Project Zomboid

Project Zomboid

Silent Hill Radio REDUX - Zombie Detector
67 opmerkingen
StarLitNeon 7 jul om 15:11 
Does this have a crafting recipe? or can you only get it through spawning it in?
Greenjack 25 mei om 0:12 
heyo Monkey i just came around this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2877484605&searchtext=item+gps (Item GPS) and then this zed sensor mod of yours, so it just hit me, what about making something like that GPS that scan zeds and emits a sound when are nearby OR (with sandbox customization) a zed radar that shows zeds around like Erin minimap?
Numbers 1 mei om 6:52 
WARNING: if you modify the files to play this on B42, it'll make cars totally break so you can't see their HUD.
RikaFriedRice 18 mrt om 19:54 
Any time period on update?
..тяжело.... 19 dec 2024 om 9:22 
update to build42 please
GioXdaZ 18 dec 2024 om 14:27 
update please
_𝔽𝕝𝕒𝕞𝕖𝕏_ 8 jul 2024 om 6:12 
hermosoooo
God’s drunkest driver 10 jun 2024 om 1:48 
i made a radio and i'm able to operate it, toggle it on or off and there's a sound cue to indicate that it's functional but it doesn't seem to play any audio when near a zombie, i could be right behind one and nothing. do i need to set it to a certain frequency? any help would be appreciated
Monkey  [auteur] 2 mei 2024 om 7:25 
I will redo this when B42 drops. This is one of my first mods and it's very badly written. Will rework it with sandbox options so it's all configurable.
Spike Rose 2 mei 2024 om 0:18 
I gotta second what the prior comment is saying. The range seems far too short and the only time I ever hear it going off is when a zombie is right next to me or through a wall. And I even have the in-game music disabled!
Silent Hill's radios have maybe a 20-30ft detection range at most, and at the least able to very clearly hear it going off if something was on the opposite end of a large room.
Khazul 26 feb 2024 om 16:11 
I've tried the mod since I'm going to do a SH run and I could have 2 ways to improve it :

- Putting the static sound louder, because you can't always hear it clearly with the music.

- Increase the range of detection, so the sound could start low, then louder if Z are getting closer.

Actually, the range is so low that you know when Z are on you and it's useful only in interiors or in fog.

Or at least, being able to change range and sound into a menu ingame, or when creating the game ?
Aphex.7\ 27 jan 2024 om 12:48 
WHERE DO I FIND THE RECIPE AHHHH I NEED THIS

also can you please pretty please make a seperate mod that starts the player with the radio, please pretty please.
Trombonaught 24 sep 2023 om 0:16 
This is so cool, thanks for bringing more Silent Hill-ness into the game
Batman-[FR] 25 aug 2023 om 5:37 
Hi @Monkey,
Many thanks for your works !

i've made a little patch version for including different sounds depends on distance from zombie (like Alien movie ;))
The PZmod framework can't use the SetPitch from Fomod :'( so i split 3 sounds (close, medium and far) and i use the intensity for selecting the correct sound.
Like this :


function SilentHillRadioSoundPlayer:SetIntensity(intensity)
soundFile = 'motion-tracker-beep';
if intensity >= 0.20 and intensity <= 0.50 then
soundFile = 'motion-tracker-beep-fast';
elseif intensity > 0.50 then
soundFile = 'motion-tracker-beep-very-fast';
end
end

contact me at cyberbobjr[at]yahoo[dot]com if you want to get the full modification.
best regards
Nihi ^.^ 31 jul 2023 om 11:49 
colored outline is gone whenever I activate the radio.
Nandi 23 jun 2023 om 6:22 
Any chance you can make this thing go "beep beep beep" like the Aliens tracker?
Mutante de uma Figa 25 mrt 2023 om 10:25 
One of my most beloved mods. Thank you for existing.
ninjawizard 25 feb 2023 om 21:23 
this is really something... i was looking at your lua coding, specially the redux and utils files, man lol crazy lua skills... i allways wanted a zombie detector on my mod but never could code it :(
i wanted a more simple one thou, just a regular Item->When equiped on Hand-> fire function, event on player update, just beep sound 1 if its 5m, sound if its 6,10m, and such
Lord Yeetus Weldus 19 feb 2023 om 15:08 
how does one get the recipe to make it?
Dead Sprint Diver 24 jan 2023 om 23:32 
can other players hear the radio if they are in proximity? and can this be placed as a furniture item like the other radios and function when placed?
goobertron 28 dec 2022 om 9:58 
hey I don't really know how to make it can someone tell me
Мёнин 21 nov 2022 om 21:21 
Oh f u, that zombie is scared me.:steamthumbsup:
Murk- 7 nov 2022 om 10:53 
Will this work existing saves by any chance?
Mando 20 okt 2022 om 14:47 
I've been using it well
Since yesterday, the Zombie Detector Assembly feature has been lost and cannot be used
Zadd 16 okt 2022 om 21:53 
So I died, respawned, and came back to my body and now the radio doesnt make any sound. I even made a new one and still nothing. Worked before, has batteries and is turned on attached to me (Tried it with holding it too still nothing). what's going on?
Mando 14 okt 2022 om 12:02 
I really like it mod Thank you : )
diggy 13 okt 2022 om 5:23 
for sure, ty for the help
Monkey  [auteur] 13 okt 2022 om 0:43 
Nah I won't do that, but you can do it manually by copying over the file from the radio mod into the trait mod and renamining the ogg file the same way.
diggy 12 okt 2022 om 21:14 
Ooh sick, any chance of an option that replaces the heartbeat with the Silent Hill radio sound?
Monkey  [auteur] 12 okt 2022 om 13:41 
Yep I got another mod in my workshop that does exactly that. Enjoy!
diggy 12 okt 2022 om 11:41 
Can you add a trait that gives you the sounds without the radio?
buhdonkadonk 29 sep 2022 om 16:48 
This is working on MP for me, be sure to install the required dependency Monkey'sLibrary because Steam didn't warn me about it: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2846989295
ZDKmatthew 15 sep 2022 om 16:36 
could you please create a silent hill 2 and 3 sound version? thanks you
UrbanLegend(월화) 13 sep 2022 om 17:33 
Thank you!!:steamhappy:
Monkey  [auteur] 13 sep 2022 om 14:51 
Oh then no, it shouldn't have any difference.
UrbanLegend(월화) 13 sep 2022 om 4:38 
@monkey, will there be any difference in performance between toy radios and military radios when converted into experimental radios? That's what I'm wondering. :-)
Monkey  [auteur] 13 sep 2022 om 0:37 
@UrbanLegend, it has to be an Experimental Radio, which you can either craft or convert an existing one. You need a magazine called "Strange Radio Schematics" to unlock the recipe.
UrbanLegend(월화) 12 sep 2022 om 18:36 
There are various radios(walkie talkie) in this game. Does the performance of the zombie detector differ depending on the type of radio?
LyraLux 5 sep 2022 om 14:18 
You're welcome! And don't worry, it happens lol. Thank you for reading my suggestion, and I'm loving these mods of yours!

I'm currently testing how they work in the base-game CDDA scenario, since the pre-set game scenarios don't allow sandboxes for configuration. So far, The Darkness just hit my survivor, Royalie Feckt, a few days in to CDDA. I'm sure there won't be any serious issues, she just... uh... needs to go outside and get some food. Just... go.. outside... yep! So easy to do and not suddenly scary at all. >_>;
Monkey  [auteur] 5 sep 2022 om 0:58 
Now that you pointed this out, I facepalmed lmao Idk why i did it like that. I'm currently working on some fixes of my other mod which have a bit higher priority, but I'll definitely add this to my list. Thanks!
LyraLux 4 sep 2022 om 20:38 
Great mod, but just a tiny suggestion: Usually green = good, yellow = okay, red =low, and grey/white = empty. Would you consider changing or swapping the colors of "full, medium, and low" around for easier readability? Its the most common and easy to understand color scale in games like this and I keep getting confused. I can't be the only one ^ ^;
Monkey  [auteur] 30 aug 2022 om 0:08 
@Spunky haven't been able to reproduce this issue, atleast on singleplayer.
Monkey  [auteur] 29 aug 2022 om 23:58 
@SrWonejo yeah that's definitely not caused by my mod. You probably have another mod that's breaking the radios.
Spunky McGoo™ 29 aug 2022 om 21:20 
UNLESS I have it equipped when i turn it off via UI widget
Spunky McGoo™ 29 aug 2022 om 21:18 
It seems to remain on and draining battery even if it's "off" according to the UI and not making noise.
SrWonejo 29 aug 2022 om 17:51 
What happens is that it doesn't let me put the batteries in either XD
Monkey  [auteur] 29 aug 2022 om 13:49 
The mod works. If you don't have the UI icon on the top left, you're doing something wrong.
Monkey  [auteur] 29 aug 2022 om 13:47 
You probably don't have the Experimental Walkie Talkie in your inventory, with batteries.
SrWonejo 29 aug 2022 om 12:59 
La radio no funciona, no me sale la opcion de prender o apagan la radio, tampoco cuando entro a las opciones del dispositivo me prende.
Monkey  [auteur] 24 aug 2022 om 0:16 
That should be the expected behaviour unless there's a bug.