RimWorld

RimWorld

Holograms And Projectors
124 Comments
spaceprogram444 3 Aug @ 7:27am 
This mod still shows 1.5 is the latest game version in the mod selection in game. I subscribed to it right now.
Vesper  [author] 2 Aug @ 3:45pm 
Ah thanks for letting me know, fixed the config file
Tyrant 2 Aug @ 12:37pm 
Thanks for the update. Just so you're aware though, this mod's Steam Workshop entry is missing the 1.6 tag.
ephemeraltoast 2 Aug @ 10:18am 
Thank you!
Vesper  [author] 2 Aug @ 8:39am 
1.6 released
Unstable Energy 2 Aug @ 1:28am 
1.6?
Mythophile 19 Jul @ 5:53am 
Looking forward to 1.6 update.
ephemeraltoast 12 Jul @ 7:20pm 
Hi, is this working in 1.6? Gotta get my brainwashing operations back up to snuff
ThunderGodFnry 21 Apr @ 4:47pm 
Why does this lite version work with Save our Ship 2 and not the Full version?
Vesper  [author] 24 Mar @ 2:03am 
Yep! If you go to the mod's directory and follow this folder path:

Common\Textures\Buildings\Art\

You can insert images into the hologram folders there and the mod will recognise and load them.

The only thing you should worry about is that if you've optimised load times by converting the textures to dds your files won't be loaded unless they're also DDS
DVSwhitescar 23 Mar @ 6:36pm 
any chance we would be able to add our own images?
-NQ- nick4fake 21 Feb @ 1:23am 
You can move that rectangle using dev mode, though this is better fixed in mod
Z03 14 Sep, 2024 @ 5:03pm 
Config error in VFEE_JanissaryGear: same research view coords and tab as Res_Projectors: 15, 1.1(Main)
Seems like this mod conflicts with the Vanilla Factions Empire Expanded mod

https://gist.github.com/HugsLibRecordKeeper/c7586b139f3e5e9b885683f767e214cb
Z03 12 Sep, 2024 @ 9:13pm 
can you make a pt 2 mod with some more of the original options?
Vesper  [author] 5 Jun, 2024 @ 6:19pm 
If you install the bigger mod you can delete textures since my mod dynamically loads them itself
toradrow777 5 Jun, 2024 @ 5:07pm 
Can we get a sort of middle-ground mod? One with all the emitters of your main mod but with less images than that but more images than this one? Like maybe only around 10-20 holograms per category?

@Silent Service I think you can still use the mod, you just can't install the emitters on your ship. Sucks, but still workable.
Silent Service 25 May, 2024 @ 1:34pm 
i hope this one is compatible with Save our Ship 2
NoOne_ReaVen 20 Apr, 2024 @ 5:50am 
Well running a Modpack of 500+ comes with its own set of headaches, I wanted to create a Modpack based around the simple idea of being sci-fi, with mega corps running the show and the colonist being lower class worker drones, now I have the issue of being unable to debug everything because the log dosent show anything anymore, fun fact is the mod that broke the camels back was your holograms mod which some how has a wierd incompatibility of sorts which i cant pinpoint
Vesper  [author] 14 Apr, 2024 @ 2:52pm 
Updated for 1.5
ferny 14 Apr, 2024 @ 1:29pm 
Thanks dawg
Vesper  [author] 14 Apr, 2024 @ 1:28pm 
We've thought about it but ended up just sticking to the one mod and recommending in individual cases to remove any unwanted textures if it's too large. If you're still using this mod I'll update it too, I was just holding off until I knew it was still getting use
ferny 14 Apr, 2024 @ 1:24pm 
Just lighter file sizes and load times, love the options present in the other one however as a modpack dev it might be too much for what its worth. Have you considered splitting it into modules?
Vesper  [author] 14 Apr, 2024 @ 12:37pm 
I recommend using https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979598490 , do you have a reason to use this version over the other?
ferny 14 Apr, 2024 @ 12:15pm 
I hope you update this
PixelPaws 26 Feb, 2024 @ 4:06am 
Sometimes it takes so long for steam mods just disappear xD so annoying.
Vesper  [author] 6 Jul, 2023 @ 11:18am 
It's just been updated so Steam has hidden in whilst it scans the mod for explicit content, check again in a little bit
Broseidon 6 Jul, 2023 @ 11:17am 
What happened to the new mod? Links are broken.
[kor]sundayline (^=^) 24 Jun, 2023 @ 7:53pm 
this is real art not just mod:cleanfloppy:
Vesper  [author] 24 May, 2023 @ 4:34am 
@Jedia Kyrol

No, you don't have to switch. Try deleting and reinstalling the mod, I moved some textures around in the files and it's possible Steam didn't properly move them for you
Archilyte 23 May, 2023 @ 5:52pm 
you should put the disclaimer about the new mod at the top of the page, or else people might not see it
Jedia Kyrol 23 May, 2023 @ 5:25pm 
So...we HAVE to switch to the new version? Because I'm getting errors that the textures are all missing...

Could not load UnityEngine.Texture2D at Buildings/Art/SmallHologram/Hologram_small_glow in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader,UnityEngine.Color)
HologramsAndProjectors.HologramMaterials:.cctor ()
Vesper  [author] 23 May, 2023 @ 1:03pm 
Nah, the projectors are different entities, but using the dev tool you might be able to transfer over manually
Gorlath 23 May, 2023 @ 12:59pm 
Is it safe to switch from this version to the new one mid-save?
Ren 23 May, 2023 @ 11:37am 
W
Vesper  [author] 23 May, 2023 @ 8:37am 
The new mod, EGI Holograms and Projectors, is out now!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979598490
Vesper  [author] 2 May, 2023 @ 2:30am 
Sure thing, it should be done in the next couple of weeks I imagine
Ren 2 May, 2023 @ 2:15am 
Will you be announcing it here in the comments? Subbed to the thread so I can know when :happy_yeti:
Vesper  [author] 17 Apr, 2023 @ 11:08am 
Coming out soon!
Lokki 17 Apr, 2023 @ 11:05am 
Any update on the update?
Bambaryła 17 Apr, 2023 @ 10:30am 
they look great, they work well, the grand projector teaching mode is beastly OP :)
Comito 22 Jan, 2023 @ 1:12pm 
I'm excited to see the re-release!
Visandar the Unliving  [author] 3 Jan, 2023 @ 10:55am 
Ladies and gentlemen, I have news regarding the upgrade i have been working on in the rimworld discord. The upgrade will become it's own re-release fo this mod with vastly enhanced features. I would like to keep this one as a "lite" version for those, who would consider the new version to be a bit much.
At the time of writing this Iam confident to finish the artwork for the re-release before the end of january.
Vesper  [author] 24 Dec, 2022 @ 10:56am 
Yus
test 24 Dec, 2022 @ 6:39am 
it deletes VE art holograms, is that intentional?
Visandar the Unliving  [author] 25 Nov, 2022 @ 5:02pm 
@Papa Kielbasa
A very interesting suggestion, good sir, yet I fear it might ovecomplicate the already considerable functionalityof the projections. I will definitlly keep it in mind, however and thank you very much
yakubian snow demon 18 Nov, 2022 @ 12:18pm 
have you considered adding trade beacon functions to these?
Vesper  [author] 15 Nov, 2022 @ 2:53pm 
Updated, issues with the broken descriptions should be fixed now
SolarWarden 14 Nov, 2022 @ 2:48am 
this is so dope thank you so much
Ace 9 Nov, 2022 @ 2:53pm 
I can't wait for the new holograms i've seen in the discord :)
HAZRAD 6 Nov, 2022 @ 1:26am 
WTH this mod is so cool, thank you man!