Stellaris

Stellaris

Fate's Stellaris 4.0.x "There is Only War" Collection
80 Comments
Fatetaker  [author] 30 Aug @ 8:02pm 
@PurportedGrey the json needs to be zipped to import
Fatetaker  [author] 30 Aug @ 8:01pm 
Thank you @Xalderin @Lawnmower and @Handwran for providing further support. I am taking a break atm to play a modded Warhammer 3 playthrough with friends. Sorry to everyone that Paradox cant stop updating and breaking modpacks
Lawnmower 30 Aug @ 3:31am 
the real space fix worked for the deposits and regular productions districts but the regular building slots and housing sector seems to be bugged.
Handwran 27 Aug @ 11:31pm 
ok so the fix in the real space comments worked... but it has to be on the latest stellaris version. Ima try that on this list and see if it works. I posted detailed steps for the fix on the real space comments section
Handwran 27 Aug @ 2:31pm 
ok so doing a bit more digging, it looks like real space had an update like a couple days ago that messed up all the planetary features, so theres no districts. Its looking like there may be a fix on the comments section of that mod, Ill see if it works
Handwran 27 Aug @ 2:27pm 
Ive noticed all the planetary features have no effects. So effectively the home system has 0 production districts. Is anyone else having this issue? Maybe there was an update to a mod or something that messed things up? Ive uninstalled the entire game, deleted the documents folder, removed the irony mod manager, then reinstalled everything according but no dice. But it happens on this list and others, so Im thinking its a mod update. no idea whats causing this and it only started happening in the past few days
Handwran 27 Aug @ 11:26am 
ive realize I may be using the wrong version, but I couldnt find which version to use, any specific stellaris version this list is good for?
Handwran 27 Aug @ 12:50am 
sadly list is broken now, something is removing the production districts from planets
The_Defecator 25 Aug @ 9:18pm 
thanks for the collection. for some reason when i try to load the .json the launcher says "incorrect format"
what am i doing wrong?
PurportedGrey 22 Aug @ 8:10pm 
I'm getting "incorrect format of import file" with the code for .JSON file in the launcher and I get nothing to show up when trying to import it into Irony Mod Manager. Anyone got any hints to make it not give me these issues?
Xalderin 22 Aug @ 5:03pm 
@Singu
It's because of the update from yesterday morning. Revert back to 4.0.21, and it will work again. Once certain mods that the update touched code to get updated, the list should work again.
[20:26:28][trigger_impl.cpp:1193]: Script Error: Invalid context switch [from] from "Bright Lumen (My Home planet)" [planet], file: common/districts/bhso_districts.txt line: 356, Scope:
type=planet
id=2
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no

[20:26:28][gui.cpp:1053]: Tried to get gui_type [planet_district_entry_width_1] which does not exist

Collection sadly crashes now.
Xalderin 21 Aug @ 8:21am 
Another way to fix it, likely in a better way, is to just head into the game properties, select the Beta tab, and switch to the 4.0.21 rollback. And then when the mods have time to update, switch back to 4.0.22.
-KoTrT-Sir Balin 21 Aug @ 6:13am 
i made it so steam only updates when i launch the game and since i always launch from ironymod manager it doesn't update unless i want it to
Xalderin 21 Aug @ 5:29am 
Also, if you don't update the game and launch from the exe instead, you'll be able to play without issues, as I am currently. In case anyone else comes around and hasn't updated yet.
Xalderin 21 Aug @ 5:24am 
@Yardman Sam
Looks like Stelleris updated early this morning. So it might have messed up some mods, which likely need updated now. I'd wait for a day or two and see if any mod updates that come through help or not.
Yardman Sam 21 Aug @ 4:28am 
collection isnt working anymore, game ctd's when starting a new save and reloading a save from yesterday causes a blank event to spam 3 times every ingame day. gg.
SEARSY 19 Aug @ 9:53am 
Json File link doesn't work mate Heeeelpp!!!!
thelazygun2001 18 Aug @ 10:02am 
You are a legend
Fatetaker  [author] 16 Aug @ 11:22pm 
@thelazygun2001 @Efficient_Pest @Fredox_⭐⭐⭐⭐ Posted Json text in discussions, have fun.
thelazygun2001 16 Aug @ 8:49am 
Would like to try. Shame there inst a JSON
Efficient_Pest 13 Aug @ 7:28am 
yo, download for json is expired, I can't download the load order
Fredox ⭐⭐⭐⭐ 11 Aug @ 9:39am 
could u update the load order link
Xalderin 6 Aug @ 9:19am 
@Fatetaker
I did. And trying to do so gave me the error. I've tried importing on both Paradox Launcher and Irony MM. Neither is working as it should. But like someone said previously, the V11 json works when imported. Not entirely sure what might have happened with the update. Also, the Json I'm using is the V12 one from the Description page.
Fatetaker  [author] 3 Aug @ 11:25pm 
@Xalderin you have to import the archived json
Xalderin 2 Aug @ 6:56pm 
Not sure if this should be in the Bug Hunting thread or not... But when I try to import the Json for v12, it's giving me this error: "Could not import playset. Incorrect format of import file." Not sure if anyone else is getting this, but this is currently making it impossible to import the json, unfortunately.
Fatetaker  [author] 1 Aug @ 12:45am 
Update: Beta v12

Stability Fixes, game map generation not working for AMD users and Crashes on Day 4

Removed
Divine Sovereign Origin (Origin Broken)
Star Wars Yuusan Vong Ships 4.0 NSC3 Edition (Causing issues for AMD users shader loading)
[4.0] Stellar Manipulation Rewrite/Revival (Causing crashes on Day 4)


been running stable on 3500 stars as intended. Always recommend creating your Ai empires to ensure you have equal or greater challenge utilizing the mods to the best potential, this will likely be the final version.
Fatetaker  [author] 28 Jul @ 10:44pm 
Updated ,modlist to Beta v11

Change Notes:
Added Star Wars Yuusan Vong Ships 4.0 NSC3 Edition
Edited load order for NSC3 Module: Extra Shipsets (was below NSC3 and should of been above, hopefully fixes patrol craft missing bug)

Cleaned up collection and removed 99.9% of old/defunct mods, currently only 1 mod in collection not in modlist json and can't figure out which one lol (Thanks to @DarkthShadow for combing through it for me)
Fatetaker  [author] 28 Jul @ 12:08pm 
@s.meilof verify files and also list should be 297 mods on Beta v10
s.meilof 27 Jul @ 10:46pm 
After following your install guide to the letter i run into a problem. When importing the json file only 296 mods are activated and loaded in order in irony mod manager? When i start the game with this load order i can start the game but after unpausing i start getting an empty popup screen that remove by clicking ok, but it keeps coming back. Is this a bug or have i missed something? Hope someone can help with this
Fatetaker  [author] 26 Jul @ 11:16pm 
Beta v10 mod list update

Removed:
!Planetary Ascension Reworked (Author Pulled Mod)
Trace's Better Lithod (Author Pulled Mod)
Universe Century Gundam (Broken Mod)
Super Dimension Fortress Macross (Broken Mod)
Amazing Space Battles (Broken Mod)
Plentiful Traditions & PT:Extra Perks (District Crashes)

Added:
4.0 Cross Mod Compatible Fleet Size Reduction
Advanced Construction Technology
Wiirlak Additional Civics & Origins [4.0]
Stealing Vassals
Space Fauna Expansion & Advanced Ascensions
Chaos Armada Weapons
Imperial Navy Weapons
Necron Fleet Weapons
Extra Buildings - All in One (4.0+)
Story Events: 👁️‍🗨️Gasa's Eye
New Legendary Worlds
!!! Legendary Worlds 4.0 patch
Fatetaker  [author] 26 Jul @ 3:55pm 
If anyone gets confirm of Giga/Acot crash fix, please update me if you can
Fatetaker  [author] 26 Jul @ 3:54pm 
Will be updating list with new mods/features soon
Fatetaker  [author] 26 Jul @ 3:53pm 
@dylan modlist link updated, played a solid 6 hours no crashes.
dylan 25 Jul @ 9:42pm 
could u update the load order link :p
Fatetaker  [author] 25 Jul @ 9:21pm 
@BigFatSMOrc thank you for finding that bug/incompatibility. Updating modlist now.
Fatetaker  [author] 25 Jul @ 9:21pm 
@Boxxy_Trap_Morningwood due to all the additional traditions there would have to be a patch for all ascensions to work
s.meilof 25 Jul @ 10:01am 
Sadly the JSON file transfer is expired, i really wanted to try out this mod
Kerbouchard 15 Jul @ 7:15am 
i cant download the json :(
Ice King Silver 12 Jul @ 2:47pm 
@Fatetaker You can upload via Google drive (setup a folder with only the .json file), or gofile.io
Fatetaker  [author] 11 Jul @ 9:18pm 
Due to constant Paradox updates I have paused maintenance on this, feel free to use discussions to mesh together a hybrid of this pack.
Fatetaker  [author] 11 Jul @ 9:17pm 
@Egregoros wont let me use media fire, if you got a better one I will use it in the future
Ice King Silver 7 Jul @ 4:25pm 
Yeah, and can you stop uploading on this sh*t fromsmash website ?
Kabouterpost 30 Jun @ 5:10am 
Hi, i would like to download this but the link is expired.
Dr. Sinclair 29 Jun @ 12:24pm 
the link to the .json file seems to be expired

might be good to have in on a more "permanent" source, eg google drive
Fatetaker  [author] 22 Jun @ 12:19pm 
I really appreciate the collaboration on bug hunting. I'll work on an updated list with the found resolutions. Paradoxes updates have been really giving modders a rough time but K am happy they are fixing things for once. Proactive Devs are what we need!
Niecny 22 Jun @ 7:54am 
Yeah you cant make some ships like cruisers etc. something wrong with NSC3
BigFatSMOrc 22 Jun @ 6:32am 
@1806919635 I fixed this by removing the "Better * for NCS3" [3.*] mods, they seem to not be fully compatible
Khronokrator 21 Jun @ 6:16pm 
Edit: if anyone else was having problems with empire creation, it seems it was caused by BPV - More Building Slots - Compatibility.

They released an update today which seems to have addressed it, I hope.
1806919635 21 Jun @ 6:40am 
There is something wrong with the load order of NSC3,it might have conflicts with other mod,causing carrier and dreadnought unavailable in the shipyard building interface(The button shows grey without any reason).This problem does not appear when I use NSC singly.Can you fix it?Thanks.:steamhappy: