The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Giant Props!
370 kommentarer
Mr. SeemsGood  [ophavsmand] 20. aug. kl. 12:21 
about 3 times more common as giant poop from the original game. which, I am pretty sure, is still astronomically low.
Mr. Meeseeks 20. aug. kl. 9:39 
How frequent are these in % per floor? I played a lot of hours recently and only found a giant skull somewhere that gave me good loot but still, would love to see the others too :D
ImranKurdi 10. aug. kl. 17:49 
@Mr. SeemsGood ok thanks
Mr. SeemsGood  [ophavsmand] 10. aug. kl. 12:16 
@ImranKurdi if u play with rgon no, if without then yes
ImranKurdi 10. aug. kl. 6:25 
if i dont have per say tinytoma unlocked and if i destroy a pot will i get tinytoma?
Mr. SeemsGood  [ophavsmand] 13. juni kl. 13:50 
was a dumb typo, should be fixed now
Ehlookatthat! (She/Her) 13. juni kl. 10:54 
Same problem when I exploded a giant dead guy in Chapter 1 shop with repentagon
robbieroyofficial 29. maj kl. 10:34 
@Mr.SeemsGood ye
Mr. SeemsGood  [ophavsmand] 29. maj kl. 2:21 
Are you running RGON?
Ximira 28. maj kl. 19:25 
I've had the same problem of robbieroyofficial
robbieroyofficial 28. maj kl. 14:28 
got the following error.

"MC_POST_EFFECT_UPDATE" from "Giant Props" failed: ...ng of Isaac Rebirth/mods/giant_props_2846951982/main.lua:765: bad argument #1 to 'Unlocked' (PersistentGameData expected, got number)
Stack Traceback:
in method Unlocked
...ng of Isaac Rebirth/mods/giant_props_2846951982/main.lua:765: in function at line 735

Idk what it means, could i get some help? I have a dead god file (Used a mod to get it tho)
Mr. SeemsGood  [ophavsmand] 27. maj kl. 2:02 
I'm not the sprite artist but idk what you mean by that tbf. If you commission a sprite yourself we can have a talk
XDBC 25. maj kl. 21:21 
Can you redraw the giant shopkeeper? Like making it more natural instead of ball-like crouching. It seems too odd to me now. Still a great mod!
Dragzflames28 23. maj kl. 18:27 
there should be setting to change how often they appear ngl cuz I rarely see any big props
Mr. SeemsGood  [ophavsmand] 19. maj kl. 11:37 
facts
libero2711 19. maj kl. 8:33 
everyone else already said it, but this is absolutely awesome!!! could totally be a vanilla thing since they're rare, kinda like horse pills
Mr. SeemsGood  [ophavsmand] 13. maj kl. 1:47 
thank u!
Chuck Manly 12. maj kl. 23:28 
@Mr. SeemsGood Thanks! Definitely one of the coolest mod ideas on the workshop, so I'm glad to have it back.
Mr. SeemsGood  [ophavsmand] 12. maj kl. 14:45 
@bonum @theroomy @Chuck Manly @Zanfear done-zo :steamhappy:
Zanfear 11. maj kl. 11:57 
@Mr. SeemsGood I don't know if this is a common issue or not, but I sometimes get items from the props that I haven't unlocked yet, for example yesterday I got keepers sack from a giant shopkeeper in the same run I unlocked keepers sack
Chuck Manly 9. maj kl. 21:48 
Freaking cool but please fix the giant shopkeeper in the member card room. There's a chance for the fire to be directly on top of the ladder and it ended my run. Move it over so i can re-sub to the mod.
theroomy 12. mar. kl. 13:32 
Not sure how it got here again after an update, but there are misplaced objects in the Special Shops. There really shouldn't be anything on or in the 5 tiles next to the ladder in any of them.

Shop 1: Move the small keeper down so that if it spawns an item when destroyed, it's not right next to the ladder.
Shop 2: Move the top-right keeper down away from the ladder.
Shop 3: Giant keeper too close. Move down 2 blocks.
Shop 4: All wrong. There's a fireplace inside the ladder, and the giant keeper is too close. Top-right corner should be moved to bottom-right.
Shop 5: Move giant keeper and shop items so the ladder is clear while also maintaining symmetry of the shop.
Shop 6: Move everything in the top-right to the bottom-right.

I think you're forgetting that the special shops are the member card shops because in Basement Renovator, they show the regular shop walls and floor. The spawn location (row 1 column 10) should always remain a consideration for these rooms.
Coraline 20. feb. kl. 5:40 
I get it, modde room ids is just like modded item ids which starting from the end vanilla rooms
Coraline 20. feb. kl. 5:33 
how to use goto command go straightly into one of these room?
Mario Javier Landa 19. feb. kl. 19:04 
why not add a big ass fireplace?
Mr. SeemsGood  [ophavsmand] 14. feb. kl. 23:50 
Probably the one that gives them more goofy faces. And yeah it doesn't cause any issues but giant shopkeepers can't have custom faces like normal ones and will always look the same
Nuts) 14. feb. kl. 18:33 
What's a keepers mod?
Poodik 14. feb. kl. 18:16 
dose the mod work with more keepers mod?
bonum 12. feb. kl. 14:13 
its cool bro @Mr. SeemsGood . Just fix it and tell me, I really like your mod :steamsad:
Mr. SeemsGood  [ophavsmand] 12. feb. kl. 13:57 
damn, I didn't really know they used the same layouts as normal shops
bonum 12. feb. kl. 13:54 
yes @Mr. SeemsGood
Mr. SeemsGood  [ophavsmand] 11. feb. kl. 22:47 
@bonum is this a member card shop? Oo
bonum 11. feb. kl. 15:33 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3425734354 please fix this, I died from a fire below the ladder :steamsad:
Mr. SeemsGood  [ophavsmand] 10. feb. kl. 23:26 
What do you mean?
Sertralino` 10. feb. kl. 15:59 
this mod count achievements?
Blorbo Bleebus 8. feb. kl. 19:51 
small issue with sampsons chains. when trying to break one of the giant props it just glitches and creates invisible, unbreakable grid entities
Mr. SeemsGood  [ophavsmand] 2. feb. kl. 5:18 
@gstrang451 I've never heard about this issue before, could you please elaborate? if it's serious I'm willing to try to fix it.
gstrang451 2. feb. kl. 4:34 
this mod breaks the game on mac as per February 2025
Sol 30. jan. kl. 13:31 
Feels like giant shopkeepers are a bit too common I see them almost guaranteed multiple times per run. Also these props cannot be destroyed with the pickaxe is that by design? I know having it being able to be destroyed by effects like leo or stumpy is a bit too cheap but pickaxe not working makes no sense at all. Great mod btw very cool idea and flawlessly implemented.
Mr. SeemsGood  [ophavsmand] 19. jan. kl. 11:22 
tru!
slime_enthusiast369 19. jan. kl. 10:31 
this should be in the game officially
Nuts) 15. jan. kl. 1:59 
It's random, chill out
Nawel 14. jan. kl. 11:19 
yeah that
Mr. SeemsGood  [ophavsmand] 12. jan. kl. 8:08 
giant beggar? u mean shopkeeper?
Nawel 12. jan. kl. 7:36 
yeah it's rare for every prop, exept the giant begar, I think I have one every 5 runs and it's getting annoying
Mr. SeemsGood  [ophavsmand] 12. jan. kl. 0:44 
see, there are peope who like it that way, so I must have done something right.
DanKillah 11. jan. kl. 21:19 
It's well balanced for me so it's rare to find one of these, very useful, a little broken but as i said it's rare
🜏Gonzo🜏 11. jan. kl. 21:07 
So this mod does works, however it seems that the odds for a giant prop to spawn are pretty little idk if it has something to do with the update
FunLand Builder 31. dec. 2024 kl. 7:33 
ok but it feels WAYYY to rare, like i have done atleast 200 runs with giant props enabled and i have not seen ONE.
Mr. SeemsGood  [ophavsmand] 30. dec. 2024 kl. 8:20 
Yes, this mod doesn't check for unlockables and whatnot