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Thank you for your mod :)
There is also a <canTargetMutants>false</canTargetMutants> to add for Anomaly compatibility I think.
https://gist.github.com/HugsLibRecordKeeper/f82f516deedbb3658d2b9f02cc48f2b9
<showWhenDrafted>false</showWhenDrafted>
<hostile>false</hostile>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
My pawn wasn't able to use the ability because incapable of violence.
Luckily it doesn't cause any problems (I already had more than enough points playing normally, a few hundred more didn't really mean much), but just thought I'd report it. I love the ability otherwise -- so useful for getting new colonists on board quickly!
I also use Easy Conversions, which might affect this mod as well but I'm not sure.
I did not try to use any special ability, since this pawn did not have any ideological role assigned to them and I was not looking for a special ability icon. I just had them chat with the prisoner with the "Convert" radio button selected under the prisoner tab.
I tried it again using the ability, and it works as described, thanks.
I'd use the mod with confidence.
https://gist.github.com/4164469637bd63137c659442438780b5
I hope it's nothing too bad, I was very happy to finally find this mod :D
"Become one of us."
"No, you're all cannibal psychopaths that like to torture people."
With inspiration:
"Become one of us. Or..."
"Okay, okay!"