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Also... I just noticed you said you don't plan on expanding the mod... Gg ig... It is a great mod
Hope i made it a bit understandable...
I mainly want this cause i haven't seen anyone else do it and the mod Character Editor is a bit cheaty imo...
(Also, the genomes would have to be of random peopel, not from one. Unless you want an abomination, ig? Dunno)
Pls...
Depends on what you are using it for.
If I read it correctly the duplicate Items are mainly operations and organs.
You can use QEE to harvest mostly everything and clone everything, that might make HE superfluous
You should. I needed some time for the research, but I just succesfully Brainscanned a Thrumbo.
But in this it does not work.
I tried ( i hope) everything. Like i wrote several times there.
Anyway.. I will report that as issue when on the pc
Rightclicking on brainscanner = no options for scaning
Health/surgery on live pawn/animal = no options for scan brain
(and scaning brains of dead is kinda vs :D but i tried that for test od if im doing something wrong.. Nope.. Nothing ever
works)
Nothing. Nope. Nada.
Like i wrote: pawns Pick up the brain scanners but dont use them for scaning brains
alive/death no difference in outcome
and for the brain scanning?
there is no operation related to scan brain/brain scan available?
i have made 3+ Genome Sequencers, but in the health/surgery bills is not visible/located that "Sequence Genome surgery.
Not even on any pawn or animal.
same with brain scanners.
pawns pick them up, but not any option to scan brains, nor even apply brain scans (via godmode)
i tried it with plain modlist with god mode = just base game and QEE.
and with the same (nothing) results.
Here is what happened:
I built some clone buildings during my gameplay.
After I exited the game and loaded the save again, all the previously built clone buildings became unusable.
However, newly constructed clone buildings still function normally.
Additional information:
I only use your mod and the Chinese localization mod.
I really appreciate your work, and I hope this issue can be fixed when you have time. Thank you!
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
Root level exception in OnGUI(): System.NullReferenceException
I find the ideology conversion as part of the recruitment process to be too slow personally. Conversion needs to be modded to like 10% of the normal difficulty for your strategy to be any good for me. I use rimfactory to make chemfuel from human meat en masse which is apparently a "really hard" ideology to convince people of lol.
I hope they can fix this bug soon.
You never quite notice how much you miss growing organs or neutroamine, until you can't make them in 1.6 (for now). Plus, growing clones is always fun.
The devs have noted it and hopefully they can include a fix with the next build of the game. Then Ill update this mod, as it destroys ships on landing as it is now.
@WindowsXP .. thanks for explaining how awesome QEE is under the hood.
I was trying to fix it for myself a while ago and failed miserably.
Thanks for working on this mod. I'm glad it's still being worked on.