RimWorld

RimWorld

Astartes
269 Comments
Kytheron  [author] 25 Sep @ 1:04pm 
@(>:(254RedEdgeDragon998):<)

Unfortunately, there is simply no time for this yet.
(>:(254RedEdgeDragon998):<) 25 Sep @ 5:33am 
or maybe just ignore rimpy?
(>:(254RedEdgeDragon998):<) 25 Sep @ 5:32am 
dude wheres the 1.5 i cant go 1.6 just yet im playing a mod list with this mod a major one rimpy is jibber jabbering my game is 1.6 even i donwgraded into 1.5 so i can play my 1.5 modlist
Firebringer4 20 Sep @ 3:34am 
still having the error with crafting recipies not working
Kytheron  [author] 4 Sep @ 6:46am 
@Trayington

At the moment there is only mk2 pattern armor of luna wolves, both armor and helmet
Kytheron  [author] 4 Sep @ 6:45am 
@The Unbidden One

Yep, there's no more tactical bolter in this mod, meanwhile Combi-Flamer not added yet
Trayington 31 Aug @ 6:23pm 
I cant seem to find the luna wolves helmets, all I see is the mark 2
The Unbidden One 30 Jul @ 3:17pm 
Did i miss something i notice in terms of content in the one-point-6 release there's less than the screenshots imply like the tactical and scoped bolters aren't there, there's also a texture for a combi flamer but no actual such item exists in the game?
Kytheron  [author] 29 Jul @ 9:46am 
@(>:(254RedEdgeDragon998):<)

I might make this option later, but I don't want to mess with it too much.
Kytheron  [author] 29 Jul @ 9:45am 
@delta29

I don't know, never tried to run them together
(>:(254RedEdgeDragon998):<) 29 Jul @ 8:06am 
Bro why cant you make this a 1.5 and 1.6 version? i cant play 1.6 i have a collection of mods that i used from a YT player but i cant play 1.6 cause some of those mods on his modlist arent updated to 1.6 pls bring back the 1.5 one for player cant play 1.6 with modlist design for 1.5 pls
delta29 28 Jul @ 3:08pm 
is this compatible with rimdark 40k?
The Unbidden One 27 Jul @ 9:32pm 
My problem with this not loading seems to be some bad interaction between this mod combat extended and Vanilla Framework Expanded, another CE weapon mod has the same issue.
Kytheron  [author] 27 Jul @ 5:54am 
@Poseidon

As far as i khow - no. It should work just with vanilla game. Some special thing will be added if you use the DLC, but they wouldn't block the mod.
Poseidon 26 Jul @ 4:52pm 
Does this mod require all the DLC? I cant get it to work and im loading 10 or less mods, most are QoL mods.
Kytheron  [author] 24 Jul @ 4:51am 
@Waffles

I suppose that it isn't a problem. All dependencies described in About file, and i construct the mod in such way that there is no more need in OAF.

At least there is no problems on my side with it :)
Waffles 24 Jul @ 1:38am 
I think you may forgotten to list/delist a dependency, as it states in Rimpy it requires Oversized Apparel Framework.

Apparently the mod was rendered obsolete with 1.5, but, either way, will this cause any issues without it?

Thanks for your time
Kytheron  [author] 24 Jul @ 12:48am 
@The Unbidden One

I tried loading my previous save after all these updates, it worked correctly
The Unbidden One 23 Jul @ 11:52pm 
Okay something in the latest update broke this mod for i cant load into my saves, getting a map generation error and i cant start a new colony either literally cant get past the main menu
Silver 23 Jul @ 2:36pm 
Had to reload the mod once
But now everything works again.

Thank you for your effort
Kytheron  [author] 23 Jul @ 1:57pm 
Updated the mod, the problem was in the patch directories for CE. I resisted the urge to just delete it for a long time, but I like playing with it more!

Please let me now if everything is alright right now
mook 23 Jul @ 11:34am 
Also having the weapon issue, glad im not the only one
Silver 23 Jul @ 10:58am 
alright thanks
Kytheron  [author] 23 Jul @ 6:24am 
@Silver

I will check this today. Yesterday after update everything was alright, at least on my own save
Silver 23 Jul @ 5:37am 
Ah alright
so its not only me

i was shuffeling mods around like crazy for the last hour thinking i messed something up XD
IIIIIIIIIIII 23 Jul @ 5:06am 
I have the same problem. all the weapons are gone from my saved game.
Silver 23 Jul @ 4:06am 
So...
funny thing all the weapons have vansihed from my save and they also no longer appear in research. Did that update break something or is that a problem on my end? Dont want to rule that out.

Anyone else having that problem?
Kytheron  [author] 22 Jul @ 10:30am 
@Deathincarnate

I found what the problem was and already fixed it. All that's left is to make other changes and release a patch.
Deathincarnate 21 Jul @ 10:32pm 
Can't seem to use Gene Seed, it doesn't show up in operations or act as an item to "eat." I am running a lot of mods, tbf. The other items are usable in the mod. Thank you for all your work!!!
Kytheron  [author] 19 Jul @ 1:14am 
@The Unbidden One

I'll check compatibility with the snapshot. If anything, I'll really move CE to the Patches folder.
The Unbidden One 18 Jul @ 7:55pm 
Just an FYI i fixed the CE patch issue by moving the location of the CE folder to the patches folder now everything works properly!
The Unbidden One 18 Jul @ 7:06pm 
Weird the CE patches are there and in the 1.6 folder i cant figure out why it's not working
The Unbidden One 18 Jul @ 6:44pm 
Everything comes up as not compatible with CE despite the label
Nurgle's Chef 18 Jul @ 4:29pm 
Xenos.dll shows up as a virus in Webroot applications. Not sure if there is anything going on with that.
Kytheron  [author] 18 Jul @ 12:59pm 
Good news, now it's available on 1.6!

Enjoy new update!
Remove Kebab 18 Jul @ 3:43am 
даров
когда обновление
Kytheron  [author] 17 Jul @ 2:44am 
I hope I'll be able to update it soon; I really want to play! :)
Trayington 16 Jul @ 8:06pm 
Damn, well this still my favorite mod of all time, thanks for the response :steamhappy:
Kytheron  [author] 16 Jul @ 1:43pm 
@Trayington

I would gladly do it. But for some reason, after the release of 1.6, everything broke, and simply adding an additional item to About is not enough.
Trayington 15 Jul @ 12:55pm 
Will there be an update for 1.6?
Smash Phil 21 Jun @ 2:31pm 
MayRequire does not work outside of Def nodes and list items <li/> so your CE check is completely ignored. This is causing some startup errors.

Specifically this is in your template def (AstartesMK2HelmetTemplate), you need to move the MayRequire check to the list item node. You can have both that and the Class attribute there.
Kytheron  [author] 19 Jun @ 12:03pm 
@Phoenix

Hmm, I'll try to figure out where the bug is.
Kytheron  [author] 19 Jun @ 12:02pm 
@(>:(254RedEdgeDragon998):<)

Yes, hopefully soon!
Phoenix 15 Jun @ 8:13am 
i cant use xenogerm of the mod....no "Order implantation"after clicking:steamsad:
(>:(254RedEdgeDragon998):<) 11 Jun @ 3:04am 
will you add saturnite pattern terminator? or maybe the cataprhact pattern terminator? ^^
Kytheron  [author] 31 May @ 2:40am 
I'm glad you like them :)
Trizden 25 May @ 5:47pm 
Really well done on the Nigh Lords. They go pretty good with my Anomaly play through.
girk 20 May @ 10:23pm 
NIGHT LORDS HELP ME
Kytheron  [author] 9 May @ 3:58am 
@Artorias

Nope, decided to add them after your question
Sif 9 May @ 1:41am 
Were those always in the description? Or am I just blind lol! I thought I read the entire thing.