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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3175631132
It's not working after the current patch.
(great mod btw)
Kinda like this
Warhammer 3
Ntdll.dll
Warhammer 3
Warhammer 3
Warhammer 3
Only have crashes and this error in the crash log while using the mod. It can be turn 125 or turn 10. The longest I've gone is a archeon turn 145. But campaigns ultimately end with when that happens, because if it happens once it start happening every other battle.
@SaveThePandas: I actually had been planning to rebalance all units in order to make their stats more logical, but then I got occupied with more important things than modding, and have been ever since, so those plans had to be scrapped. Also, even during my leisure, I hardly ever play Warhammer 3 any more, so my motivation to implement any significant changes to this mod is absolutely minimal, as selfish as it may seem.
@Jeforbeulus Xaymaica: Thanks for the report, I'll look into it.
@BlackJack: I'll think about it.
@Kaziraka: Unfortunately, I have not.
Have you yet found any fix for recruitment for The Changeling?
The thing is, money isn't much of a issue in WH3, some factions start making tons after turn 40 and through battles. The gunpowder issue is of no consequence, guns should be powerful, its too bad you can't turn off fire all ranks, that would somewhat counter the cost/effectiveness ratio.
I thought it would be a lot of work. So maybe just increasing the price for some bodyguard units, those that are easy to get just by leveling up without any downsides, and which would be considered late game units.
I am curious if you both are collaborating. If not, maybe you could benefit from sharing ideas as it looks like both of you are trying to create a Total War experience more similar to that of Shogun 2.
Good mod, tons of fun.
But I understand what your saying and i say to each their own. But I doubt the author will make a submod for it, too much work.
But he did have one at first.
There really aren't any downsides to taking these things. The only other would be a hefty price increase.
Same with archmages, couldn't you start them out with Spearman for example, and at around level 5 upgrade them to Phoenix guard. Not sure how much work that would be.
The amount of damage these units are able to inflict is too cost effective for the low price point I think.