Project Zomboid

Project Zomboid

Build Your Own Occupation.
7 Comments
removedclaw 25 Sep, 2023 @ 8:25am 
works nice but the traits dont save to presets, very balanced even with the +5 stuff
Kasa 12 Aug, 2022 @ 11:52pm 
And to that extent it works very well!
leon2356  [author] 12 Aug, 2022 @ 10:19pm 
@Kasa
Ya, that is a limitation with the mod, but really its just for making custom builds. If you want a forage based build your best just picking Park Ranger, but if you want to make a build focused on long swords, or long blunt, with this mod you can!

Really my goal was just to fill what was missing, or to let people have more customization with their builds.
Kasa 12 Aug, 2022 @ 10:10pm 
neat mod but it's lacking the features of base occupations, for example the ranger has a built in +2 search range that you can't duplicate.
tonyzur 8 Aug, 2022 @ 11:56pm 
this is the best, it's like cdda char creation in zomboid
leon2356  [author] 7 Aug, 2022 @ 12:45pm 
@YepThatsMyName
Thx for the feedback!

~Using Unemployed as a base, to make a Burgler using this mod would cost about 12, starting as Burglar cost about 14 and so I'm going to work on rebalancing that.

~The benefits you get from Sprinting are, I believe, much more than you get from Lightfooted, hence why I made it cost more.

~ to fix the other problems, I'm working on implementing a "Tax" on skills. Skills will either have a "Power Tax" Or an "Entry Tax". So, combat skills will cost the same up to level 2. After that, each level will have a 25%, 50%, and 75% base cost increase after level 2. You can still get level 5 axes, but it will cost about 26 points (You can get about 57 with unemployed with pick the best negative traits).

The Entry Tax will make a skill cost about 3-4x more for the first level, But each level after that will be the base cost. So Electrical will scale like this, Lv1=$4, Lv2=$5, Etc. This will up the cost of hotwiring. Got this idea after reading your comment.
YepThatsMyName 7 Aug, 2022 @ 10:05am 
Hey, cool mod! Defo will use it sometime.

Although I REALLY recommend tweaking a lot of the costs. Just using 3 points (1 electrical and 2 Mechanic) you can hotwire cars, which before required burglar which is -6 points.

And I can understand the other costs but:
- Tailoring is pretty good, the problem is it's hard to level up. Getting 5 tailoring for just 5 points is OP as hell. Bumping it up to 2 or 3 would be good.
- You should switch sprinting and lightfooted costs around. Sprinting is pretty easy to level up while lightfooted takes a while.
- First aid definitely should be costing 1. It's hard to get in-game without risking your life and the benefits aren't exactly massive.

And I would suggest reducing the max level to 3. Getting a level 5 skill right at the start is pretty overpowered, even if it might cost 5,10 or 15 points.