Sid Meier's Civilization V

Sid Meier's Civilization V

Empire of Begnion
43 Comments
Kiang  [author] 19 Feb, 2018 @ 10:33am 
@Tider: Yes, that's the plan! :) This mod, as well as Micaiah and Elincia are all very old and outdated, so I have plans to rework them. It'll just take some time.
Tider 19 Feb, 2018 @ 10:28am 
Maybe you should update the knight skin to the new Pegasus one you used for your Fire Emblem Units mod?
Phat_Phuck 007 8 Nov, 2015 @ 3:29pm 
@Kiang, well thast dumb! lol i could see the movemt reduction wouldnt caqrry over but everything else? xD! still fun civ tho
Kiang  [author] 8 Nov, 2015 @ 2:39pm 
@[TWC]PHAT_PHUCK007: Neither of the abilites carry over on upgrade.
Phat_Phuck 007 7 Nov, 2015 @ 1:52pm 
does the Holy Guards ability carry on upgrade?
Kiang  [author] 25 Oct, 2015 @ 2:59am 
@DevlinDuke: Thanks! I'm glad you've enjoyed my stuff. :)
☯~Shady Divider~☯ 23 Oct, 2015 @ 10:19am 
Can I just say right now, that I love you. Fire Emblem is by far my favorite Nintendo franchise, and to have any relation of it in my Civ games is a dream in itself. Thank you so much.
Kiang  [author] 18 Sep, 2014 @ 7:59pm 
@Retrokinesis: Thanks for the feedback! While not intended, I agree - it may be more balanced to allow the SP on strategic and bonus resources as well. But we'll see; my first three FE mods are due for an update in about a month (hopefully sooner, but, to be honest, more like a month), so I'll definitely keep this in mind. =)
Retrokinesis 18 Sep, 2014 @ 1:52pm 
Great idea, and it even seems decent when left as an AI civ! I found something that I'm not sure is a bug or not: the Senatorial Palace can be built on any resource tile, not just luxury.

Even if it's not intended (and the description indicates it's not) it seems like a decent idea. You're already sacrificing Great Prophets that get more expensive the more you have so requiring a luxury resource too seems like overkill.
Miath 21 Jul, 2014 @ 9:05pm 
Huzzah, that's all I needed to know, as I only use R.E.D. for the size change, not the unique skins. :)
Kiang  [author] 21 Jul, 2014 @ 9:04pm 
@TheAstronomicon: Yes and no. Using R.E.D. with my civs shouldn't cause the game to crash, as I don't think that R.E.D. modifies or edits any of the same files that my mods do. That said, it won't replace the unit skins used in my mods. Basically, you should be able to use it just fine; it just won't have any effect on my civs. And thanks for subscribing! =)
Miath 21 Jul, 2014 @ 9:01pm 
Within seconds of finding these I've got all three and love them immensely. My own question is, can I use R.E.D. with them?
Kiang  [author] 20 Jul, 2014 @ 7:26pm 
@PaperLaguzFan: I just got into a rhythm, I guess, of getting a bunch out really quickly. What I lack in good lua, I (try to) make up for in speed and quantity. Also, it's the summer, so I don't have school or work or anything to slow me down. =)

I;m sorry I haven't released anything in over two weeks, but it's because I've been working on something really big. Lots of art and code and stuff.
PaperMarioFan 20 Jul, 2014 @ 6:07am 
Oh my god, the unique improvement, I'm laughing. I never would've thought of that BUT IT WORKS. Another nice one here! How the heck are you doing all these so fast and so well?
Kiang  [author] 17 Jul, 2014 @ 7:21pm 
@First Degree Sideburns: hopefully I can get to Sacred Stones, eventually. It's one of my faovrites. People seem to want the Laguz Civs after this, though, so I'll either go there or start on Awakening next.
Sodapop Seth 16 Jul, 2014 @ 1:16pm 
If anything, I'd really like something from Sacred Stones.
Kiang  [author] 16 Jul, 2014 @ 12:50am 
@ClammasterFlash: I don't like setting deadlines or hard-set rules for myself, but yes, after my current projects, I will most likley be doing three Laguz nations: Gallia, Goldoa, and the UBT. I really want to get toAwakening, though, so there's a good chance that I might go and do Renga Ferox and Valm instead. Or in addition to. It all depends on what you guys and girls want most. =) Supply and demand, y'know (in our case, just demand, really...)? Yay, economics.
ClamMasterFlash 16 Jul, 2014 @ 12:16am 
So the Laguz Alliance and the United Bird Tribes are next right? These are definately interesting. Might need a bit of tweaking to protect the balance, however.
Kiang  [author] 15 Jul, 2014 @ 9:03pm 
@First Degree Sideburns: Oh yes, sorry, the Holy Guards are totally buggy. I have a modpack on the way, though, in which all of my civs will be greatly revised (and, hopefully, bug-free). Thanks for the feedback, though!

@Misaka: I chose Sephiran because I thought he was more interesting (both overall and to write about in the Civilopedia) and also to provide contrast to Micaiah and Elincia. But it was definitely a close call. Thanks for following my work! =)
Sodapop Seth 15 Jul, 2014 @ 9:00am 
It appears I was able to not only purchase Holy Guard with gold, but also purchase with faith before Knights were researched. I really like the mod, but it makes it a little OP in the early-game. Love your FE mods!
Pavi 14 Jul, 2014 @ 7:28pm 
SO MUCH YES, btw I will work with you on some TSL Pokemon maps like you asked an my Hoenn Map, so add me to your friends list so we can discuss further :D
Kiang  [author] 14 Jul, 2014 @ 4:50pm 
@Amilarah: Whoa. I'd have to take a look at the source code to see what's going on, but I othwersie have no idea.

@tolaburke: Thanks for the uggestions! =)
Amilarah 14 Jul, 2014 @ 4:41pm 
It may just be my combination of mods but I seem to be able to purchase Holy Guard with a non-Begnion civ (Shinki - Demons of Makai). On a slightly related note (but not to this mod specifically) I can also build Dwemer Air Ship Prototypes as a non-Dwemer civ. I'll keep the same mods and try a different civilization and see if it's a pervasive problem. I haven't seen any of the AIs build either unit yet though.
tolaburke 14 Jul, 2014 @ 1:47pm 
Brainstorming Gallia/Laguz:

Start with a baseline, maybe a promotion, maybe not. +X power and/or HP for being a Laguz, -25% EXP. My thought is 25% 'base'. Then modify it further by tribe.

Gallia is three tribes in one. Cats, Tigers, Lions. It's why I think of a random promotion on training/buying the unit. Cats: 25% base, extra 10% Defence from agility(35% total), chance to retreat. Tigers: 30% power, variant of Heavy Charge.

Some mods have tried to turn Great Generals into combat units. This should be attempted; Lions, as rare as they are, are the generals, and they'll fight alongside their men. 50% power. 'General' has a chance to roll as a 'Laguz Royal'. Extra X power, and +25% EXP, to counter the malus. Just like real Caineghis/Giffca:all the power, no downside.
Kiang  [author] 13 Jul, 2014 @ 3:28pm 
@comtir: Thanks! =D
MagnaDefender12 13 Jul, 2014 @ 1:07pm 
you make pokemon and Fire emblem content for Civ
I love you
Kiang  [author] 13 Jul, 2014 @ 1:20am 
@tolaburke: You do what you can. I mean, it's Civ, I'm not going to not make a whole three civs just because they're all animal shapeshifters. =P

That said, we have some decent unit models to work from, and I was already thinking of having Gallia's trait be to ave their units either ignore all terrains costs or all be Woodsmen.
tolaburke 13 Jul, 2014 @ 1:09am 
Laguz nations...That'd need real help to do justice to, because the whole point is they ain't Beorc-they don't use pikes or guns or whatever-why bother when you can turn into a Lion/Bird/Dragon? Don't think I don't want it-I personally would love Goldoa. But...

Well, Gallians would all be Woodsmen at least.
Kiang  [author] 12 Jul, 2014 @ 4:29pm 
@Haifisch: Neat! yes, Gallia was once of the ones I was thinking about doing next. thanks for the feedback! =)
Haifisch 12 Jul, 2014 @ 3:54pm 
Just one i just thought right now: every +15exp buildings are paired with defensive buildings (exemple: walls with barracks) i.e you only need to build one building instead of 2.
Haifisch 12 Jul, 2014 @ 3:51pm 
You should definitely make a Gallia empire, with focus on brute strength. It would prolly be your best mod and my fav one. I'll try to think of some unique effects to help you out if you want to do it. :^]
tolaburke 12 Jul, 2014 @ 3:08pm 
Feel free to trade to the AI any spares. One luxury for one luxury is neutral. If it asks for more, it doesn't like you. If you need it but don't have much, throw it Gold Per Turn or maybe some Strategics you're not using. 7-9 Gold per turn is about neutral.
tolaburke 12 Jul, 2014 @ 3:05pm 
Wonders of the World(Hanging Gardens, Great Wall-the ones that are 'one in the world') are nice, but dangerous to shoot for, because the AI gets increasing bonuses as difficulty rises (Either 'Prince or King is the most balanced difficulty) and will shoot for the popular ones. They aren't essential.
National Wonders(National College, Oxford University, etc-ones that are one per faction) are things you want to sort out as soon as possible.
Due to Tradition having several 'First 4 city' enhancements, and the rising costs of Science and Culture from lots of cities, as well as every extra city meaning that much more production to get your National Wonders up, the general rule is settle/capture no more than 4 cities unless you have enough happiness to throw around. Ideally your new city should have at least one luxury that you don't have, to negate the initial happiness cost.
tolaburke 12 Jul, 2014 @ 2:44pm 
Tradition first, usually. Then Rationalism. Best to enable 'Policy Saving' for this, there'll be a blank time between finishing Tradition and getting Rationalism. You may spend the policies or not.

Science is god, get as much as possible-science is the key to getting everything else.

As such, Food is also god-More food means more people means more Science to multiply via science buildings.

As such, happiness and happiness control to keep cities growing steadily is ALSO god.

Key Techs: Writing(Libraries), various tech to let you work Luxuries for happness, any tech that unlocks a happiness building, Archery(Ranged units ROCK), Construction(See previous, it unlocks Composite Bowmen), Civil Service(Pikemen, also +food on Farm next to Fresh Water), Machinery(Crossbows), Fertillizer(+Food on Farms NOT near Fresh Water.
Dragon Slayer Ornstein 12 Jul, 2014 @ 1:17pm 
Hey there! For starters, making FE mods for Civ was a great idea for numerous reasons, so props for that! That was the first thought that popped into my head when I saw that Civ had a workshop, haha. Anyway- I'm a complete and total noob at Civ, and I've tried messing around with the FE trio a few times, but honestly I suck at them. And the game in general, I suppose. At any rate, would you mind giving at least a few sentences of a starter guide for each? Where to settle, what policies/techs to rush, how to handle other civs and CSes, etc?
Kiang  [author] 12 Jul, 2014 @ 3:32am 
@tolaburke:

4. Oof, islands. Yep, Begnion is terrible on Archipelagic maps for just that reason. I played a more-or-less Pangaea mp with them during beta testing, and that's where they really shine. Went on a barb killing spree and had a religion by Turn 50. So I think you just had bad luck there. Like being England on the Great Plains map or something. Anyhow, I shall rebalance the Holy Guard, since I totally goofed on it with the code, as you noticed. Thanks for catching that! =)
Kiang  [author] 12 Jul, 2014 @ 3:27am 
@tolaburke: (Con't)

3. An awesome idea, granted. Yet because I'm OCD, I wanted my three civs to have, and their second unique, a UU, UB, and a UI. I'm not even kidding, that idea formed a strong basis for what I knew I needed my Civs to have. So unless someone can think of a good UI for Daein (to replace the admittedly terrible Keep), Begnion will still be rocking the UI.

Thanks for the feedback, though! I'll definitely keep that all in mind when I go about prepareing for my modpack release. Also, for furute lengthly discussion about balancing and stuff, or even recommendations or mod requests or anything of great length or detial, I'd greatly appreciate it if we put it on my CivFanatics page - http://forums.civfanatics.com/showthread.php?t=529081

It's lonely, and needs comments. ^^;

Thanks!
Kiang  [author] 12 Jul, 2014 @ 3:25am 
@tolaburke: Nice, I like the ideas. I am always open to tweaks and stuff, so thanks for your feedback! =D
Anyhow, here we go:

1. Ripping off traits and Unique Effects (i.e. for the UU, Ub, and UI) from the base game is lame. =P If I make a civ, I want to give it new stuff, no matter how fitting the old stuff may be. Otherwise, it's not actually a "unique trait," is it? =)

2. Meh, numbers. They were originally much higher, but I thought they were a little crazy, so I nerfed them a tad. In this case, I guess I shouldn't have. It seems as though the only major complaint about the Senatorial Palaces so far is they they aren't worth it (read: aren't worth spending a Great Prophet on), so I guess I'll just up the numbers a tad to balance them out.
tolaburke 12 Jul, 2014 @ 3:17am 
4.Thank whatever you worship you messed up and the Holy Guard is purchasable with Gold. Recall that buying pre-Industrial land units with Faith is locked behind the Holy War belief choice. I've just had a very unlucky game testing these guys on a Shuffle map that turned out to be small islands. Hardly any Barbs to kill. I've been locked out of Religion, thanks to being on the map with other strong religious civs. It's unpleasant being locked out of the thing you're meant to be good at.
tolaburke 12 Jul, 2014 @ 3:12am 
1.The Byzantium rip doesn't get an extra belief?
2.The problem with the Senatorial Palace, lore-fitting as it is, is no one will USE it. First Great Prophet goes on the religion. 2nd on enhancing it. Most faith after that will go on Missionaries, Inquisitors, and holy buildings(As opposed to Holy Sites). Even if you're shut out of the Religion race, +2 Faith and Culture compared to the standard Holy Site doesn't compare to losing the luxury resource unless you're somehow in such a state that you can't use it on anything else. The thing's a net negative even WITH Piety, let alone without(And hardly anyone takes Piety in the first place).
3.If you're not considering a super-race 'Ashera's Chosen' or some such, consider a unique starter building 'Tower of Ashera'. The capital is built at the site of the Tower. Extra faith, possible other benefits? Possible 'Be careful of being war-happy...'.
Rotom-Fan's Air Balloon 11 Jul, 2014 @ 6:38pm 
Best fire emblem
Kiang  [author] 11 Jul, 2014 @ 6:24pm 
@syuoweque: There are several reasons "why Sephiran:"

1. Sephiran was the Prime Minister, and held a ton of power and political influence. Overall, he did a lot more to affect Begnion and its history than Sanaki ever did.
2. It is not "un-Firaxislike" for the leader of a Civ to have never been a historical ruler or official leader of said Civ (see Bismarck and Gandhi).
3. I have to write the Civilopedia entries myself, and, IMHO, Sephiran is far more interesting to write about (and, honestly, just in general) than Sanaki. So some of it comes down to personal preference.

Literally the only other option was Sanaki, as there isn't any art of Misaha or any of the other Apostles. But thanks for asking! =)
syupweque 11 Jul, 2014 @ 4:53pm 
Why Sephiran? At no point in time did he rule Begnion.