have shown that you have what it takes to be a true gladiator!
λrokh 10 Sep, 2022 @ 8:46am 
Cool map - very enjoyable - Thanks! :steamhappy:
https://youtu.be/ufROkvzndMc
Skummeh 10 Sep, 2022 @ 4:09am 
Lol...I will always find a place to hide, if possible. Next time I play it I'll try to be more aggressive, but definitely not on Merciless!
frageelay  [author] 9 Sep, 2022 @ 8:53pm 
You've successfully averted all my attempts to get you out of that room lol. I won't set the room on fire or fill it with poisonous gas because I can't push, I'm only authorized to nudge. The greed cannon on top of breaking the doors, blows most those power ups in the garbage can out of the room and it spawns a bunch of health and grenades across the arena. It feels sweaty enough in this current state so I'm going to leave it as is and move to the next project. Thanks again for all the feedback!
Skummeh 9 Sep, 2022 @ 5:49pm 
Excellent work on the changes and happy to help playtest. New video where I played each difficulty and then had a nice struggle on Gladiator Merciless Hard: https://youtu.be/_CwyCSW-7LQ
frageelay  [author] 9 Sep, 2022 @ 12:51pm 
I think this is going to be the final update for the map. Audio issues should be resolved on map reloads from the save file. There is a difficulty selection at the beginning and I made a change based on your merciless play-through. Again thanks for the feedback as it got this map to where it is.
frageelay  [author] 4 Sep, 2022 @ 2:38pm 
Thanks for the input. I will definitely look into that sound issue on map reloads. I would like to implement a difficulty system based on the weapons attachments, but beyond that I think I explored the bit as far as I could within the HL:A framework. I'm glad you were able to echo the sentiment that I was trying to achieve. Thanks for playing!
Skummeh 4 Sep, 2022 @ 12:52pm 
Great job with the fixes. I really enjoyed the experience. Review and feedback here: https://youtu.be/Yg8z5AQo92A
frageelay  [author] 4 Sep, 2022 @ 8:37am 
Everything should work as intended now. Particularly that first door. If you run into any issues let me know.
frageelay  [author] 1 Sep, 2022 @ 5:19pm 
Thanks!
Skummeh 1 Sep, 2022 @ 5:17pm 
I'm hyped for this. When you update please comment here again and I'll check it out. Once it's done to your satisfaction I'll make a public review video. Good luck!
frageelay  [author] 1 Sep, 2022 @ 5:14pm 
Thanks for the feedback. Regarding the issues the door was supposed to be a push door, there is music that isn't playing and there is an intended path that should be followed through the finish line much like the assault game from the show :) I'll work on making those changes and thanks for playing!
Skummeh 1 Sep, 2022 @ 4:16pm 
This has great potential but the initial door has no handle which needs to be fixed. I dev teleported into the arena and then played for a bit and am providing a feedback video here: https://youtu.be/RfJwE0X3Oj4