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So now the game is almost practically unplayable. I reminisce about b41 and these actually functional vehicles. Can't wait for a B42 compatibility update. <3
I enjoy your mods in general. Definitely good, that you got to modding :)
Is it possible to add a WeightReduction Multiplier to the trunks, similar to how bags function when equipped? This might be a solution to the car being overloaded and the cars unable to move.
I played around with the values for the suspension but couldn't really find a way to not lower the rear when it's "overloaded". Not sure IF you can even fix it by changing the suspension. There might just be a hardcoded part somewhere creating a downward force on the trunk location, completely bypassing suspension. Since the devs never assumed you could load in your trunk with hundreds or thousands of kg, this could make sense.
I've had cars that can barely move because of the sheer weight of everything inside, there should be some kinda horsepower tweak to go with additional capacity
Eggon's Worthwile Cars
Filibuster Rhymes' Used Cars!
Crashed Cars
Any tips?
I never felt like any car was worse in terms of fuel
According to game files:
"based mainly on engine speed, engine quality & mass."
I might do that myself if I get some time.
Maybe I'll score cars based on how fast, strong, offroad capable, spacious and heavy they are and just make the best cars fuel guzzlers.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809058492
Maybe you will like this one too :)
It's really cool to see this because I had some ideas for something like this as well, but haven't had the ability to make it real yet
Could you also balance car fuel consumption and provide some options(Car offroad capability would mean more fuel is consumed, more powerful and bigger cars take more fuel too)?
Another thing: Car spawn rate dynamic balance? Maybe there's a way to make automatic car balance based on the cars loaded? Maybe this could automatically be done based on the car stats and stuff as well?