RimWorld
Van's Retexture : Misc. Training
60 opmerkingen
Futstub 27 aug om 23:42 
Any chance you will ever make it so that this mod overwrites the vanilla textures for the new trainign items that came with Odyssey? :)
Miramelle 24 jul om 23:15 
Thanks for popping the old textures back in, I'm also keeping them for my current industrial run. The new ones look great, definitely gonna change over for rustic playthroughs!
SiaNKs 24 jul om 18:18 
Sir, I thank you on behalf of our brothers and sisters who are part of this community called "rimworld". Your efforts will not go down without notice.

Sir Sianks
Sir Van  [auteur] 24 jul om 9:34 
@ZX Zero That's my bad, pushed a fix. But yes while i won't really push a fix every monday, do make a local copy just in case

@the Prince of Awesomeness They were both aimed to be rustic, the new one are a tad more but they should fit in even if you aren't aiming for medieval/early times. I wanted to remake them because i didn't feel like they were good enough, and i wanted to improve upon it
the Prince of Awesomeness 24 jul om 9:05 
ok, i like the new texture you made but why? was your first texture to modern?
(≡◉‿‿◉≡) 24 jul om 7:15 
@Sir Van Thanks :)
ZX Zero 24 jul om 6:40 
You forgot to add the old texture mask of ShootingRangeTargetOld_east, i make a local copy to maintain the old and new textures more easily.
Sir Van  [auteur] 24 jul om 4:41 
A file has been added in with the old textures. They are tagged as Old, simply delete the new ones, move the old ones and remove the Old from their name
UltraEmailMan 23 jul om 23:35 
Thanks. I like the new textures, and they work great with medieval and vanilla themes, but I agree the older ones worked better with modern/sci fi themes. Leaving them in as optional replacers is a good idea.
Sir Van  [auteur] 23 jul om 9:57 
@(≡◉‿‿◉≡) Both were aimed to be rustic-fitting. But sure, i can add the old ones to the folder, but you (or anyone which wants the old textures) will need to modify the texture names directly in the files while deleting the others.
(≡◉‿‿◉≡) 23 jul om 9:36 
Hello, no offense but the old textures look much better for a modern run. I mean the actual old retexture before the update. While this one looks good for medieval.

I haven't tested this yet but does this mod also include the old textures if I use the "change the graphic" ability?

If not. Can you please include it if it's not too much of a hassle.
thanks !
Sir Van  [auteur] 18 jul om 11:43 
I will get to the 1.6 update, with some fresher textures. Soon
(≡◉‿‿◉≡) 18 jul om 11:17 
1.6 please :)
Espiovvv 11 jul om 4:19 
1.6?
Vulture 30 mei om 7:01 
Getting a warning too. Missing dependency. Misc Training (haplo.miscellaneous.training)
SiaNKs 3 mrt om 15:09 
@Laedir It says in description
Vazzaroth 11 sep 2024 om 11:10 
I have Misc Training (No Task) variant and it seems I get errors in rimpy. Not sure how impact it is, but I wanted to note that. Perhaps its when you have these versions of the mod?
Saucylot 10 jul 2024 om 20:44 
Where do I make the shooting dummys/targets? I see the punching bag in rec but can't find the others.
Laedir 22 jun 2024 om 9:33 
does it require the original mod? couldn't find it in the description
olaflex0306 21 mei 2024 om 12:50 
rimpy brings a weird warning with this mod being used with the Misc. training (no task) version
Schadock [The Angeloids] 19 mei 2024 om 7:01 
my pawns only gain recreation when i manually put them on them and if they do it by themselves they wil interact without gaining any recreation, anyone any idea why?
lol 10 mei 2024 om 12:26 
Maybe a Misc. Training Steam dependency? Would be usefu for a quick link
Sir Van  [auteur] 22 mrt 2024 om 10:53 
@Deadmano Huh, good to know. Well glad that it works then
Deadmano 22 mrt 2024 om 10:26 
@Sir Van: RimPy (not sure about RimSort) has a hardcoded database that snapshots your mod and saw the dependency whenever it last ran an update, so that may be why. Definitely not something on your end. The error is harmless and it still works, hopefully RimPy will update their database at some point. I did make a post regarding it. One can also edit the db.json file in the database folder of RimPy to remove the entire key that references this mod with the dependency.
Sir Van  [auteur] 22 mrt 2024 om 1:16 
@Deadmano No probs, tho in my testing it somehow just told me i still required base misc training even tho literally nothing anywhere linked to it so i guess it was something on my end

Didn't announce it because i got mad at it and got to other things
Deadmano 21 mrt 2024 om 19:36 
THANK YOU, you beautiful person! :love:
Deadmano 20 mrt 2024 om 20:09 
Hiya Sir Van! :love: Amazing work as always! Any chance I could ask you to drop the required "Misc. Training" dependency? This also works with Misc. Training (no Task) which is preferable if you have a ton of custom job types already, and is made by the same author (exact same mod sans tasks, and uses same Def names so your patches work as-is, I've tested). Otherwise RimPy and other mod managers/in-game complain about a missing mod file and I really want to use this with the no-task version. Pretty please?
Gerewoatle 15 okt 2023 om 19:39 
This is RimWorld, the US military was eaten by insectoids thousands of years ago when they made their brave last stand at the Battle of Disney World. As a result, esoteric knowledge like aiming for center mass is long lost.
Derrick da Fox 15 okt 2023 om 18:01 
looking at the shooting dummy, it makes sense for there to be a target on the chest, as in the US military, they're trained to hit center mass.
Tardo The Ass-Monkey 18 jun 2023 om 13:40 
Would you be open to making an alternate medieval version, where the melee training dummy is replaced with something similar to the Skyrim training dummies (with the sword and shield on the arms)? I love having the Misc Training mod, but the textures are kind of jarring for me.
Caz 14 jun 2023 om 13:13 
How do I change the dependency on Misc. Training? RimPy fusses when using Misc. Training (no Task). I've tried adding it to the About.xml, but it still looks for the other mod as a dependency.
Deon ☣ 13 jan 2023 om 10:11 
P.S. To get rid of the error, load the mod AFTER misc.training.
Deon ☣ 13 jan 2023 om 10:09 
To answer La__Fonzi's question:

Textures in the mod are of the correct size, it is complaining about original textures being too small and not having a mask.
Yrm1e 17 nov 2022 om 0:23 
epic
Allowin 1 nov 2022 om 19:28 
great job!
unknown user 30 okt 2022 om 12:08 
awesome thank you!
亡霄雨 29 okt 2022 om 18:48 
cool
La__fonzi 25 okt 2022 om 13:08 
ive got an error where the texturs are the wrong mask size so the log file says they are will get excluded. https://gist.github.com/3bdda66e6d4c635d9ddfc03746199d8c
DisKorruptd 24 okt 2022 om 0:06 
did updating the mod to flag for 1.4 by chance include adding a flag of requiring either Misc Training OR the no-bill version of Misc Training?
vandujr 22 okt 2022 om 16:09 
VAN? VAN??? That's my name!
Sir Van  [auteur] 21 okt 2022 om 9:05 
I'll update it when i'm up, but if misc training is 1.4 then it should work too
nullptr 21 okt 2022 om 8:50 
Oh ok. It would still be nice for it to be flagged for 1.4, whenever the author gets a chance.
Pikachu Pæc 21 okt 2022 om 6:55 
@nullptr It's a texture mod, it should work regardless.
nullptr 20 okt 2022 om 12:51 
Can you update this to 1.4? Thank you
LXE 17 okt 2022 om 14:11 
looks awesome, broken perspective of the archery target always bothered me
DisKorruptd 11 okt 2022 om 14:30 
it does appear to work with it (I merely request that you make it not complain in the modlist then.)
Odz 16 sep 2022 om 0:06 
Nice work frenchie
Zanthe 31 aug 2022 om 20:32 
Beautiful.
Sir Van  [auteur] 27 aug 2022 om 3:06 
@DisKorruptd I believe that if it uses the same pathing for textures it should, if it doesn't just come scream at me