Killing Floor 2

Killing Floor 2

Weapons of Destruction V8 *The Removal Update*
115 Comments
Jasper  [author] 16 Aug @ 11:23am 
helicopter gun is a test, not supposed to be used, drone reskin they also completely broke drones idk whats up with them, as for shield idk man
朱雀院椿 16 Aug @ 11:04am 
Hello, I installed this mod image helicopter on the server and wrote weapons in CTI, but I couldn't find the helicopter. Also, this shield has been deleted?
Jasper  [author] 21 Jul @ 11:15pm 
We must stay focused brothers... We must stay focused :crunchymonitor:
CorruptedFile 21 Jul @ 4:36pm 
Might have to redownload, just need to resist the epic weapons as much as possible
CorruptedFile 21 Jul @ 4:35pm 
I’m not tryna slander, I actually don’t like using your weapons because they’re too op and cool looking. Makes me want to ignore real world weapons
Jasper  [author] 21 Jul @ 8:32am 
if you ever rip it, know that the code probably looks messy, oh and be sure to rename asset names in upk, so it doesn't clash with this mod, at least i think it does, yes im terrible dev i know
Jasper  [author] 21 Jul @ 8:31am 
comes in and slander my mod woaw, nah jk, i don't have source files rn, well its there but literally missing like half of code and assets so if you want idk rip the mod yourself, i'm kinda busy with other mods that yes it adds repurposed weapons, precisely just for you :crunchymonitor:
CorruptedFile 21 Jul @ 5:46am 
I know this is kinda goofy, but is there a way you could make a separate mod with just the grenades? I love the shock grenade but I just dont like repurposed vanilla weapons. Love your other weapons btw, better then the new weapons lol.
Jasper  [author] 7 Sep, 2024 @ 11:44pm 
Why tf would you need such a computer program designed to carry out a specific task other than one relating to the operation of the computer itself, typically to be used by end-users
Valentine 7 Sep, 2024 @ 1:42pm 
Already am. Can I get your discord?
Jasper  [author] 6 Sep, 2024 @ 12:55am 
by enjoying an having fun
Valentine 6 Sep, 2024 @ 12:29am 
Anything I can do to help?
Jasper  [author] 5 Sep, 2024 @ 4:41am 
maybe scoped base broke, i mean holy hell, things break left and right FOR REAL
Valentine 5 Sep, 2024 @ 2:38am 
Why does the solar shrapnels sight look like someone rubbed vaseline on the lens. How does this even happen?
∀ℳΞ¡ƧΞɲþɘɼ 30 Aug, 2024 @ 12:10am 
Looking forward to a new version of this weapon pack. Your weapons are always great
Jasper  [author] 29 Aug, 2024 @ 11:33pm 
anywho, i was working on a mod that adds functionaly based guns like this crap, but then again pc fried, good thing i backed that shit up but i have like 40gb of free space so
Jasper  [author] 29 Aug, 2024 @ 11:32pm 
yea its finna aircraft spawner, it just be spawning choppers in doors like that fr
UltimateAssassin115 29 Aug, 2024 @ 11:13pm 
Just a quick update, the AH-64 is not in the CTI, but to spawn it in through commands it is giveweapon ASOT.KFWeap_aircraftspawner . For anyone who wants to use it like I did.

Also Jasper, if you end up remastering the mod I will def be playing it. It is the only mod I have used so far for adding weapons, but it has been hella fun with the unique ones
catto 26 Aug, 2024 @ 4:28am 
ok bruh as long as it is CTI compatible
Jasper  [author] 26 Aug, 2024 @ 4:06am 
it's damn old mod and i don't think i have src files for it as i burned like 5th ssd lol. so i would update stuff... tho i'm making a kinda remastered version of this mod (no promises), which adds even more functionally based weapons, oh and some mod with completely custom weapon models and textures or some garbage idk, my pc fried again
Jasper  [author] 26 Aug, 2024 @ 4:06am 
just fire non stop until mag is nearly empty
catto 26 Aug, 2024 @ 4:05am 
i dont even know the explosion thingy from that gun is the alt fire tho. couldnt care less, fun gun pack for custom server
Jasper  [author] 26 Aug, 2024 @ 4:03am 
i believe i messed with trader functions (too much) and forgot to revert stuff, oh and the explosion is your alt-fire, you just can't normally alt-fire with this stjupid wepon
catto 26 Aug, 2024 @ 3:55am 
bruh ok. then somehow in the trader menu the mag size is displayed as 34 rounds, not 17
Jasper  [author] 26 Aug, 2024 @ 1:18am 
Oh because you only supposed explode once, did you know that continuous fire explodes you into flashbang
Jasper  [author] 26 Aug, 2024 @ 1:17am 
I believe I turned that off on purpose for it, yea hang me on ropes all you want lol, I don't recall the reason for it tho
catto 25 Aug, 2024 @ 10:15am 
Gx17 is not working on swat bro. ammo in mag is not doubling by swat perk
Jasper  [author] 24 Aug, 2024 @ 5:15am 
You can spawn it via cheats giveweapon ASOT.KFWeap_fuckingforgotthename, I'll be honest I forgot the name of the exact 💯 command, like the spawner gun that actually spawns the choppa
UltimateAssassin115 24 Aug, 2024 @ 3:54am 
Is there anything specific I need to do for the drone? File wise or in game?
UltimateAssassin115 24 Aug, 2024 @ 3:35am 
Gotcha lol. I have been enjoying the mod so far though, sucks that I can't get EXP out of it but it is a lot of fun to play with when I just want to mess around a bit with my classes
Jasper  [author] 24 Aug, 2024 @ 1:31am 
If any other mods are broken like this then Idk, can't check because my pc just broke and I probably won't have one for months from now on lmao :Dosh::Dosh::crunchymonitor:
Jasper  [author] 23 Aug, 2024 @ 11:31pm 
Do you remember bugged ahh doomstick? Yea try finding that one Atwell (hint: not in this mod)
Jasper  [author] 23 Aug, 2024 @ 11:29pm 
The AH-64 is I remember correctly is a drone reskin that looks like black mesa apache helicopter that fires explosive shots and shoots rocket, its half working half not tho, so I kept it a secret, much like in other mods I made, not all of em tho
UltimateAssassin115 23 Aug, 2024 @ 1:15pm 
Alright, did a little bit of testing and all of the weapons seem to be working, I think at least. Gonna do one more thing before I confirm.

Just a curiosity question though, does the AH-64 still exist in this mod pack? I see the file for it, but I cannot figure out how to actually obtain it
Jasper  [author] 23 Aug, 2024 @ 6:16am 
i guess that's what we get when the game has no modding support :crunchymonitor:
Jasper  [author] 23 Aug, 2024 @ 6:12am 
you can always: unsubscribe to all mods, reinstall CTI, clear your cache folder ( which is were all the downloaded mods go despise that they're dublicates from steam workshop folder ) and last but not least, eradicate your killing floor 2 game from your PC and redownloading that :skull_emoji:
UltimateAssassin115 23 Aug, 2024 @ 6:06am 
Is there anything that was done differently that I could change? Just kinda confuses me that I would be screwed on this because of my PC lol. It is what it is if that is the case, just trying to find some answers
Jasper  [author] 23 Aug, 2024 @ 12:07am 
ok i just booted my game with freshly downloaded copy of this mod and all the weapon show up fine for me, tho my friend told me that he has the same issue but only on one of his PC's, the other pc showing weapons fine
Jasper  [author] 22 Aug, 2024 @ 11:34pm 
like im not updating or touching this mod as of now, so i really don't know why would it just not show guns in trader
Jasper  [author] 22 Aug, 2024 @ 11:31pm 
im going to speculate here, it could be CTI, because my friend had similar issues on other mods, or it could be this mod but from what i tested it seem to work fine for me, the last time i played this "we have guns at home" ahh mod
UltimateAssassin115 22 Aug, 2024 @ 6:32pm 
Hey, I have been having some issues with this mod pack.

So I set up CTI correctly and got it working with at least half of these weapons, but something is bugging out and I can't seem to figure out why there are a few not loading in.

I took the list of weapons from the pinned discussion thing and pasted them into the CTI AddItems thing, but only about 50%-75% were actually showing.

I can do without a few of them, I just wanted the Nuke Strike and the AH-64, but can't find out why they are not working properly
Jasper  [author] 13 Jul, 2024 @ 11:21pm 
i removed it from all the mods because when you sub, it would remove your current one which is not ideal, so my only ask is for user to put names himself manually, else should install automatically :crunchymonitor:
Mo Gigmal 13 Jul, 2024 @ 3:59pm 
theres no kfcti.ini for me
Jasper  [author] 17 Oct, 2023 @ 11:28pm 
i already fixed it, but i have to fix other crap
H U N ナ E R 17 Oct, 2023 @ 5:01pm 
I don't need your files, buddy. I don't use custom weapons. I was asked to find the cause of crash. So I'm just sharing it with you so it can be fixed quickly. But it's up to you to decide :like_sleight:
Jasper  [author] 17 Oct, 2023 @ 12:19pm 
my pc fried so i lost alot, but thankfully i saved everything... tho can't say i saved my motivation, i'll fix it, eventually, only 80000000000000000000 bajilion things to change left :crunchymonitor:
Jasper  [author] 17 Oct, 2023 @ 12:17pm 
you cheeky bastard going through my mod files :crunchymonitor:
H U N ナ E R 17 Oct, 2023 @ 11:36am 
Otherwise, this weapon crashes the game.
H U N ナ E R 17 Oct, 2023 @ 11:34am 
> appError called: Failed to find function GetMedicToxicDmgType in KFDT_Ballistic_Assault_Medic

In the new game update, TWI removed this code from KFDT_Ballistic_Assault_Medic and other medical KFDT class from all medical weapons.You have already copied GetMedicToxicDmgType function in KFDT_Ballistic_CoreLauncher class.

In KFDT_Ballistic_CoreLauncher class, change this line:

ToxicDT = class'KFDT_Ballistic_Assault_Medic'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy );

to:

ToxicDT = class'KFDT_Ballistic_CoreLauncher'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy );
Jasper  [author] 16 Aug, 2023 @ 6:40am 
i updated the mod and like forgot 800000000000000 bajilion things so i kept on changing everything lmao... like and subscribe or i'll like and sub myself off a cliff woooooooooooooooooooooooooooooooooooooooooooooo