Total War: WARHAMMER III

Total War: WARHAMMER III

Warband Upgrade Ultimate
1,341 Comments
Pieya 22 hours ago 
Is there a way to have it so only a specific faction gets the Warband upgrades?

Say I was playing Skaven and I only wanted the Skaven to have Warband upgrades, is that possible?
Doggias 30 Sep @ 1:13pm 
It seems the units from Tamurkhan's chieftans can't be interacted with through warband upgrading
Greyling 30 Sep @ 10:25am 
ancient stegadon missing?
Nogoon Chono 28 Sep @ 4:36am 
could you please add the unique units of Drycha to the mod? poor girl is completely left out of the loop now
RaZDaLBai228 21 Sep @ 1:49pm 
Hello, why not elector counts state troops upgrade?
老万 15 Sep @ 6:56am 
作者你好,我游戏还是6.2,MOD6.3无法打开游戏了,想请问这个MOD的旧版本在哪里下???
Fittest_on_Earthhh 10 Sep @ 2:36am 
Where can I get the legacy version of this my good sir?
PooMan 10 Sep @ 1:41am 
Can't play 2.22 with SFO fml. Is the prior version available?
AG 8 Sep @ 6:12pm 
Hello @BAGHolder, when upgrading Tomb Kings units, a UI error occurs where the Skeleton Archer and Cavalry unit cards overlap.

Great mod BTW!
BAGHolder  [author] 8 Sep @ 4:44am 
Thank you for all feedback --- just fixed the sala pack blessed version, and added the medusa shrine version switch.
Zephy 7 Sep @ 8:26pm 
I love this mod! Thank you @BAGHolder!
Drop 7 Sep @ 8:18am 
Great mod, have been using it for a long time. I have a request: for Dark Elves to be able to upgrade Medusa into the Shrine version, as it's basically the Medusa on a Shrine. Or is this an intentional decision such as something lore related I'm unaware of? Thanks!
Aoba 7 Sep @ 1:58am 
plz keep blessed units upgrades, the official mechanism is very limited.
and report a bug : "Salamander Hunting Pack" on warband upgrade is normal version not blessed one.
드로우달스 6 Sep @ 5:01pm 
I think it's better to keep the upgrades since the Lizardman Blessing series is very hard to obtain.
BAGHolder  [author] 6 Sep @ 9:01am 
Mod updated to 6.3, with 9 blessed lizard units included.

As usual, if your game is not updated to 6.3 yet, please use the legacy version.

As to the blessed units, now that CA included a mechanism to get those, I found it less necessary to have blessed units upgrade. They are still included for now, because it felt weird to delete existing paths, but please let me know any feedback on lizardman playthrough.
Beleth 6 Sep @ 4:32am 
It doesn't work properly for Imperial units. For example, you have an archer and want to upgrade him to a crossbowman. When you open the upgrade screen, you don't see the "archer" unit there. There's a lot of empty space on the screen. I recommend utilizing these empty spaces.
喵叔 5 Sep @ 8:38pm 
Update please
attackmuffin 3 Sep @ 2:34pm 
i love this mod for everyone but tomb kings, theirs feels really off
Horus Silverwolf 3 Sep @ 2:52am 
Still works for lizards but needs update for new blessed
Canadian Leaves 2 Sep @ 3:24pm 
Update please
niardra 28 Aug @ 7:55pm 
Experiencing a crash when trying to upgrade a Tsar Guard unit
Norr 27 Aug @ 4:44am 
why cant we upgrade demons into exalted versions?????????
Sevatar 18 Aug @ 2:30am 
the latest version miss upgrade_subtitle_target.png and upgrade_subtitle_target_decor.png, i add these two pictures from legacy version, then it works fine
Auri 13 Aug @ 12:57am 
seems kinda weird that i cant upgrade my demons while playing as demons of chaos
ωうさぎωニャω 10 Aug @ 7:11pm 
@Warhydra
If you're referring to the black guards of the (Dark Elves), you can check out my unit upgrade mod. I have this upgrade path here :D:azuki2:
Warhydra 7 Aug @ 10:04pm 
Could Black Guards be added to the Dark Elf melee infantry line? Kinda weird everyone promotes to Execs.
Strsljen 7 Aug @ 9:14am 
This mod is awesome. Good work!
CapitaineYolo 7 Aug @ 7:57am 
Do you need to be in a province with the correct military recruitment building to upgrade?
npdejong 5 Aug @ 1:45pm 
I truly love this mod! Though I had a question: For the wood elves there is the "Grove Guardians" upgrade for the Dryads. Is that from another mod? And if so, which one?
ωうさぎωニャω 4 Aug @ 9:07pm 
@BAGHolder
Sir, I can offer you a suggestion for a solution.
You can give each race 5 pages for unit upgrades.
Place several units on each page and categorize the types of units based on the levels they can reach.

For example:
The infantry will be on one page, the cavalry on another page, the chariots and artillery on a third page. The monsters will be on a separate page. The special forces or elite troops can be on the next page, which will solve most of their problems.
ωうさぎωニャω 4 Aug @ 9:02pm 
@ms_mic
If you want to upgrade to the elite unit version, you can use my mod.
However, my mod conflicts with the mod created by the original author @BAGHolder. You can only choose one of them.
ωうさぎωニャω 4 Aug @ 9:00pm 
@Sarge
Marcus's reinforcements, along with his own troops and the imperial forces, are not part of the same unit!
You can understand that they are different types of clones.

That is to say:
The empire includes Walkerma, Galt, Black Rose and Rick's territory, all of which can be used. However, Marcus' troops cannot! Just like the troops of the lizard-like creature Nakai cannot upgrade in the same way as normal lizards.
Kamen Rider Nexus 31 Jul @ 6:42pm 
I'm guessing a means to allow scrolling through the multitude of tabs if, for whatever reason, you have access to ALL race tabs in a game, has not yet been found? Waiting on that is why I haven't used this mod in AGES, and it seems like it was never done...
Nyx Atharea 24 Jul @ 7:29am 
Would it be possible to have an option that restricts upgrades unless you're encamped or in a city?
gray 21 Jul @ 7:10am 
when i play imrik, submod cross-race doesn't work. plz fix it
OzBurne 15 Jul @ 11:47pm 
Is this mod working with Tabletop Cap mod for anyone ?
My game crashes everytime I try upgrading a unit and the only changes i made since my last campaign (without any issues regarding Warbands mechanics) was adding Tabletop Caps.
Sarge 14 Jul @ 9:47pm 
There seems to be a problem with Markus Wolfheart. When he recruits basic units from the Imperial Supplies, they can't be upgraded for some reason. They are excluded as in "Greyed Out" from being upgraded.
ms_mic 11 Jul @ 10:02pm 
could you add an option to disable upgrade to elite version please? Keep the elite recruitment as is vanilla game or have a unit cap for elite version?
Nerzul09 7 Jul @ 11:46am 
there is a total of six mods we use including warband. not sure if that may cause an effect. they are all relatively minor changes but will gladly list them if needed
Nerzul09 7 Jul @ 11:27am 
thank you for your resoonse, we started a fresh campaign today and attempted your fix a couple times. sadly still having the issue.
Tal'Raziid 30 Jun @ 10:19am 
I see, thanks for the response!
BAGHolder  [author] 30 Jun @ 6:42am 
@Tal'Raziid

It was a purposeful decision due to lore reason. There has always been a few elite units, such as tomb guard, black guard, that based on lore shouldn't be upgraded from any other unit.

Actually so should be blood knight, it is vampire and lore-wise shouldn't be upgraded from black knight --- they should be upgraded from mortal knights, which vampire count does not have access to. I went a little liberal in current version but may revert it later.

In fact all undead factions, vampire counts, coast, and tomb kings, are pretty barren in upgrade options due to lore. This is something I am aware of and plan to update after future patch / DLC.

@Nerzul09

Have everyone unsub then resub. Sometimes steam does not push the same mod version to everyone.
Tal'Raziid 23 Jun @ 10:53am 
Hey homie, this is really really great, but would it be possible to get a second look at the Tomb Kings upgrade paths? Or was it very much a purposeful decision to not be able to upgrade to Tomb Guard?
Nerzul09 20 Jun @ 11:11am 
as a heads up, seems it isnt working in multiplayer currently. i have tried with several different people but it always says wrong mod version.
GerritTV187 17 Jun @ 2:03pm 
suggestion: Plague toads of nurgle upgrade to pox Riders. There were some other Nurgle units but i honestly dont remember^^
SYDO 17 Jun @ 10:02am 
@BAGHolder
Love the upgrade from black to blood knight! As far as the requirements for high tier units are high enough I'm always down for having more unit upgrades than not.

Personal take from someone who has used your mod for a long time!
BAGHolder  [author] 17 Jun @ 9:57am 
Updated to 6.2.

1. Added blood knight sword version, and enabled upgrade from black knight to blood knight --- this was requested but wasn't included before for lore reason. But I decide to include this for now for better gameplay.

2. Added hob artillery for chaos dwarf, and can be further upgraded into cannon / rocket.

If your game is not updated to 6.2 yet, uses the legacy version for now.
KingSnack 12 May @ 8:51pm 
I'm sorry if this has been asked before, The screen for the upgrades gets cut off at the top and hidden under some of the UI, is there a known cause for this?
gongoozler 9 May @ 8:22pm 
Hi I think u accidentally delete the background image for dwarf
Admiral Dermond 4 May @ 5:05pm 
Sacred Kroxigors are missing from the upgrade pile.