RimWorld

RimWorld

THIGAPPE - Apparel Paper Pattern Patch for Xeva Body
64 kommentarer
Archilyte  [ophavsmand] 28. sep. kl. 6:32 
yea xeva body textures dont support all styles, especially modded ones, but my mod currently doesnt differentiate between styles when ignoring apparel...
Anta'el Feir 28. sep. kl. 6:24 
It seems like the link is working now.
Anta'el Feir 28. sep. kl. 6:24 
https://www.dropbox.com/t/mfgdwwNsTxq97dpF I have never used public websites to save and transfer screenshots. I don't understand why the link via Steam is broken. I'll try that.
Archilyte  [ophavsmand] 28. sep. kl. 6:16 
but yes not all apparel texture styles are covered by the original xeva body textures, so ill have to make it un-igonre styles for individual clothing
Archilyte  [ophavsmand] 28. sep. kl. 6:15 
link invalid...
Anta'el Feir 28. sep. kl. 5:51 
I don't use this patch with other bodies, clothes of a different style change as if I had a vanilla body. In short, it's difficult to explain without screenshots, but it looks as if Xeva is wearing a hoodie.
Archilyte  [ophavsmand] 28. sep. kl. 5:13 
why are you using this patch with other body types lol
Anta'el Feir 28. sep. kl. 4:08 
THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern If you use it alone without the patch on the Xeva body, the mod adjusts everything... but the Xeva textures look visually worse because, as I understand it, they are adjusted to the body. Compatible Body 2 can be played like this, but visually it looks worse.
Anta'el Feir 28. sep. kl. 4:04 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Archilyte  [ophavsmand] 26. sep. kl. 17:23 
i think what they might be meaning is that an apparel that is patched by the xeva textures itself has a style (probably added by another mod) that is using vanilla body textures, and maybe they want it so that any apparel that THIGAPPE ignores, it only ignores the default styling of it? (or maybe not im just speculating here)

(that said, i would also like to be able to select what styles get ignored because i know xeva has some incomplete(?) style textures for some of the apparels)
WRelicK  [ophavsmand] 26. sep. kl. 16:32 
There is indeed! I have yet to update the documentation to describe how to make use of it, but the User Tuner leverages it.

However, I think I need some more clarification from @Anta'el Feir on what exactly the issue is. Are you saying that with this extension, styled items aren't getting modified by THIGAPPE? Or are you saying that styled graphics are being replaced with unstyled graphics? The latter is not typical and may be indicative of a mod conflict. Also, have you confirmed that removing THIGAPPE resolves the issue?
Archilyte  [ophavsmand] 26. sep. kl. 5:13 
@WRelick is there any way to exclude ideology styles? (or add a ideology-style whitelist where any style in the whitelist for a specific apparel gets ignored by the THIGAPPE system?)

actually it might not just be limited to the ideology styling system either lol, idk how feasible that is tho
Anta'el Feir 26. sep. kl. 4:54 
Hi, I like your mod, but there is one thing: there are mods that give clothes different styles, but your mod, how should I put it, excludes all options; it forces THIGAPPE - Apparel Paper Pattern to ignore not only the option that is tailored to Xeva, but also all the others. I don't know if this can be fixed, and I wonder if you would be interested in doing so, but just in case?
Skippy Rizzo 23. sep. kl. 14:26 
Thank you!!
Archilyte  [ophavsmand] 17. sep. kl. 4:35 
fixed
Archilyte  [ophavsmand] 13. sep. kl. 17:32 
i'll look into it soon(ish)

i think xeva changed the mod id when they reuploaded them mod...
Skippy Rizzo 13. sep. kl. 17:26 
For some reason, this patch does not ignore everything from Xeva FB Pants. It will ignore the retextured vanilla pants and the VAE pants, but not the other pants it adds. I fixed it by adding the appareldefs in XevaBodyPatchAddIgnores.xml but idk if there was a better way
Archilyte  [ophavsmand] 9. sep. kl. 6:02 
done
Archilyte  [ophavsmand] 9. sep. kl. 4:05 
ill add the 1.6 tag soon then
DuckGoosebear PrairieDogLover 8. sep. kl. 23:30 
No issues on my end! I even learned something from it!
WRelicK  [ophavsmand] 8. sep. kl. 15:47 
It should! Give it a try and let me know, if you would!
DuckGoosebear PrairieDogLover 8. sep. kl. 7:39 
does this work with the new ver already?
WRelicK  [ophavsmand] 15. juli kl. 16:22 
Hello there! Yes, I'll be sure to update this addon once THIGAPPE itself updates. I know THIGAPPE works in 1.6 already, though, so I would imagine this addon does as well!
A homeless orphan 10. juli kl. 23:35 
Hi, will this be getting updated to version 1.6?
WRelicK  [ophavsmand] 18. dec. 2024 kl. 7:01 
Yep! Currently, THIGAPPE will simply not load any human defs if either Compatible Body 2, Realistic Body or Xeva FB aren't active. You can think of Xeva FB as an alternative to CB2.

It is perfectly okay to run THIGAPPE without any of the three, however - humans just won't be affected.
Archilyte  [ophavsmand] 16. dec. 2024 kl. 4:10 
@Birdinmotion not if you have this mod. THIGAPPE has a "soft" requirement for compatible bodies 2, meaning disabling that mod won't crash the game, it just wont work properly unless you have something that is replacing that (which is this mod + xeva body)
Birdinmotion 15. dec. 2024 kl. 19:26 
why disable compatible bodies 2? isnt that required by thigappe?
WRelicK  [ophavsmand] 20. sep. 2024 kl. 10:27 
Hello! By nature, THIGAPPE emphasizes cross-mod support. It thus benefits from various contributions by various authors, and its functionality being spread across multiple mods is a product of the modularity this approach offers.

It should also be noted that RimWorld is not as picky about modlist size compared to games like Skyrim. The content of loaded mods is the only significant factor to runtime stability and performance.
LoveBites 20. sep. 2024 kl. 9:09 
Well, it's a good thing I don't use this body mod. Steam is trying to get me download 4 mods Plus yours, so 5 Mods just to get this one to work. :tslike:
Archilyte  [ophavsmand] 27. juli 2024 kl. 4:52 
updated to 1.5
WRelicK  [ophavsmand] 26. juli 2024 kl. 14:39 
It should work as is right now, but Archilyte should be updating the About.xml soon.
MG_KAR 26. juli 2024 kl. 14:23 
1.5?
WRelicK  [ophavsmand] 17. feb. 2024 kl. 18:54 
Hello! Could you specify which mods you're referring to, and perhaps provide screenshots? That would help me advise you better.
MG_KAR 17. feb. 2024 kl. 18:45 
Some close fitting clothing from mods covers the legs. equipment

Pants are not allowed
Loaf of Eels 11. feb. 2024 kl. 11:52 
Sorry for responding so late, but it's been long enough for me to forget what I was talking about. I'll try again to see if I can replicate it.
WRelicK  [ophavsmand] 12. jan. 2024 kl. 22:25 
Hello there! Which apparel mod are you referring to, and could you explain what you mean by "overlaps"?
Loaf of Eels 12. jan. 2024 kl. 22:05 
Hey, apparently the "female" bodytype overlaps with some of the clothes from a mod on your collection.

I already read the top of your description, I'm just posting here so other people know to.
WRelicK  [ophavsmand] 6. jan. 2024 kl. 19:26 
Update launched a few days ago now - sorry for not mentioning earlier!
WRelicK  [ophavsmand] 1. jan. 2024 kl. 4:25 
To anyone following the prior exchange, this is a conflict between APP Utilities and the Oversized Apparel Framework! I'll be looking into a permanent resolution for this over the next few days.

Until then, disabling compound masks has been confirmed to resolve the problem . I'm pushing a quick update to make this the default setting until I can confirm a more permanent solution.
Arkar1234 1. jan. 2024 kl. 3:46 
@WRelicK No problem mate, thanks for the work all of you. Needed to know before shuffling my mod order today.
WRelicK  [ophavsmand] 1. jan. 2024 kl. 3:33 
Hopefully tomorrow or the day after! Apologies for the trouble - getting the update out has been a lot of work.
Arkar1234 1. jan. 2024 kl. 3:29 
@WRelicK Ah, I was wondering why I was getting headless pawns. Seems like a big update happened. I know it's a bit rude to ask but do you have any ETA on the update?
WRelicK  [ophavsmand] 1. jan. 2024 kl. 3:00 
An update to this pack has already been prepared. I'll turn it over to Archilyte as soon as I can test it one more time!
WRelicK  [ophavsmand] 25. nov. 2023 kl. 14:49 
Thank you! You certainly will be seeing more from THIGAPPE very soon.
...-.. 25. nov. 2023 kl. 4:06 
Glad this mod exists! Hope to see more soon :)
WRelicK  [ophavsmand] 6. okt. 2023 kl. 12:51 
Of course, and thank you for the report!

I haven't forgotten your older request, by the way - heruan support is implemented for the next update as well.
hourai_haikus 6. okt. 2023 kl. 2:54 
Sure, I have no issue with it. Thank you for the response.
WRelicK  [ophavsmand] 5. okt. 2023 kl. 20:23 
Hmm, that is strange. Thankfully, over the last few months, I've been working on major overhauls to THIGAPPE. I suspect these changes will resolve your problem as a byproduct. Release isn't too far off now - I'm mainly cleaning up and preparing new defs.

I'll get back in contact with you after I push the update to verify that the problem is resolved. Is that okay?
hourai_haikus 5. okt. 2023 kl. 20:07 
Thank you for the reply, and I forgot to clarify that I refer the standard body as male/female body. And I noticed that the pawns who used a body type other than male/female body type would have issues with the Angel Uniform.
WRelicK  [ophavsmand] 5. okt. 2023 kl. 19:36 
Hey there, it's great to hear from you again! First, I'd like to make sure I'm understanding your problem correctly. By "standard bodytypes", do you mean any vanilla BodyTypes, or just the Male/Female BodyTypes?