RimWorld

RimWorld

SRTS Trains
153 Comments
PrinceOfPluto  [author] 3 Aug @ 4:19pm 
My new mod Trains of the Rim has been officially released!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530446424
dansondelta47 3 Aug @ 4:19am 
this is awsome news. Just letting you know it may be hard to find your new train mod once released because private profiles you cannot see their workshop creations.
тетеря, блин 31 Jul @ 11:59am 
wow, thanks for continuing the work.
JunoCat運富 26 Jul @ 6:03pm 
Omgomgomg, new trains mod based on vehicles framework, exciting news!!!! :chocola2::chocola2::chocola2:
Rovstam 23 Jul @ 12:47am 
When is the Maglev update
Templar Fry 17 Jul @ 9:29am 
Never thought I'd see the day that trains where in Rimworld. Factorio and Open TTD got nothing on RW now.
Ascythian 11 Jul @ 10:59am 
Looking forward to the update. Thumbs up.
Aizuki 9 Jul @ 4:02pm 
oh? i'm interested seeing that train work like vehicle framework ... especially armored train.
PrinceOfPluto  [author] 30 Jun @ 10:08pm 
Last year I had started work on a better train mod using Vehicle Framework. I made some good progress on it but my personal life got crazy busy over the past year and I haven't had much capacity to continue working on it until recently.

The new mod includes some custom Harmony patches to add world map movement limitations for the "railroad vehicles" and integration with Rails and Roads of the Rim. I'm also creating entirely new art assets that fit the Rimworld art style. This has taken a lot of time to not only get the style and sizing right, but also make sure all of the assets line up properly on placeable rails with couplers and buffers.

So far I've added 2 new custom locomotives and a variety of railcars (significantly better art than the old steam engine in this mod that was supposed to just be a temporary placeholder asset!) Before releasing, I'd like to finish at least one or two more locomotives and the rest of the rail cars. Hopefully will release for both 1.5 and 1.6
The Honored One 26 May @ 8:11am 
1.5 plz
Adnan 21 May @ 12:32am 
@Mlie pls update
Dill 19 May @ 6:40pm 
1.5
team_on 13 May @ 11:49am 
1.5 plz
blue 26 Apr @ 8:03pm 
1.5 plz
夜雨泮孤舟 26 Apr @ 4:38am 
1.5plz
BurtCokain 23 Apr @ 9:36pm 
1.5 please
COCO CUBAN 7 Mar @ 8:28pm 
1.5
The_Q 3 Mar @ 3:26am 
please update
XenoHunter277 19 Feb @ 12:50pm 
Does anyone know if this still works?
Saviliana 14 Dec, 2024 @ 12:32pm 
Will the vehicle framework helps to ground trains to ground as forcing them to use exit point that constructed with rail props?
Suspumpkin/bonejokeguy 9 Dec, 2024 @ 11:52am 
CAN YOU HEAR US STEWARD STEWARD OH MIGHTY STEWARD
-john frostpunk
1.5,1.5,1.5,1.5,1.5,1.5!!
Speedwagoooon 20 Nov, 2024 @ 4:26am 
can anyone with modding experience transfer this mod to 1.5 if the author doesnt?
ꑭ¦KLIM|FOX¦ꑭ 9 Nov, 2024 @ 5:48am 
1.5 pls🙏🙏🙏🙏
Futstub 4 Nov, 2024 @ 4:52am 
That feel when you scroll down on the workshop-page of a mod like this and don't see Mlie being the most recent poster... :(
samcan244(73 61 6d) 17 Aug, 2024 @ 7:12am 
yeah its not working here on 1.5 no errors but the caravan doesnt launch just sits stuck
fester_21 2 Aug, 2024 @ 1:24pm 
seems to work on 1.5, i have it loaded and it does not log any errors, and menu's load as they should,
Alyfox 3 Jul, 2024 @ 2:37pm 
does this definitely not work at all in 1.5, or is it a case of "it mostly works"? Some 1.4 mods do seem to work in 1.5
BlueRaven307 3 Jul, 2024 @ 4:53am 
Why is the model for the old steam locomotive 2D?
SocomMatthew 2 Jun, 2024 @ 6:14pm 
its not moving
astonvt 11 May, 2024 @ 6:18am 
We need 1.5 please!!!!!
Chris_ 9 May, 2024 @ 11:56am 
1.5?
xkp92110(orick) 5 May, 2024 @ 6:13pm 
1.5 plz :P
ArsVal 7 Apr, 2024 @ 8:13am 
How do you get the tracks?
Foxy 10 Mar, 2024 @ 3:50am 
add electric trains pls and more 1 more diesel
LostDragon7 🐲🐉 3 Mar, 2024 @ 9:59pm 
Have to say this is one of my favorite additions to my modlist. I love that the only real reliable way to make them function is them "flying" off the map, I completely understand and it cracks me up. It's a very "Rimworld" solution and I do mean it when I say I love it, lol.

It's also been great for my colony that functions with a "train system" to reach out to other settlements and move things from one place to another. Really improved my gameplay and it's been very fun to use. Thanks!
xerator 1 Feb, 2024 @ 7:34am 
woud become the coolest mod in history if it was working train \ station intrigated in online trading. where you coud send trains as a caravan to other players and mail in form of letters. mm add friends etc so many coool posibilites. same for airport whit shuttle but i like trains
Derrick da Fox 26 Jan, 2024 @ 9:32pm 
Perhaps one day with VVE, we will have functioning trains. One day......
Glatter Krimineller 7 Sep, 2023 @ 12:42pm 
still tells me it requires SRTS Expandet 1.4 even tho i have it installed and Activated
BanDHMO 28 Aug, 2023 @ 6:22am 
@Aiyachan, yes I saw those too a while ago. I think this is for compatibility with various mods that introduce coal resources and if those mods aren't present, you get these warnings. Don't seem to hurt anything, though.
Aiyachan 28 Aug, 2023 @ 1:24am 
Mod causes this error:
Could not resolve cross-reference to Verse.ThingDef named Coal (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.ThingDef named WDCoal (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.ThingDef named AM_Coal (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.ThingDef named CaS_Coal (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
8.8cm Pak43/L71 8 Aug, 2023 @ 10:17am 
it just fly away,strange
Vampiresbane 27 Jul, 2023 @ 8:46pm 
@PrinceOfPluto Just saw that you have started work on a new train mod utilizing SmashPhil's Framework. I took a glance at the xml files today for the vehicle framework and I could not tell how you can limit the terrain or "roads" that vehicles like cars or trains use on the world map. Let me know if you figure it out and I need to alter any xml or C# code for Rails and Roads of the RIm and I will gladly do it so the two can work together. It was great to see how well polished his framework looks though. Damn exciting.
Adrian.Lindgren 27 Jul, 2023 @ 4:44pm 
for some reason my retard colonists like to deconstruct the engine all of the time
Vex 27 Jul, 2023 @ 10:31am 
@PrinceOfPluto
I also commissioned some train art myself, lol. Definitely would be interested. Gonna send a quick FR
PrinceOfPluto  [author] 26 Jul, 2023 @ 7:24pm 
@Vex these art assets are all from PentalimbedP's Decorative Railway Props mod, but it's been abandoned since last August. I've actually been working on new train assets that will use features from the upcoming Vehicle Framework and Vanilla Vehicles Expanded mods, although those mods center around individual vehicles and currently don't have any code that would attach vehicles together like a train coupling. Lmk if you're interested in working together on that
Vex 15 Jul, 2023 @ 4:07am 
Hey there! I was trying to create actually "functional" trains, but my art sucks. Would I be allowed to use the art from this mod? I could also do so by adding it as a prerequisite if that is preferred.

Hope you have a wonderful day!
BanDHMO 23 Jun, 2023 @ 10:46am 
No railroads in this one, that's a different mod: Roads and Rails of the Rim.
Fourier Series 23 Jun, 2023 @ 10:18am 
I've done all the research but I don't see any option of building rail roads in my place and on the map, what might be the problem?
葫芦岛盗号王:杨昊 4 Jun, 2023 @ 11:33pm 
这个和飞行冲突,一加载就出现红字