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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2034171894
I've just have send you an friend invite cause I'd like to have a little chat with you. I'd really appreciate it if you would accept my invite, so I can shortly explain why I need to talk to you.
Regards,
MajorBlunderbuss.
Thanks
~Lenny
By the way, how come I've received around 70CP for completing a side mission? Playing with one friend, we've just received that many points for capturing an armory truck, while I'm sure I've left the CP reward multiplier on 1. APs have increased by 25, as the mission file states, but CP rewards aren't nearly as reasonable and predictable as they were in the original DUWS.
@Hyperion if i set "safe" radius to something with less radius, enemy vehicles will be exploding all the time.
@Mr Generik: original DUWS was published with share-alike license, my mission is published under same license as well. So, as for any DUWS fork, publish as you wish, just respect original license: "You are free to release any modded/modified version of the DUWS, as long as you put a link pointing to the original DUWS."
I was able to figure out how to merge your version of DUWS with Ceitho's RHS version, using your upgraded functionality with (mostly) his version of the US/RUS assets. Would you be alright with me uploading it, since his mod is no longer supported? If you're not okay with me piggybacking off your work (which I TOTALLY understand), I could provide you with the .pbo and you could publish yourself. Either way is fine. Half the reason I want it out there is for other people to debug the stuff in the .sqfs that I don't understand. lmao
I just figure there are a lot of folks out there who would probably appreciate the ability to manually place RHS zones, or use your somewhat rarer DUWS functions that don't exist in most RHS versions.
(Also considering tinkering with the similarly unsupported Phantom_Wolf USMC version, but that might be more work than I can handle.)
By the way, do not play this with VCOM, it makes the mission incredibly laggy serverside.
In this DUWS Unoffical 1.22, I tried your original and my version, they don't seem to spawn. It's defined in folder warcom, random_veh_blu_patrol.sqf, line 29, right?
I'm curious if it has something to do with the enabled WarcomLimiter, if it has been taken away completely, if I have did something from, or if theire spawn is just very rare. An answer would be much appreciated, so my headache on this can finally stop.
Regards, MajorBlunderbuss.
But if I were playing "for real" with a bud against the AI with fair settings, I'd be mad at blowing 100 CP for an AC130 that blows up upon spawn!!
Thx for the reply.
So I installed the USAF mod as well as the F-35 mod. Is there anyway to control where an aircraft spawns?
For example, all i can figure out now, is I manually place my base "near" the airport, pretty much between the 2 x runways. Then when I call in a B-1B or AC-130U etc, they always spawn in the "top right corner" (with respect to me facing the officer inside). Sometimes they are so close they are half in the building and when I order crew to mount them, they flip upside down and explode.
Anyway I know these are "sandbox" issues since they probably arent meant to be AI crewed (I cant get an AI crewed B-1B to pickle off a single weapon).
But is there anyway to "control" where an AC spawns when you Request it?
Thanks!
When I subscribe to other mods, say a vehicle for example, it instantly appears under the "available mods" section in the launcher.
What am I doing wrong?
Thx!
Thank you in advance for any help!