Total War: WARHAMMER III

Total War: WARHAMMER III

Bigger and Better Kholek Suneater
30 Comments
galberg3 20 Dec, 2024 @ 1:13am 
update pls?
Dubz 22 Nov, 2024 @ 2:22pm 
Can you update this mod please?
LzardMan 14 Apr, 2024 @ 12:47am 
Can u make one for imrik legendary dragons? I mean bigger.
Xeonzs 10 Apr, 2024 @ 10:37am 
In rpfm this produces 2 red/critical errors, 1 table is not up to date in format and the other has the wrong attribute group assigned to kholek.
Unsubbing for now.
Hetzer VIII 23 Feb, 2024 @ 8:50am 
Is it still working?
n.pedrazalis 26 Jan, 2024 @ 6:06pm 
BROKEN MOD I ABANDON YOU
thefightintitan 12 Jan, 2024 @ 6:42pm 
Any idea if this still works, showing it has an outdated error in the mod manager?
Get Donked On 14 Oct, 2023 @ 11:59am 
just use his mass to kill the chaff units he can bowling ball entire skaven units insantly with enough mass as long as you use him like the worlds most unkillable chariot
YuhBoiGuzma 22 Sep, 2023 @ 6:38pm 
Finally. Kaiju.
NotAnarchy 29 May, 2023 @ 4:57am 
Update please.
🦋⁂༄ⲧ𝘦𝗅ŕ𝔦𝙣 29 Jan, 2023 @ 10:43am 
5-10x biger pls :D
Lord Tzeentch 9 Sep, 2022 @ 1:01pm 
@Totalwarhammer, thanks for answering, yes indeed the same damage is divide between more units, the issue that I found is that now kholek can reach easily 2k-3k of damage and that means that he overkill almost anything
Circle 8 Sep, 2022 @ 3:19pm 
Is this working?
Totalwarhammer  [author] 8 Sep, 2022 @ 11:18am 
@Lord Tzeentch
Hit boxes for attacks are actually determined by animations as far as I know. Also, giving him higher splash attacks just means that his damage will be spread out more. This means that while he hits more targets at once, the damage is spread out between them. The consequence is that Kholek would damage more entities with each attack, but also kill fewer.
Units with damaging area of effect magic and the like are always going to more efficient at killing infantry than those without.
Lord Tzeentch 8 Sep, 2022 @ 2:32am 
Could it be possible to give him an ability to increase his splash damage or hit more entities at the same time, as big as he is, Archaon manages to get more kills because of the magic and kholek doesn't have that, also to reflect the "mountain" title he should be able to have at least the same hit box of a giant
午夜屠猪男 30 Aug, 2022 @ 4:43am 
Great mod! The only thing I find weird is Kholek can hardly hit enemy with single character, like enemy lord. Is it caused by the resize or it designed like that?
Preowned 29 Aug, 2022 @ 1:10pm 
@aggravated Peasant Ah, I see. That is disappointing. I hope someone makes a mod for it to effect battle size!
Aggravated Peasant 29 Aug, 2022 @ 7:54am 
@Preowned this only applies to his campaign size apparently.
Nelthar 28 Aug, 2022 @ 11:19pm 
@Totalwarhammer
thank you
Preowned 28 Aug, 2022 @ 4:33pm 
Love Kholek! great mod!
so apparently, Kholek will grow in size per vassal(like model in combat get bigger). Provided that is true, it would be really neat to have a version of this mod that maybe keeps his start the same but incress the size per vessel.

https://www.reddit.com/r/totalwar/comments/x03qnp/kholeks_size_increases_by_1_for_each_vassal_he_has/
Totalwarhammer  [author] 28 Aug, 2022 @ 4:04pm 
@siege-agent-mute
This error has been fixed.
Nelthar 28 Aug, 2022 @ 4:34am 
1k speed i thinke kholek is not this fast
Susano'o 27 Aug, 2022 @ 3:32pm 
hello mod is great, please make Archaon too if possible :)
Totalwarhammer  [author] 27 Aug, 2022 @ 2:36pm 
@Vulcanizor
I do not know. I recommend you test it yourself, since I do not have the other mods you speak of.
Nasty 27 Aug, 2022 @ 1:55pm 
says kholek has 1k speed for me lol
Vulcanizor 27 Aug, 2022 @ 1:18pm 
Next one: should yours be above or below the general resize mod?
Totalwarhammer  [author] 27 Aug, 2022 @ 12:34pm 
@Vulcanizor
If you can use both mods at the same time without it causing a crash, then it all depends on the load order I think.
Vulcanizor 27 Aug, 2022 @ 12:31pm 
Hey, I would like to ask you whether those Lords and Heroes resize mods interfere with individual size adjustments like yours and/or whether it's just a case of load order?
Totalwarhammer  [author] 27 Aug, 2022 @ 10:58am 
@Meuhoua
His cost has been increased. Please tell me if you think the cost increase compensates his higher stats.
Meuhoua 27 Aug, 2022 @ 10:50am 
Maybe to balance with the stats upgrade (HP, damages, speed etc...) you should reduce Melee Defense (how could someone miss something that big ?) adnd so reflect his "tank" archetype, less dodgy but confident in his armor and HP.