Garry's Mod

Garry's Mod

Max Payne Pack
398 Comments
blackshirts78 25 Oct @ 4:03pm 
For some reason both max payne pack 1 and 2 conflict with the bodyguard caller mod

[Max Payne Pack] lua/autorun/server/mp1_playersounds.lua:485: attempt to index local 'tab' (a nil value)
1. v - lua/autorun/server/mp1_playersounds.lua:485
2. Run - lua/includes/modules/hook.lua:102
3. xdehg_Spawn - lua/autorun/xdehiredguns.lua:200
4. func - lua/autorun/xdehiredguns.lua:583
5. unknown - lua/includes/extensions/net.lua:34
λᕲ𝕞𝕪 25 Oct @ 11:32am 
hes so weird
λᕲ𝕞𝕪 25 Oct @ 11:32am 
not y i am talkin about this max payne dude
Geisteskrankenchan  [author] 25 Oct @ 9:36am 
What did I do
λᕲ𝕞𝕪 25 Oct @ 9:20am 
this guy is so weird
Rutas_Vadec 3 Oct @ 5:25am 
Thank youuu :steamhappy:
Geisteskrankenchan  [author] 3 Oct @ 3:46am 
Thanks for the report, SWAT is back in its corporeal state
Rutas_Vadec 3 Oct @ 12:35am 
Since the last update the Swat model no longer shows
snake 4 Sep @ 1:02pm 
bullets dont work, they dont damage enemies nor me when i give them to npcs
catnip 25 Aug @ 3:37am 
max im in payne
crashoa 8 Aug @ 6:56am 
wish the weapons were seprated
BonegraVE 15 Jul @ 3:52am 
These addons actually make me wanna play Max Payne lol. It's kind of a shame the first game is blocked in my country.
ᗜˬᗜ omuF ajieS 9 Jul @ 3:50am 
I can't do harm when I use the slow time of Action Extension. What should I do?
DarkX5 25 Jun @ 8:51pm 
[Max Payne Pack] lua/autorun/server/mp1_misc.lua:110: Tried to use a NULL entity!
1. OLD_setmodel - [C]:-1
2. SetModel - lua/autorun/server/mp1_misc.lua:110
3. CreateDeathCorpse - lua/entities/npc_vj_creature_base/init.lua:3358
4. FinishDeath - lua/entities/npc_vj_creature_base/init.lua:3319
5. BeginDeath - lua/entities/npc_vj_creature_base/init.lua:3307
6. unknown - lua/entities/npc_vj_creature_base/init.lua:3177
7. TakeDamageInfo - [C]:-1
8. MFHit - lua/autorun/sh_mightyfootengaged.lua:894
9. unknown - lua/autorun/sh_mightyfootengaged.lua:1167
We finally found out the addons this conflicts with
R.A 21 May @ 12:08pm 
Афигеть мой мод в описании! :steamthumbsup:
The Rat Man 19 Feb @ 5:04pm 
No matter what I do, ragdolls for dead enemies always stay a posed
de-kira1984 9 Jan @ 7:25pm 
forgive my poor English skill,i didn't notice that.Anyway, my problem had solved,thank you.:steamhappy::steamthumbsup:
Geisteskrankenchan  [author] 9 Jan @ 2:32am 
It can either be changed in Options->Max Payne 1 Settings->Velocity Multiplier or via a console variable mp1_prj_vel_mul . Let me know if that's better!
de-kira1984 9 Jan @ 1:36am 
thanks for your hard working. i like this mod,but the flying speed of bullet is very slow. :MF_Professor:
Sr Floppa 24 Oct, 2024 @ 2:43pm 
i trying to strip my weapons with ulx and drvrej and the weapons duplicate in my inventory
Ready the Rabbit 27 Aug, 2024 @ 3:02pm 
oh I forgor there's maps as well
Ready the Rabbit 27 Aug, 2024 @ 2:42pm 
Can you make versions of the first and second packs without the playermodels and NPCs? I'd like to have just the weapons
Callsign_Ewok 18 Aug, 2024 @ 5:27am 
Take your time! You have our support in your developments! Don't burn yourself out chief :) excited to see what you release in the future.
Geisteskrankenchan  [author] 18 Aug, 2024 @ 5:23am 
Not promising anything, but I'll see what can be done about improving NPCs after the release of a new addon. I actually had all the animations retargeted to Valve skeleton but I never implemented them
Callsign_Ewok 18 Aug, 2024 @ 5:02am 
If they were on metrocop animations I meant regarding the different ways of using weapons. Just a interesting technical anecdote.
Callsign_Ewok 18 Aug, 2024 @ 5:00am 
Their animations could of caused some clunkiness too and maybe even bugs if ported especially if combined with other mods, so more naturally animated npcs on combine code or even metro cop code is best for compatibility sake too. They fire from the hip, can use pistols and melee weapons.
ElProDeVallekas 16 Aug, 2024 @ 4:57am 
I understand your decision but the game animations are incredible and I would have loved to see it.
Geisteskrankenchan  [author] 15 Aug, 2024 @ 1:32pm 
They were, but I thought NPCs on HL2 animations would do just fine
ElProDeVallekas 15 Aug, 2024 @ 12:54pm 
The game animations were not possible to extract?
Charmyzard 8 Aug, 2024 @ 9:48pm 
Must get this for a friend.
Callsign_Ewok 15 Jun, 2024 @ 1:17pm 
I love your pack but I bring unfortunate news regarding compatibility with Action Extension Fixed Animations and it's dive mechanic ironically, the player cannot get back up. Draconic base seems to break the dive too but I've talked to him about it.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3139328589&searchtext=Action+Extension

Please do look into this, I love this pack and what it offers and to stop using it over a broke dive mechanic seems like a simple hook conflict or something i am not a modder mind you.

Thank you for your hard work. Posting this in bugs as well as comments.
Yaros 13 Jun, 2024 @ 12:31am 
Ребята сделайте пожалуйста карты на прохождение MP1
Pestman25 5 Jun, 2024 @ 6:14pm 
Hey, do you think you can create another max payne pack but for the Updaded Classic version? (they have more bodygroups), that would be cool
Baileycoop28 30 Mar, 2024 @ 6:46pm 
Is there a way to make the weapons in both max payne packs third person like the games?
Geisteskrankenchan  [author] 10 Mar, 2024 @ 11:09am 
Check the first recommended addon
ignaciopalma367 10 Mar, 2024 @ 10:43am 
how to put slow motion
hanifnab12 16 Feb, 2024 @ 4:40am 
Think About New GTA Vice City?
DoomQuake95 27 Jan, 2024 @ 11:48pm 
that, or host_timescale
DoomQuake95 27 Jan, 2024 @ 11:48pm 
Awesome packs man...

Also very useful when making NPCs shoot physical bullets with MP weapons. Doing this lets you dodge physical bullets while using bullet time mods without crashing via those bullet time mods lol
(SHL2CS) Jareb 19 Jan, 2024 @ 12:51pm 
this mod is good
Geisteskrankenchan  [author] 17 Jan, 2024 @ 3:43am 
Увеличить качество текстур в настройках игры
ᴘᴏꜱᴛᴀʟɴɪʏ 17 Jan, 2024 @ 1:03am 
Что делать, у меня текстуры персонажей мыльные, в отличие от фотографий. У меня такая проблема ещё с древнего мода на перенос рэгдоллов из первого Max Payne.
Sunny 27 Dec, 2023 @ 3:10am 
Rest in Peace James McCaffrey
DDRICHTOFEN 19 Dec, 2023 @ 7:19pm 
R.I.P. to max payne's voice actor
RaisingTheJay 18 Dec, 2023 @ 4:47pm 
RIP James McCaffrey
Butter7 10 Dec, 2023 @ 8:24am 
why bullets no work
айда тити я люблю 8 Dec, 2023 @ 1:00pm 
Gianni still reminds me JC Denton voice damn
Gordon, GORDAN! 2 Dec, 2023 @ 2:33pm 
Also, I wonder if You feel You could port more levels from Max Payne and its sequel (Like longer levels from the campaigns of both games.) And possibly have the NPCs be turned into SNPCs with original animations from the Max Payne games?
Gordon, GORDAN! 28 Nov, 2023 @ 4:51am 
I wonder if You could look into making Star Fox: Assault Weapons?

There are models on the workshop You could use.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2647239052&searchtext=Star+Fox+Assault
Geisteskrankenchan  [author] 25 Nov, 2023 @ 3:13am 
Thank Remedy developers for coming up with this mechanic for the original game :IAMSOLAME: