Total War: WARHAMMER III

Total War: WARHAMMER III

Karl Franz Reskin SUBMOD
27 kommenttia
KennyKen11B 15.5.2024 klo 19.50 
would have been perfect if his visor was down. otherwise i love the battle damaged feel he has.
Revel 9.5.2024 klo 15.55 
This mod is still working. Going yo use it in my new Karl Franz campaign in honor of it's creators contributions to the community. Rest in piece @Johnlehnhof.
Truppenterror 24.2.2024 klo 23.35 
This mod requires an update. :)
Azehrían 15.10.2022 klo 10.02 
Really like your reskin! Any chance for a version with greatsword runefang? There is a mod out there which has a pretty awesome runefang model with the imperial cross:)
Sardorim 1.10.2022 klo 4.57 
You turned an Emperor into a Chad. Nice.
Spartak 2.9.2022 klo 0.56 
ohh okay!
Johnlehnhof  [tekijä] 2.9.2022 klo 0.55 
yeah you cant name something in with spacebar you have to save it with _ and just look at my mod in RPFM its much much easier
Spartak 2.9.2022 klo 0.49 
"Error: Packfile name or folder is empty, this is not allowed"
Spartak 2.9.2022 klo 0.44 
Damn, i'm always getting this Invalid packfile name when i try to save the mod i don't know what the hell this suppose to mean
Johnlehnhof  [tekijä] 2.9.2022 klo 0.25 
no porblem i'm a noob to in modding :)
Spartak 2.9.2022 klo 0.02 
Right i'm messing with the xml files, i realized that i need to edit those as you said, making nice progress here, thank you so much mate!
Spartak 1.9.2022 klo 23.23 
I'm gonna get your mod now to look better on the structure
Spartak 1.9.2022 klo 23.21 
I used RPFM just to press that "install" button, and then my mod showed up on Mod Launcher, but not in game, still vanilla franz
Johnlehnhof  [tekijä] 1.9.2022 klo 22.57 
you just have to copy the path of your .rigids into the variantmeshfiles like in this mod for example. Do you use RPFM ?
Spartak 1.9.2022 klo 22.33 
And the Asset Editor is all that i need? I can make a pack file there okay, but then how i should proceed?
Johnlehnhof  [tekijä] 1.9.2022 klo 22.07 
Maybe just download this mod and use it as a template i think that should be the easiest thing
Spartak 1.9.2022 klo 20.44 
Hey John, maybe you can help me, so i made a reskin of Franz in the asset editor, but how do i reference it to the character to show it in game? I could even show my mod on the launcher but it still shows vanilla Franz.. what should i do?
Johnlehnhof  [tekijä] 1.9.2022 klo 16.26 
now it is a standalone. Maybe i will look into other variants :)
Spartak 26.8.2022 klo 3.21 
Can you paint armour/clothes Black? thank you!
Smug 26.8.2022 klo 2.48 
okay nice
Johnlehnhof  [tekijä] 25.8.2022 klo 23.17 
It only works with main mod for now bit i will change it when i come home on wednesday or thursday
Smug 25.8.2022 klo 20.59 
Does this mod work on its own or do I need the main mod?
Johnlehnhof  [tekijä] 25.8.2022 klo 0.20 
For now yes unfortunetly. The other mod dorsn't have the reskim anymore
kelstr 24.8.2022 klo 17.01 
Will this replace the version in the other mod? I mean do we need to sub to both?
Johnlehnhof  [tekijä] 24.8.2022 klo 15.35 
Its just a submod for my other mod the textures are in the main mod right now sorry
Dantalien 24.8.2022 klo 11.49 
dunno why but i have him with untextured face and cloak
Noah in da House 23.8.2022 klo 10.49 
Needs screenshot