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Thanks
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3565640271
Mod only needs an update when it causes crashes or stopped working - not the case for me.
could it be because it hasn't been updated since August 2024?
One answer is enough.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
wh3_default_land_melee_cavalry_mainwh2_main_soa_cav_dragon_princessess
in table cdir_military_generator_unit_qualities_tables
and pack file MOD_red_hef_sisters_of_avelorn.pack
I only enabled this mod.
LEO's Formations Modded Units Submod
He is now compatible with tabletop
The swordsisters are still there.
I removed the spearsisters way back at the begining of the year.
The Maidenguard is a hybrid unit, can fire whilst moving and have vanguard deployment.
In a few stats they perform better in others worse.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2984855444
I'm just to lazy or forgot it every time I update the mod.
In the end he has his dragons the other high elves not have so maybe just see it that way.
All right.
In an ill-organized expression, I put my position too far.
By the way, is there a need to make a big difference between warhammer 2 and the current number of units?
It's hard to see effective manoeuvres because there are fewer units in the battle with Dark Elf or other faction before talking to Chaos or Dwarf God.
It looks different from the perspective that we used in Warhammer 2.
Other units are fine, but the "Avelorn Griffin Rider" doesn't seem to have too few units or too much mobility.