Garry's Mod

Garry's Mod

TFA Counter-Strike: Online 2 [Discontinued, use new upload!]
82 kommentarer
idksomething 21. aug. kl. 13:50 
reduxed for a 3rd time, damn.
Global  [ophavsmand] 21. aug. kl. 13:17 
This upload has been discontinued in favor of the new upload:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553409400
The new upload has every weapon we didn't have before, defusable C4, and more polish.
We went for a fresh upload to hopefully reach more players!
idksomething 11. aug. kl. 19:32 
@global, you could make the ironsights off an TFA attachment instead of a cvar check
Global  [ophavsmand] 25. juli kl. 9:04 
Are they like that in CSO2?
remember, we're not aiming for irl accuracy - we're doing what CSO2 does
9Rounds 18. juli kl. 7:46 
You back! thanks for hard work!
Global  [ophavsmand] 17. juli kl. 15:36 
nah, it was part of the original upload
I already modified the attachment text with my own thoughts, though
Global  [ophavsmand] 11. juli kl. 15:40 
Last time I tried adding an option like that to CSO1, things fell apart due to how soon it's loaded
I can't simply add a cvar check without a bunch of custom code I don't want to create
Gordon, GORDAN! 11. juli kl. 14:01 
I'd suggest having an ironsights off option, but if you want to amputate them completely here as well, it's okay.
Global  [ophavsmand] 11. juli kl. 13:49 
They probably won't, to keep parity with CSO2.
If you want ironsights later, use the old version in the description
Gordon, GORDAN! 11. juli kl. 12:09 
I wonder if the ironsights could stay on here as opposed to the CSO1 ones in which they were completely amputated?
Konata Izumi 29. juni kl. 9:21 
Don't worry about not replying that fast, I get that sometimes you're just busy or doing other things
Global  [ophavsmand] 29. juni kl. 9:13 
Sorry for the late reply!
I think that can be fixed, because other versions of that c4 fix this issue.
Konata Izumi 20. juni kl. 17:20 
Since the addon is back, I'll report a bug that's annoyed me:

May just be on my end, but when the C4 explodes, its fire particles never go away, unlike the C4 from the original Counter-Strike Online SWEPs, where the fire particles stop after a few seconds. I tried using the Advanced Remover tool, but I couldn't delete the particles with it (Unless I missed it in the menu).

If this is an intended feature, then don't worry, but to me it seems like a bug.
screwdriver lobotomy 19. juni kl. 14:38 
wowie sounds exciting!!
★Bullet★  [ophavsmand] 19. juni kl. 14:14 
I've got c_hands for weapons, but I don't know when project will be started and released.
Global  [ophavsmand] 19. juni kl. 13:49 
I'll save you some waiting and answer for him: there's plans to port over missing weapons.
It hasn't even been started yet however, so it'll be a long time before they're out. If you want to know when they release, follow his workshop!
screwdriver lobotomy 19. juni kl. 13:29 
@★Bullet★ is there anything else planned for this pack or just those changes?
★Bullet★  [ophavsmand] 19. juni kl. 4:51 
@josaic, it means disabled 1 extra round in clip if you reload non-empty weapon.
josaic 19. juni kl. 1:35 
the one thing im a bit confused about is what does "disabled chambering for all weapons" mean? i don't notice any differences since i last used the addon
Global  [ophavsmand] 18. juni kl. 21:13 
TFA CS:O2 was updated! In it are plenty of changes, such as spawnmenu subcategories,
shotguns allowing automatic fire like in CS:O2, and a few stat changes.
★Bullet★ helped create this update. It's pretty large, so check the changelogs!
https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/2856578310
coolguyVicaso 7. juni kl. 22:38 
Counter-Strike Online: Source
dexsirko 24. maj kl. 2:26 
Ok no problem, thank you :steamthumbsup:
Global  [ophavsmand] 23. maj kl. 19:03 
Sounds are created via TFA Base's sound functions. As a result, I have no control over their range without coding every sound to use different parameters.
Sorry! I can't really do anything about this.
dexsirko 23. maj kl. 17:59 
Hey! Quick question — is there a way to reduce the sound range? I'd like to lower it a bit, since right now we can hear gunshots from all over the map.
dexsirko 7. maj kl. 8:52 
Thank you
Global  [ophavsmand] 7. maj kl. 8:07 
I was part of the original development for this add-on, so this is about as official as you can get for it
dexsirko 7. maj kl. 6:45 
Hello, does this is the official addon or un reupload ?
Global  [ophavsmand] 30. mar. kl. 13:51 
Hold E and hit left click.
Snark 30. mar. kl. 13:45 
How do you put on the silencers? The button for the silencer is used for aiming down sights.
Global  [ophavsmand] 26. sep. 2024 kl. 19:55 
Sorry, but no. I don't plan on updating this anymore.
If you're savvy enough, you're always welcome to extract the add-on and change the soundscripts in each weapon's lua file, though!
Ready 26. sep. 2024 kl. 19:44 
could you make the weapons use the base css weapon sounds? so it can be compatible with sound replacements like EARs
Global  [ophavsmand] 19. juni 2024 kl. 13:15 
Appreciate the link, but that isn't what we need - we had specifically made qcis and a python script we used to port the guns and stuff over.
fredsmil111 19. juni 2024 kl. 12:42 
https://gamebanana.com/mods/256850
Here is some ported weapons and famas included idk maybe it's will be help
Global  [ophavsmand] 19. juni 2024 kl. 12:35 
The tools required to port weapons from CS:O2 were lost forever.
I cannot update it
fredsmil111 19. juni 2024 kl. 12:33 
Why there no Famas? If you can add it please
Global  [ophavsmand] 8. juni 2024 kl. 11:42 
Good news for VManip users:
A patch was made to make VManip work properly with weapons like this pack!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3262499127
Simply install and it should work.
Global  [ophavsmand] 6. juni 2024 kl. 6:53 
I can't fix this.
The weapons from CS:O are left-handed, which means the models are flipped in-game.
VManip expects every weapon to be right-handed, so it only uses the left hand.
When flipped, the left hand becomes the right hand, breaking things.
Fixing this is borderline impossible, and would require reanimating every single weapon, mirroring the geometry of every weapon, and fixing all the edge-cases that introduces.

TL;DR: This is impossible to fix
Ax0sTierIX_Deluxe 3. juni 2024 kl. 9:05 
Nah nvm that the mod is already works now
Global  [ophavsmand] 3. juni 2024 kl. 9:03 
This is an issue with steam, I can't do anything to fix this
sharky 19. maj 2024 kl. 7:16 
cool
guns
sign-leon
REDRIFEZ 7. maj 2024 kl. 2:34 
[eq
staycan haol 6. maj 2024 kl. 22:55 
sad that this addon can't get new weapons :(
Gh Lang YT 27. feb. 2024 kl. 22:15 
So I noticed some minor issues with the flashbang:
1. The grenade model stays even after detonation
2. Not sure if this was intentional, but it turns friendly NPCs
hostile when it detonates.
Le↑mon↓ 23. feb. 2024 kl. 5:21 
This is indeed an issue with weapon textures. I have tested it many times and there are many weapons available.

After the animation of some weapons changing ammunition ends, it is clear that the magazine flies to its position

If these issues cannot be fixed, then it's nothing. After all, it's an old MOD.
Global  [ophavsmand] 20. feb. 2024 kl. 4:42 
This is a bug on your end, I see no problems
Le↑mon↓ 19. feb. 2024 kl. 20:41 
Can you try repairing it? After all, it seems strange in many cases
Le↑mon↓ 19. feb. 2024 kl. 20:39 
A very obvious model bug:
the material of AK47 is eerie and twitching.
Then there's nothing more
Global  [ophavsmand] 28. jan. 2024 kl. 16:21 
If you enjoy these guns, I'm sure you'll enjoy this, too:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=712848264
AAaa 28. jan. 2024 kl. 14:31 
No worries. Thanks for uploading this anyway. So many guns and melee to play with!