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https://discord.gg/JCCVcpX2
However if it would show enough interest... making "basic" versions of each beam is definitely doable. Versions of each type, with swapping most likely done at some sort of workbench.
No missiles (unless it was it's own beam), no modular projectile type (i.e. long beam), and possibly no on-the-fly switching, but most would be accessible.
https://discord.gg/TZdEX62m
there is not a set up Patreon, but there is a ko-fi which has the same benefits and setup as the WIP Patreon: https://ko-fi.com/sepphoris
Letting them follow the same pattern as insects could be ideal though. That may happen with certain ones, most likely anything that isn't still considered a "child" metroid.
Is there a reason you want them spawning with the normal wildlife? Seems like they could show up as a raid and not be immediately hostile (like insects), to give the player a little more warning and punish them for not taking it seriously.
As for spawning I'm working on a solution to prevent certain metroids spawning before the player is ready.
The spawn rate for wild metroids seems really high I'm not sure the exact numbers, but after dev removing a whole pack of zetas, I had a new pack by the next morning. They just don't let you get a foothold if you start below industrial tech. I'll be removing the mod for now, but I really like the direction you guys are going with this and I'll be back after some tuning. We really need more bio horror mods.
Fission and Fusion metroid defs have been removed for the time being, as they were incomplete metroids and caused issues when present. This may cause one-time missing def errors, but should be safe to ignore.
I'll be breaking it down once the time comes to work more on it. In the meantime, I'll probably release a minor mod that at least gives you individual cannons.