Total War: WARHAMMER III

Total War: WARHAMMER III

Modified Imperial Authority
62 Comments
The Mad Scotsman  [author] 28 Jun @ 12:16pm 
The missions should still trigger but they no longer modify imperial authority as it is tied directly to the settlements
Empyrealite 28 Jun @ 10:37am 
So, is this still good, or does it need an update? it hasn't been updated in a while, and read in the description that it was bugged, and you were going to get around to fixing it.
137438 17 May, 2024 @ 7:19pm 
lovely mod, I have a question, how do I change the imperial authority buff/debuff, like how do I give recruitment time -1 when I have high authority in modding tool?
The Mad Scotsman  [author] 30 Apr, 2024 @ 1:48pm 
Just updated to work with version 5.0, some major changes to the old system. The old way has completely changed and I will change to system when I figure how to get it all working. Addition missions will be added to all of the empire factions as they now all have to deal with Authority when in the Empire.
The Mad Scotsman  [author] 22 Feb, 2024 @ 12:34pm 
Just updated to be compatible with 4.2 and tested to make sure it works.
TorquevonThorne 16 Jan, 2024 @ 12:58am 
Hello in the thumbnail you mention an empire wizard. What did you mean?
Leonardo 8 Jan, 2024 @ 9:26pm 
here to report that this mod is compatible with your new empire, the authority bar does get a little funky with 6+ authority followed by 10-15 then 15+, but it works
zyni 7 Jan, 2024 @ 3:25pm 
Is it intended that you get +5 Authority when you revive a elector count? Or at least i got 5 for my first one. It seems too not working right. True many of my Electors got killed, but i only revived 4 and got 40 Authority for reviving elector counts.
Probably 5 for the revive (done it each time via the small town) and another 5 when i recapture the capitol of the province.
Pimmy 10 Dec, 2023 @ 12:08pm 
Great mod, Any chance you could make it compatible with the 'Old World'mod?
Leonardo 22 Nov, 2023 @ 8:10pm 
Thanks for the answer, I'll give it a try on my next empire playthrough. Thanks for making it light and very compatible
The Mad Scotsman  [author] 22 Nov, 2023 @ 9:14am 
Hi, From what in understand it shouldn't conflict as my mod changes very little of the game. If anything it would only be the adjustments to imperial authority costs that would not work but the mission still would.
Leonardo 22 Nov, 2023 @ 7:00am 
Hi, sorry if this has been asked before. But does this mod conflict with "your new empire" mod?
s8796565656 18 Oct, 2023 @ 10:49pm 
GOOD
The Mad Scotsman  [author] 31 Aug, 2023 @ 11:57am 
I have just updated now to work with any changes in 4.0.
Bio Max 4 Jul, 2023 @ 8:59am 
does this make it easier to gain imperial authority? thanks
Kameh 14 Apr, 2023 @ 7:35am 
thank you for the update!
The Mad Scotsman  [author] 13 Apr, 2023 @ 3:13pm 
Update, now it is fully compatible with 3.0
\\ Connor Blitzwolf // 21 Mar, 2023 @ 3:23am 
thank you very much.
dingo123x 16 Mar, 2023 @ 4:49pm 
Super helpful, thanks so much. Didn't know there was a dedicated modding Discord.
The Mad Scotsman  [author] 16 Mar, 2023 @ 11:13am 
Hi, I mainly edit the script file that has all the authority stuff in it. its in wh2_dlc13_empire_politics should help but if you cant find anyhting try asking on 'da modding den' discord for any help modding wh3 or use the wiki https://tw-modding.com/index.php/Main_Page
dingo123x 15 Mar, 2023 @ 8:12am 
Hi, just wondering if you could tell me the name of the table with the imperial authority modifiers in it? I can't find it in db. Thanks.
Tingu 19 Feb, 2023 @ 9:33am 
In a word,it give me a thar warrior of priest instand of the vanila:steamsad::steamsad:
Tingu 19 Feb, 2023 @ 9:18am 
"Now as the emperor gets a wizard on turn 2, the mission has now changed to give a warrior priest at about the same time."
Hello, when I use mixu legendary mod, it gives me a different kind of warrior priest which I dont like it at all, what should I do?
The Mad Scotsman  [author] 16 Feb, 2023 @ 10:15am 
Updated to work with the latest version
Astraeos 28 Nov, 2022 @ 11:53pm 
Still having confederation problems, as well as all elector and prestige events disappearing.

Not sure if CA perhaps didnt fix the problem or could it maybe be the mod touching those parts of the game and causing issues?
The Mad Scotsman  [author] 22 Nov, 2022 @ 11:17am 
Updated to work with the new patch. No real changes I could see to authority but some fixes for bugs and elector events not firing.
ryanpdailey 17 Nov, 2022 @ 9:16am 
Hey. I'm not getting cofederating options. After Middenheim confederated, I have most of the empire at 10 fealty and yet nothing is happening.
The Mad Scotsman  [author] 18 Oct, 2022 @ 11:23am 
Updated to work on the latest version, and i have incorporated all the new changes to authority in the current version.
Now as the emperor gets a wizard on turn 2, the mission has now changed to give a warrior priest at about the same time.
grimninjabros 2 Oct, 2022 @ 7:51pm 
wait so will it reset after confederating all elector counts?
六战的遮羞布 29 Sep, 2022 @ 11:27pm 
Thanks! for reply @Tommyguan and good work @The Mad Scotsman
Tommygun 29 Sep, 2022 @ 1:56am 
I understand, thanks for the update.
If that part can't be sped up, then maybe reduce the cost of confederacy from -3 to -2 to speed things up?
The Mad Scotsman  [author] 28 Sep, 2022 @ 11:23pm 
I have had a quick look but the confederation event is a fixed value in the code but i will have another look and see if I can find anything about it.
Tommygun 28 Sep, 2022 @ 9:55pm 
@六战的遮羞布, Sorry no solution. I thought it might be a conflict with another mod, but I can't find any of my mods that change events or diplomacy.
六战的遮羞布 28 Sep, 2022 @ 7:32am 
@Tommygun got the same problem, any soluation?
smurrlord 27 Sep, 2022 @ 5:41pm 
idk wats doing it but ive tested it a few times and this mod doesnt work with your
new empire
Tommygun 21 Sep, 2022 @ 4:55pm 
@Dizzy Bat, OK. Although with my current play through I'm seeing them return between 21 to 27 turns. That's a lot of interruptions.
Diseenith 21 Sep, 2022 @ 8:35am 
@Tommygun afaik if it has another event at the same time it wont send both at once. So it can stretch past the 5 turn limit.
Tommygun 19 Sep, 2022 @ 6:10pm 
I'm seeing the time delay between confederation randomly ranging from 16 to 24 turns after turning a elector state down. Is the 5 turn change a variable value and not turn length?
chunlvyouxi24 11 Sep, 2022 @ 5:57pm 
You can even work with Mixu. His legendary story model can be used as the plot of events. You just need to add some small choices. I'm often disappointed that the story of Warhammer can't be copied from the game. Only some small landmarks can remind me that this is a great world created by the authors of Ca, GW and mod. Thank you for your mod, which allows the Empire to pass the early stage wel
chunlvyouxi24 11 Sep, 2022 @ 5:53pm 
In this way, we can more immerse ourselves in the Changyou immortal empire. This is a great plan. I hope you can seriously consider which events you have described a little, and by popping up, you can turn them into simple plots
chunlvyouxi24 11 Sep, 2022 @ 5:50pm 
For example, through some event choices, the vampire war can be started, the vampire scourge can be triggered in advance, the southern leaders of the Empire fight vampires, and Carl Franz can recruit soldiers on their territory

Then there is the return of Marburg by achieving some war goals
chunlvyouxi24 11 Sep, 2022 @ 5:48pm 
Have you considered adding some plots to Carl Franz through military books
Catball 9 Sep, 2022 @ 1:31am 
You are doing a great work to bring the wizard back, thank you
steelwarrior77 8 Sep, 2022 @ 4:36pm 
Great mod, could you make war with electors not cost authority until CA fixes the dead resurreczed elector counts - they do not do anything after getting ressurrected - also not confederate when at 10 fealty so I will have to conquer them...sad but the only way to save my campaign...
The Mad Scotsman  [author] 7 Sep, 2022 @ 11:06am 
Updated, now there is a mission that will give Franz a wizard. Should spawn by turn 5.
The Mad Scotsman  [author] 6 Sep, 2022 @ 11:10pm 
I am currently looking into rewarding Franz with either a wizard or warrior priest for killing the rebel faction
Flasche 6 Sep, 2022 @ 2:10pm 
Do u want to add one additional priest to franz? every legendary starts with one hero without franz.
The Mad Scotsman  [author] 6 Sep, 2022 @ 11:56am 
Updated now to the latest patch and integrated with the Creation kit.
Done some testing and no crashes, so far but let me know if there are any issues
The Mad Scotsman  [author] 3 Sep, 2022 @ 12:18pm 
It's something i can look into but it would be after i finish adding the emperors wizard quest.
Mick258 3 Sep, 2022 @ 11:57am 
Any chance you'll make a separate one just for the missions?