Total War: WARHAMMER III

Total War: WARHAMMER III

Recruit Defeated Legendary Lords
2,925 Comments
Delta;Kurisu 49 minutes ago 
Bug Report: If a vampire lord accept to recruit Isabella von Carstein, he will recieve both the Lord and the Hero Version :D :WH3_greasus_rofl:
Popcorn Sutton 16 hours ago 
Noticed when I confederate the Daemon Prince, he has no customization available. Not sure if I'm missing some step on my end.
'Nsu 25 Jan @ 10:09am 
Lords from defeated factions have no upkeep cost, on my end - surely not WAD? The OP-problem has existed for months, not just on 6.0.

I use alot of other mods, including SFO and Mount-mods, so I completely understand if modconflict can't be fixed :-)

Thank you for your awesome mod!!
Eldubs69 24 Jan @ 2:45pm 
does anyone know of a way to make the lords that you have collected from other races have there unit boosting abilites work with your own troops
123 23 Jan @ 12:16am 
I begin to receive notification from the same faction (a faction doesn't exist) almost every turn. I tried different selection (kill, delay, accept etc), none of them work. The notification still come next turn. I'm not sure if this mod is incompatible with other mods.
Nixon#1 22 Jan @ 2:58pm 
HAHAHAH, GUYS, I FREAKING FOUND IT, 100+ MODS LATER.

I FOUND THAT SOMEHOW ```OLD WORLD CAMPAIGN``` BLOCKS IMRIK DRAGON BATTLES (IN EMPIRES EXTENDED, NOT EVEN IN OLD WORLD CAMPAIGN ITSELF, BUT NOT SURE!!!!1), ABSOLUTE MADNESS.

OH MY FRIDGED GOD.
IT'S NOT EVEN RELATED CLOSELY AS QUESTS, BATTLES, UI OR EVEN ELVES STUFF.

HOLY SHEET.:wololo:
Nixon#1 22 Jan @ 9:21am 
Good day, sir.
Imriks dragons battles bugged and skipped because of some mods or maybe the vanilla itself?
(Playing as Imrik, of course).
I am actually getting crazy and cannot find the mod, that responsible for this bug..
I press the button to fight them and absolutely nothing happens.
The buff and influence stuff work actually.
But the battle does not even show up :/

In vanilla without any mod it works and creates a notification table with quest issued, but with bunch of my mods it's just not..

(Sorry if the message is repeated on multiple authors mods).
阿东 22 Jan @ 6:02am 
up pls
Loopy 20 Jan @ 6:54am 
How is this currently in coop campagin still deduct galore?
Azure Eagle 19 Jan @ 11:47pm 
@FatherOfConqs sadly not. I would love a feature where you could determine exactly where individual characters go via the settings, though I imagine that would be quite complicated in terms of scripting.
888Umer 19 Jan @ 2:25pm 
This mod's log says this... someone help?

RD: [20, 01 2025 02:49:01] [Turn: 12(wh3_main_chs_khazag)]: ERROR
RD: [20, 01 2025 02:49:01] [Turn: 12(wh3_main_chs_khazag)]: [string "script\campaign\mod\cth_fuyuanshan_defeated.lua"]:89: attempt to call global 'Give_Trait' (a nil value)
RD: [20, 01 2025 02:49:01] [Turn: 12(wh3_main_chs_khazag)]: stack traceback:
[string "script\campaign\mod\sm0_recruit_defeated.lua"]:1450: in function 'safeCall'
[string "script\campaign\mod\sm0_recruit_defeated.lua"]:1468: in function <[string
888Umer 19 Jan @ 2:24pm 
"script\campaign\mod\sm0_recruit_defeated.lua"]:1462>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:100: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
ZoroTheBold 18 Jan @ 1:36pm 
Having massive desyncs from this mod in particular. Seems to be when someone in multiplayer accepts refugees from a DLC they don't have.
FatherOfConqs 17 Jan @ 11:58pm 
Assuming not, but is there any way to tailor for specific lords, i.e. recruiting Tamurkhan with Archaon, but not Epedemius?
Persivle Lockheart 17 Jan @ 8:29pm 
What shaademrys said worked for me. Now I see all the lords that I got notifications for. I can finally go back to my Skaven campaign! Yes-yes! shaademrys - "somtime some legendary lord are hidden until 1 specic lord is recruited do you have only 1 hero on your pool ? if yes recruit him and you should see the list magicaly populate whit all your pokemon"
Tartalius 17 Jan @ 7:44pm 
Not sure if anyone has experienced it, but didn't get Rodrik when Markus Wolfheart died.
Azure Eagle 17 Jan @ 3:59pm 
@Ventus Thank you for the testing, glad to know this seems to be the mod itself and not a conflict with another. Looks like the latest hotfix broke it.
JaBreezy 17 Jan @ 2:54pm 
Can this mod be causing an issue with gorbad's waaagh mechanic? I don't receive a dilemma when a waaagh ends to pick my rewards
Ventus 17 Jan @ 2:18pm 
@Apsis in a campaign, I got the events for Imrik, Alarielle, Eltharion, and Teclis, and never once was one of them available. Originally, I was using 1 other mod (the one where you can buy any equipment if you have the gold). I have since started 2 other campaigns with this being the ONLY mod, and 20+ turns after getting the recruit event, none of the High Elf legendary lords are available, thus, not working on either gaming computer in the house (i tried installing on the other, which has never had WH3 or any mod installed, to see if maybe uninstalled mod files were the problem).
Apsis 17 Jan @ 11:45am 
Only legendary lords show up. Not the generic lords from most factions. Mod has been working fine for me.
Ventus 16 Jan @ 11:31pm 
Still broken. None of the High Elf lords work. Quest to accept them does pop up, but nothing after accepting them for 20+ turns.
shaademrys 16 Jan @ 1:11pm 
somtime some legendary lord are hidden until 1 specic lord is recruited do you have only 1 hero on your pool ? if yes recruit him and you should see the list magicaly populate whit all your pokemon
Giga Worminator 300 16 Jan @ 3:38am 
I don't get it to work.. I get for example ''Skarsnik ready for duty'' but he doesn't show up anywhere ? I had the same problem with skaven. The lords show up as ''ready for duty'' but is nowhere to be found. What am I doing wrong? For skaven, I have all the DLC but still doesn't show up. And I know it has to be legendary lords and heroes. Plz help
shaademrys 15 Jan @ 10:42pm 
i dont know were to put it exactly but since your not suppose to get arbaal as the wc i put it there confederating arbaal make him lose he blue line
Gorgeous_Joe 15 Jan @ 1:24pm 
When playing as Franz, if you accept refugees from any of the defeated elector counts it counts as you declaring war upon and gives you a -2 penalty to fealty across the empire.
You can safely reject them and it doesn't give you the penalty.
Nukular Power 14 Jan @ 10:38pm 
Seems broken for Imrik, dies but no option to recruit him
天神乱漫 13 Jan @ 1:27am 
作者你好 你的mod很棒 我用了好几年了 可是这个版本有个bug 希望你能看到 混沌勇士派系招募恐虐领主 恐虐传奇领主的蓝线会消失不见 只能点红线和黄线并且只有二三十个技能点 希望作者有时间的话可以修复 再次感谢你的mod给我们带来的美好游戏体验
BravoKill 12 Jan @ 1:26pm 
skaven lords are recruiting with no items
Lord Inquisitor 12 Jan @ 6:05am 
Warning for players of bretonnia when i accepted i lost all chivalry reason this mods decision counts a declaring war on a bretonnia faction
A2345678910JQK 12 Jan @ 1:37am 
The Legendary Lord of Khorne was recruited No blue skills
드로우달스 11 Jan @ 10:31am 
The Vampire Coast is federated with the fallen faction without the exclusive items of the legendary monarchs.
Big Bad Wolf 11 Jan @ 4:48am 
Playing as Orion WE, Drycha gets destroyed. But the Coeddil hero question and hero does not pop up even after getting the Fang of Taalroth item.
Ventus 10 Jan @ 7:02pm 
Appears broken. Started new campaign, Imrik died on turn 5 or so, I accepted them so I could recruit him, and nothing. Nothing in the pool, nothing at all. On turn 25 now, and this process has repeated a few times. Only other mod is equipment.
PIXY_UNICORN 10 Jan @ 6:15am 
Is there a fix for the Ogre Camp Tyrants from defeated factions taking up camp slots?
manwithnoshoes 9 Jan @ 11:12pm 
I was able to recruit Arbaal as Archaon by switching up the player and same race priorities, but he has no blue skill line and can't equip his axe.
Dr. Kleiner 7 Jan @ 7:48am 
In Multiplayer this mod only allows you to confederate via diplomacy once and thats it after you have confederated once with any faction via diplomacy the option for confederation in diplo with any else is missing and i have gone 30 turns in and it has still not appeared. So IF YOU ARE USING THIS IN MULTIPLAYER remember you have only ONE confederation.
High Voltage 7 Jan @ 5:03am 
I dont see any foreign heroes at all being able to be recruited
Azure Eagle 6 Jan @ 1:55pm 
The dilemma for players does not appear to be working if you have the Community Bug Fix mod installed
Babavoi 6 Jan @ 12:25pm 
we are playing a multiplayer campaign and we cant confederate do the mod do that ?
cosmo10134 5 Jan @ 11:35pm 
For anyone who might find this information useful: this mod works with the High Elf Units for High Elves Mod.

I am using it and I am able to recruit the special units of the defeated lords faction. Haven't had any issues thus far.

Here's the link to said mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2853185162
Big Bad Wolf 5 Jan @ 9:39pm 
Is there a fix for the Ogre Camp Tyrants from defeated factions taking up camp slots? My ogre campaign became completely unplayable because I could not put down any camps after my first one as it kept saying that I have hit the camp limits. Even though I had 1 camp active, the summonable camp tyrants from defeated factions took up the limit.
Arco 5 Jan @ 5:35am 
The mod is truly amazing, thanks a lot for developing it!

I can confirm 1mansqwad problem: With the Empire, when we accept refugees, it counts as if we have declared war agaisnt the elector count.
parkhongki 5 Jan @ 12:43am 
내가 보유하지 않은 dlc 영웅들은 나는 못쓰는데 적은 계속 나와서 잘못 적용하면 난이도가 정말 많이 올라감. 아쉽지만 선택할 시나리오에 따라서 쓰거나 말거나 해야됨
Judge Dread 4 Jan @ 11:37pm 
@the wrinkly darth It's not a bug. It's intentional. Chaos factions have the option to be recruited into the same defeat pool.There's an option to disable this if you want in the mod config options.
1mansqwad 4 Jan @ 7:38pm 
Been loving this mod, especially fun to use for the empire to save elector counts without having to jump through the hoops of reviving them and then raising their fealty all over again. But recently I noticed there's a bug where if you use the mod to confederate a dead elector count, you will lose -2 fealty with all living elector counts, as if you had declared war on an elector count, even when you didn't. I've been looking everywhere to try and just increase fealty for those counts with console commands but no such luck, please fix.
Three-legged Wolf 4 Jan @ 9:48am 
If u read the mod description, author mentions you can edit settings with mct mod. You can set one setting to "CA limitiation" and that makes it so N'kari/Kairos/Skarbrand can't be recruited for Warrior of chaos. You can also set it so Arkhan the Black can't be recruited by Settra aswell as other lore-friendly settings.
WHY the flying f**k Skulltaker does get for free Kairos and N'Kari? In Multiplayer camp. it BREAKS the balance. Khorne faction with Kairos wants me to uninstall this game!
the wrinkly darth 3 Jan @ 6:21pm 
so i am doing a skulltaker campaign with the randomize start postions and i killed n'kari and stuff but then i got the offer to have them in my recruit pull so i am confused af so i think its a bug
Baldwin IV 3 Jan @ 5:25am 
not always 1 turn ,sametime 2-3 turn
Baldwin IV 3 Jan @ 5:22am 
i have noticed when i play empire that mod not work good , when ha confederate a faction with influence ,an other other faction dead not will give the event of confederation if the faction is dead in a turn before the conderation with influence