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Common\Textures\Buildings\Art\
You can insert images into the hologram folders there and the mod will recognise and load them.
The only thing you should worry about is that if you've optimised load times by converting the textures to dds your files won't be loaded unless they're also DDS
Seems like this mod conflicts with the Vanilla Factions Empire Expanded mod
https://gist.github.com/HugsLibRecordKeeper/c7586b139f3e5e9b885683f767e214cb
@Silent Service I think you can still use the mod, you just can't install the emitters on your ship. Sucks, but still workable.
No, you don't have to switch. Try deleting and reinstalling the mod, I moved some textures around in the files and it's possible Steam didn't properly move them for you
Could not load UnityEngine.Texture2D at Buildings/Art/SmallHologram/Hologram_small_glow in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader,UnityEngine.Color)
HologramsAndProjectors.HologramMaterials:.cctor ()
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979598490
At the time of writing this Iam confident to finish the artwork for the re-release before the end of january.
A very interesting suggestion, good sir, yet I fear it might ovecomplicate the already considerable functionalityof the projections. I will definitlly keep it in mind, however and thank you very much