Total War: SHOGUN 2

Total War: SHOGUN 2

Immersive War (Ultimate Immersive Mod)
71 Comments
Hans Friedheim 14 Jun, 2024 @ 6:41am 
I'm talking about the speed of replenishment from the early to mid-stage of the battle is too fast.,You only need to adjust the early to mid-stage ones.,The later ones are just good to use the game's own technology improvement.,So don't worry.,Don't make technological changes.
Hans Friedheim 14 Jun, 2024 @ 4:49am 
First, the back encounters with the enemy state lasts too long, and the punishment is too great, when there are still a large number of troops around me, the enemy is even a little bit, the morale of the troops who meet the enemy on the back drops a lot, and finally escapes, even if there are still a lot of people in this unit.
Second, can you balance the replenishment a little bit, so that both the AI and the AI can be refilled slowly, otherwise the replenishment will be full after two to three rounds of a battle, and hopefully it will be reduced to five or six rounds of replenishment
I've been playing this MOD for a long time, and it's a good mod, and I just hope these can be improved a little more
Cyl  [author] 13 Jun, 2024 @ 9:17pm 
I'll keep that in note for the next update!
Herald Killer 9 Apr, 2024 @ 4:59pm 
katana ashigaru or katana samurai should have the skill rapid advance and second wind. they should be the quick flanker units if spear beats them
Salmon 3 Oct, 2023 @ 7:47am 
Matchlock ashigaru still only fires one rank at a time.
Cyl  [author] 10 Feb, 2023 @ 10:48pm 
@Novantico I don't have the DLC for it, I usually only have the vanilla one so no lol.
Novantico 10 Feb, 2023 @ 12:20am 
Sweet lookin mod. Is there anything similar for Fall of the Samurai?
Cyl  [author] 1 Feb, 2023 @ 6:54pm 
@Snowba11 I may have input the wrong animation in the table, I'll keep that in mind.
Snowba11 1 Feb, 2023 @ 5:58pm 
There wouldn't happen to be a way to disable the yari reskin clientside, would there? I very much enjoy the style of long Nagae-yari for ashigaru but the yari samurai are clearly designed with shorter poles in mind with their synced animations, and it just looks a bit odd as is lel

Appreciate the mod though, played vanilla enough to the point of being unable to stomach the katana units anymore, being outright better than the dominant battlefield polearms at the time; Let alone being outshined by naginatas on top of that
VisedBell 28 Nov, 2022 @ 10:03pm 
The field attacker skill isn't working, units didn't gain +3 melee attack
Cyl  [author] 18 Nov, 2022 @ 9:25pm 
@Profilinis Install the Arrowcannon_sound_fix workshop.
Profilinis 17 Nov, 2022 @ 11:29am 
Bow infantry has gun firing sound
Bagel 13 Nov, 2022 @ 9:29pm 
Got it to work. I renamed:
mod CylRB;
mod S2UIM_1;
mod S2UIM_2;

to

aamod CylRB;
aamod S2UIM_1;
aamod S2UIM_2;

They were ordered correctly but were separated by disabled mods. I didn't realize that could effect the functionality. Might be common knowledge, but I thought I'd share in case others have the same issue.
Bagel 13 Nov, 2022 @ 9:17pm 
Yeah I have no idea why but this just isn't effecting units stats at all. Even if I only load this with UIM with the load order above.
Bagel 13 Nov, 2022 @ 8:58pm 
What should the Katana Goshi stats be? Cause I'm fairly sure it's not working unless it's going on behind the scenes. Sorry if I'm being dumb.
Saber 10 Nov, 2022 @ 11:35pm 
The only mods I have enabled is CylRB, S2UIM_1, and S2UIM_2
Mister Xono 10 Nov, 2022 @ 1:51pm 
Is that normal that some city don't have name and that write 'select item name' ?
pure 10 Nov, 2022 @ 1:22am 
.
GriffMeister 9 Nov, 2022 @ 10:56pm 
How?
Cyl  [author] 9 Nov, 2022 @ 3:43am 
You can checkbox them in order.
GriffMeister 7 Nov, 2022 @ 6:39pm 
How do you edit the load order in the Shogun 2 launcher?
HM3 4 Nov, 2022 @ 11:33pm 
The trading port for iron isn't there... not sure if that's for just me or..
Cyl  [author] 28 Oct, 2022 @ 8:37pm 
You might be using Tachi Ashigaru instead of Nagae Yari Ashigaru.

If it's all of them using swords, then that's a weird occurence. Be sure you load CylRB first before the Ultimate Immersive Mods.
Saber 27 Oct, 2022 @ 6:57pm 
Is there a way to remove swords from Ashigaru? They don't fight with spears on my end
Cyl  [author] 19 Oct, 2022 @ 10:45am 
@Mee7Moot

I usually play it on Hard difficulty.
Cyl  [author] 19 Oct, 2022 @ 10:44am 
@Cookiescool2

That's very interesting!
Lord Mootius Maximus 18 Oct, 2022 @ 9:51am 
is there a difficulty that is best for this mod like hard or normal in the campaigns
Cookiescool2 16 Oct, 2022 @ 3:40pm 
Hey following up from my earlier comment, your mod works without the original mod! It's really enhanced my experience, the AI focuses on ashigaru units and doesn't spam out samurai.

It's really enhanced my experience to see a diversity of ashigaru and samurai units because of the cost changes, and the bow changes have also made the battles so much more dynamic. Keep up the good work you've breathed new life into my shogun campaigns!!
Cyl  [author] 12 Oct, 2022 @ 8:41am 
@Ozaki Yoshiro

Are the units blobbing together? If so they are quickly tired.
Cyl  [author] 12 Oct, 2022 @ 8:40am 
@Cookiescool2

If you load it without the original, it might crash.
Cookiescool2 12 Oct, 2022 @ 6:30am 
Hey thanks for putting this all together! I was wondering if I actually need the original Ultimate Immersive Mod for this to work. I love these changes, but find the extra units and other expansions in UIM to be a little too much for me right now.

If I load this without the original will it still provide the correct changes or do I actually need the unit tables and such from the UIM?
Ozaki Yoshiro 8 Oct, 2022 @ 12:17pm 
the fatigue system are broken. Unit fighting for 10-15s before they starting to get tired
Cyl  [author] 23 Sep, 2022 @ 1:26pm 
@Lucipher

Being attacked from the flank/rear will surely give a morale shock they could route easy because of that, Ashigarus can still take alot of beating at the front even if it's a Samurai Unit.

Use Spear Walls, because those are super useful for an organized attack/defense
Lucipher 23 Sep, 2022 @ 7:05am 
@grimvald, i just had a AI spam like 2/3 yari samurai against my ashigarus and i thought it was going to be the usual slaughter but i timed it right with my flame arrows and had them in a yari wall and i decimated the army. though i have noticed that they lose morale alot quicker, i had 1 unit of ashigaru almost full health get routed easily. but thanks to your mod youve brought me countless hours and replayability to my favorite game!! thank you!
Cyl  [author] 22 Sep, 2022 @ 2:01pm 
@Lucipher

Enjoy, I've just recently finished it like weeks ago, so it's pretty new.
Cyl  [author] 22 Sep, 2022 @ 2:00pm 
@Yorbihtter

Cavalry would definitely need some work in terms of options, however when I got the time again, I'll try editing it. I'd wish that I could easily remove unwanted abilities & unit cards that should be pointless but since I couldn't do it, Cavalry lacked the attention it needed.

I might buff the Yari Units against Cavalry that is more terrible damage, but flanking/rear cavalry should possibly be able to route them. I don't know just yet.
Lucipher 22 Sep, 2022 @ 1:21pm 
ive been playing the immersive mod pt 1 and 2 without this one, how could i have missed it, and @yorbihtter love your explanation! i enjoyed reading it
Jay 22 Sep, 2022 @ 1:09pm 
Dude before me took up a whole page by himself....geez
Yorbihtter 17 Sep, 2022 @ 1:37pm 
So, ashigaru with yaris should, in fact, be able to obliterate any cavalry they fight face on. But cavalry should have plenty of different ways to fight ashigaru if you want to stay closer to reality. If you want to stay closer to reality - give every single cavalry unit in the game a bow, but make it much weaker than that of actual horse archer units. That way there would be much more cooperation between archer and yari units and all mounted samurai will be much more tactically flexible and realistic.
Yorbihtter 17 Sep, 2022 @ 1:26pm 
Cavalry were the pinnacle of melee fighting prowess both in medieval (even up to Enlightenment Era) Europe and in medieval mainland Asia (remember the mongols?). Their effect was far from only psychological. Given a suiting weapon and armor, a single cavalryman could kill tens of foes in a single battle and lead to even more kills by his comrades. It was either because of very high agility, that helped horse archers and light cavalry around the world to bypass enemies formations and evade unwanted combat, or because of their high energy output during charges that simply broke formations and made the enemies fight unorganized for the rest of the battle, highly increasing their casualties.
Yorbihtter 17 Sep, 2022 @ 1:26pm 
Oh, and regarding the cavalry question - again, I am not a real connoisseur in matters of Sengoku Jidai, but as far as I know, all samurais were first and foremost proficient bowmen, on horse and on foot. I really doubt that in real life Sengoku Jidai horsemen charged themselves into walls of yaris (that would simply make a kebab on a stick out of a rider, a horse or maybe of both). It would be quite logical of samurais to soften up tight formations of barely armored ashigaru with their bows, and only then charge into melee with their own yari / naginata, now making kebab on a stick out of routing or wounded enemies.
Yorbihtter 17 Sep, 2022 @ 1:07pm 
It's quite safe to say that it was quite easy to train an ashigaru to wield a yari - so I really doubt that there was a 1:1 ratio between highly trained elite-class samurais and plebeian ashigaru. Even if we make up a ratio of 1:2, each samurai would have to deal with 2 to 6 yaris in the same time, which is hilariously hard even for a highly trained soldier, not mentioning how actually frightening that probably was. You surely would not be able to cut a yari in half if you had five more that poking in your face in the same time.

Considering all these arguments I guess it is safe to say that Yari surely did obliterate the battlefields of feudal japan (much like billhooks and halberds and spears did in europe) and this mod does seemingly try to follow historicity.
Yorbihtter 17 Sep, 2022 @ 12:59pm 
One final advantage of a spear - given a one that is long enough - soldiers who stood in the middle of a formation could still thrust them through the front ranks, being able to deal damage while still being far away from the formation's front.
Yorbihtter 17 Sep, 2022 @ 12:59pm 
Also, the stabbing nature of spear attacks may really help (depending on the shape of the tip) with piercing an armor of an enemy. Due to force concentrating on a much smaller surface - a tip of a polearm - in europe it was sometimes used mainly as an anti-armor weapon - the polearm or a billhook for example.
Yorbihtter 17 Sep, 2022 @ 12:59pm 
More to say, a spear - or in our case a yari - is a very cheap weapon that is extremely cost effective. It need much less of an expensive metal to be made (a simple pointy end is enough for it to be lethal), it allows for a lightly armored peasant to preserve some distance with an enemy that has a shorter weapon and it also doesn't really take a lot to be proficient with it.
Yorbihtter 17 Sep, 2022 @ 12:59pm 
But how is spear more effective in formations than a sword? It's simple - you don't swing it. In tight formations, side-swinging a weapon equals to a guaranteed hit on a friendly soldier, so with a slashing sword such as katana (which is extremely ineffective at thrusting) you are left only with one choice of offense - a hacking attack from over your head. West European sword-wielders could also potentially thrust their pointy swords, but it's no match to an exceeding reach of a spear. Therefore a samurai with a katana, in order to preserve most of his weapon's potential, would have to fight in a much sparser formation, making him face up to six spear wielding enemies at once.
Yorbihtter 17 Sep, 2022 @ 12:57pm 
The most effective way to fight a battle is grouping soldiers into tight formations which make flanks and rears of each soldier much more protected. And there wouldn't be a better weapon for fighting in formations than a spear, a yari or - the king of all polearms - a pike. Its no secret that Greeks simply obliterated the whole Mediterranean and Middle East with the famous Hoplites that, as you may know, used exactly these two things (tight formations and pikes).
Yorbihtter 17 Sep, 2022 @ 12:40pm 
Although I'm not a Sengoku Jidai expert, I know a lot about a wide array of different historical periods of Europe and Asia. And, if we make an analogy between katana and, for example, kriegsmesser (which is a quite similar weapon albeit somewhat heavier) - we can clearly say that katana would not be that much effective as yari battle-wise. Let me explain.

In europe, a knight (or a mercenary even) could easily win a duel against a peasant with a polearm of any sorts, mostly relying on cutting advantage of the sword to chop down the pole of a weapon and obliterating the poor pleb. But it doesn't work that way in a battle -
daji999 29 Aug, 2022 @ 8:00pm 
awesome mod !
ℐℎℯ 25 Aug, 2022 @ 1:15am 
@Monarchist You should stop saying dumm sh1t and not ruin the mod.