RimWorld

RimWorld

Panels, Frames & Stairs
117 Comments
McMookerson 11 Sep @ 1:18pm 
Thank you so much!
kongkim  [author] 11 Sep @ 5:23am 
Not hard i think :)
I put it on the ToDo list.
McMookerson 11 Sep @ 4:31am 
How difficult would it be to alter the Frames so that they draw over Vac Barriers, instead of under them?
kongkim  [author] 20 Aug @ 8:08am 
@mëghr Nah i like it as it is :)
But its a small research cost.
mëghr 20 Aug @ 7:47am 
it would be better without research
kongkim  [author] 29 Jul @ 9:08am 
Think it must be Progression: Aesthetics
Thranos 29 Jul @ 8:13am 
Is it the mod itself or Progression: Aesthetics that uses Vanilla Textures Expanded - Variations?
тетеря, блин 27 Jul @ 2:10am 
please, note that there's a patch for «Insulation» that adds compatibility to Celcius (another mod). if you're going to make it, please, make it compatible too. thanks in advance.
kongkim  [author] 27 Jul @ 2:01am 
Np i like new ideas :)
тетеря, блин 27 Jul @ 1:58am 
hitpoint remark is not that crucial really. thanks for considering.
kongkim  [author] 27 Jul @ 1:50am 
@тетеря, блин Good ideas, but really not sure how to make that,
I know in ReBuild mod, there are a outer structure you can build around walls, but it has its own hitpoints.
тетеря, блин 27 Jul @ 1:41am 
would be great to see a thermal insulation frame that doesn't take space and allows other stuff to be built on the same tile. could be in a form of patch for this mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2844647879

I don't like the idea of having insulation as a wall itself and your frames look cool.

another idea: a frame that adds HP to the wall, but doesn't have HP on its own (destroyed only when the wall is destroyed). could be built on both sides of the wall at the same time. once again, it could be cool both visually and could have a function.
kongkim  [author] 27 Jul @ 12:39am 
@SketchyGalore Thx, hope they with it at some point :)
SketchyGalore 26 Jul @ 8:01pm 
Of note! if you do use Progression: Aesthetics and want to get rid of its changes (and that error), but keep using the rest of the mod, I deleted the "Panels and Frames" folder from the 1.6 folder of that mod with no issues. If the mod updates or you verify files, I believe it will revert, but as much as I like some of the things that mod organizes, it guts out a lot of good things from this mod.
kongkim  [author] 26 Jul @ 2:50am 
Yah if Progression: Aesthetics patch something from my mod, its up to them to fix :)
SketchyGalore 25 Jul @ 5:31pm 
It does seem to be something that happens with Progression: Aesthetics, which has a patch that removes "Defs/ResearchProjectDef[defName="PenelsFramesResearch"" among others. Commenting out part of the code did fix the error, but I'm not sure about what effect that has on either mod. It is also a mod that takes the content from this mod and puts it into props, but as far as I can tell, also removes a good chunk of it (like frames and stairs, which it hides).
Tuna 25 Jul @ 3:42pm 
@kongkim You might be thinking of Progression: Aesthetics? I've been getting the same errors as Mako with these in the modlist, but I think it's on their end to fix. The same kind of errors happen to another mod that it turns into props.
kongkim  [author] 25 Jul @ 1:31pm 
Someone made a mod that removed that and made them into props, but i do not know if it have been updated.
Horhyzon 25 Jul @ 12:39pm 
This requires research? I'm getting an error saying the game can't find the required research? Didn't VFE - Props and Decor remove the need to research props? Maybe this mod is calling upon research that no longer is in the code?
kongkim  [author] 22 Jul @ 1:06am 
Yah you are right it needs the VE framework, i did some new things long ago and when 1.6 landed i just uploaded that, forgetting i added some things i was working on :S
Rhamphoryncus 21 Jul @ 6:44pm 
Looks like it's missing a dependency on VFE. I got an error on startup and even with VFE added (sorted as RimSort preferred) I still got the error. Manually placing this mod after VFE fixed it.
kongkim  [author] 14 Jul @ 12:46pm 
Yah thx do that :)
Mako 14 Jul @ 12:35pm 
None atm, maybe it's another mod i'm using, I'll try to find it also and if I find that's another mod causing it I'll post here for aknowledge, ty for the fast answer
kongkim  [author] 14 Jul @ 11:18am 
@× Mako × are you using some other mods that affect research tree?
I have tested and don't get the errors, and where was nothing changed about that in 1.6
Mako 14 Jul @ 11:12am 
Hi, mod is returning some errors, I've placed the errors log at Pastebin:
https://pastebin.com/BhnJwCFP
kongkim  [author] 14 Jul @ 10:28am 
@тетеря, блин never used the mod, so how is it not compatibilty?
If it requires me to make rubble textures for all items then no :D
тетеря, блин 14 Jul @ 10:21am 
could you please add a compatibilty for this one?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
﴾HMCS Québec﴿ 26 Jun @ 1:33pm 
Heyyy, that was quick! Thanks, I'll let you know!
kongkim  [author] 26 Jun @ 1:29pm 
Now that Vanilla Expanded Framework got updated.
I have updated and fixed some errors in this mod for v1.6
Re-Sub the mod, and let me know it there are any problems :)
kongkim  [author] 26 Jun @ 12:11pm 
@﴾HMCS Québec﴿ Okay thx for the info will take a look at it :)
﴾HMCS Québec﴿ 26 Jun @ 10:38am 
Hiya! Vanilla Expanded Framework updated not too long ago, and mods using it kind got broken because of changes they made. https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes I'm getting tons of errors because of it, but it ain't just your mod. Tons of others too
MannenMyten 13 Jun @ 2:02pm 
@kongkim No worries, take your time.
kongkim  [author] 13 Jun @ 2:12am 
@MannenMyten Thx :)
I will be updating the mod as some point as i do have some door frame in the work also.
Not sure i will add all of them you say but will take a look at some of them.

But it will take some time as im working on another project at the moment i need to finish first :)
MannenMyten 12 Jun @ 4:59pm 
@kongkim Love the mod you did a good job!
I just wish there were more stairs, for example wide 1x3 or 1x5 or grand stairs, like 2x3 and 2x5. I don't know if that's possible to make though.
kongkim  [author] 11 Jun @ 2:02pm 
Updatet the mod to 1.6
Let me know if there are any problems.
Twysted 24 Mar @ 8:24am 
For those having issues with designator shapes, untick the keybind setting in the mod settings. That fixed all the issues I had with designator shapes not allowing mods to rotate.
kongkim  [author] 25 Feb @ 12:35am 
@[Apply_Meme] Yah its should be :)
But as with any mod, if you remove it, make sure to remove any ingame items from the mod first.
[Apply_Meme] 24 Feb @ 9:27pm 
is it safe to add into/remove from existing saves?
kongkim  [author] 6 Nov, 2024 @ 10:02am 
@keeganbate Thx for the info. :)
Its a really wired bug in that mod? wonder way that happens.
keeganbate 6 Nov, 2024 @ 9:28am 
Hey, not sure if most have figured it out yet, but I figured out how to stop the Designator Shapes mod messing with rotation in this one while not removing the mod or changing my load order. You just need to use Designator Shapes as the 'line' shape to be able to rotate normally.
CP5 9 Oct, 2024 @ 10:37am 
I had noticed the same 'unable to rotate object' error myself, both with the floor decal's from this mod as well as a random item or two from other ones. I can use the default Q and E keybinds to rotate door frames, but to rotate the other objects I was able to use a secondary keybind. Some mod somewhere must be doing something with the default keys, but that work around works well enough for something that doesn't need to be used all the time. Regardless, thank you for the mod.
kongkim  [author] 1 Oct, 2024 @ 2:48am 
@Kei ♦ Yah some others have talked about that before.
Have you tried changing the load order som this is loaded after the other mod?
Amari 30 Sep, 2024 @ 10:50pm 
Looks like the Designator Shapes mod is making the floor panels not be able to rotate.
After removing the mod, I was able to rotate them.

Also had the same issue with Alpha Props' floor panels too.
kongkim  [author] 31 Jul, 2024 @ 2:55pm 
in the rimworld channel, also named kongkim.
GoSu 31 Jul, 2024 @ 1:54pm 
Yea how do i contact you discord
kongkim  [author] 30 Jul, 2024 @ 8:36am 
@GoSu That would be cool :)
Would add some cleaning panels if it works, im also working on some new door frame textures :)
Hit me up on Discord, its a bit easier.
GoSu 30 Jul, 2024 @ 7:25am 
Hey Kong saw a few days ago you have a help needed with a c# projects so I took on #3 on your list for learning purposes and got some code working let me know if would like it.
Sporny 3 Jun, 2024 @ 5:51am 
This is not what I expected, but it is what I need. Thank you <3
kongkim  [author] 2 Jun, 2024 @ 11:45pm 
@EukalyptusBonBon did you find them? :)

@Yomi Darnes Nah sorry, think it will just add ore clutter.

@Scrognoot No ide, works fine for me, so something with your mod list.
Scrognoot 28 May, 2024 @ 5:36pm 
Why cant i rotate my floor panels?