RimWorld

RimWorld

Skunk Smokeleaf Overhaul
12 Comments
azrazalea 23 Jul @ 1:50pm 
Thank you!
SkunkPlaysGames  [author] 23 Jul @ 12:52am 
Fully updated and fixed again. :terraria::cozybethesda:
azrazalea 13 Jul @ 2:39pm 
Threw together a very quick and dirty compatibility patch for VFE Medieval 2 and this mod to let all smokeleaf be used for hardweave
SkunkPlaysGames  [author] 12 Jul @ 11:12pm 
Alright, thanks for the report. I'll fix it shortly.
azrazalea 12 Jul @ 9:06pm 
Completely breaks... Like you can't start a colony at all, Can't even worldgen
azrazalea 12 Jul @ 9:05pm 
Hey! This breaks on odyssey (I don't think it does on base 1.6? Not sure). Some of odyssey code adds a Plant_Smokeleaf_Wild looking for parent PlantSmokeleaf and core's Plant_Smokeleaf adds a name attribute PlantSmokeleaf. Your replacement patch gets rid of that attribute and so odyssey crashes.

Just gotta update it to this in your PatchOperationReplace for "white" smokeleaf:

<ThingDef ParentName="Plant_SmokeleafBase" Name="PlantSmokeleaf">
<defName>Plant_Smokeleaf</defName>
mynameactually 2 Aug, 2024 @ 2:40am 
Can someone make a patch so that the new strains work with Smokeleaf Industry mods?
Blutdrachen 9 Mar, 2024 @ 7:43am 
kind of reminds me of Resident Evil "herbs"
Patient 4 Oct, 2023 @ 4:36pm 
this is dope ty
jinn in outer space 23 Aug, 2023 @ 7:39am 
skunk indeed
Paleomammalian C 27 Aug, 2022 @ 4:05pm 
BASED. this is way more realistic.