Stellaris

Stellaris

Umamusume - Stellar Derby
205 Comments
Cheval Grand  [author] 8 Oct @ 8:30am 
@Stoned Industries Thank you! By the way, seems we both love Cheval too. How a great coincidence LOL :steamthumbsup:
Stoned Industries 8 Oct @ 7:35am 
Finally ... Cheval Grand and Stellaris crossover !!!
ts umazing :TokaiTeio:
Cheval Grand  [author] 7 Oct @ 6:20am 
@-=EDF=- Kouta Seto Yeah, sure, now we adjust the cooldown from 7300 days to 3750 days
-=EDF=- Kouta Seto 7 Oct @ 4:16am 
After playing with this mod a bit... can we please have not 20 but 10 or 5 years cooldown between Planetary Races? I dont want to have 100 planets just to have the soundeffect of the G1 every year XD
-=EDF=- Kouta Seto 24 Sep @ 1:42pm 
I only abo this because of Haru Urara... I'm not crying... YOU ARE CRYING!
Cheval Grand  [author] 23 Sep @ 9:09pm 
@T Well, numbers are always a topic in our group. You know, our mod is NOT COMPLETE yet. It's our consensus that we may tweak the numbers when we finish our end crises. By the way, maybe I can add an option to control the resources produced, like the buildings will produce 1/2 or 1/4 of the resources than the original?
Tyrex 23 Sep @ 2:07pm 
Do you think we could tweak the numbers on..... well everything? It's difficult to have the Pretty derby countries as AI because they run away with the game and playing as them means I will never have a valid challenge. The research, unity, and resources produced could probably be halved and they would still be strong, but not overpowering.

Maybe a setting or something so the power players can have their high numbers while others can enjoy the challenge?
Concubine Moon 23 Sep @ 4:04am 
好诶!
Cheval Grand  [author] 22 Sep @ 11:45pm 
对4.1版本的适配已经完成,附带修复了一些bug。终末天灾现在还在调试中,相信很快随下一个大机制更新与大家见面,本次天灾更新内容量较大,所以耗时较长,感谢支持与等待

The Compatibility Patch for 4.1 is complete and available now; it fixes some bugs. Additionally, End Crises is still debugging; I believe it will be released soon. This time, the end crisis update has lots of content to prepare, so it will take me a lot of time. In a word, thanks for waiting and support.
Cheval Grand  [author] 17 Sep @ 5:28am 
@hsbjim 如果是點擊了鑄星飛升之後出現的因子加點界面的話,在點擊確定(那個三角形按鈕)之後是沒有辦法再次打開的,這個我似乎在確認按鈕上有寫,但是它似乎顯示不出來
hsbjim 17 Sep @ 4:14am 
謝謝,看完wiki之後重新開一把規劃完之後好多了。不過請問一下點了鑄星飛升跟因子傳統之後那個因子介面要怎麼重新打開?
Cheval Grand  [author] 16 Sep @ 8:58am 
@hsbjim 如果你對這些內容感興趣,不妨看看我們的wiki(它就在設置界面左下角),裏面詳細寫了不少東西。我很高興我們的點子被人喜歡,謝謝!
hsbjim 16 Sep @ 8:51am 
開了一把被我自己給醜死了
想說竟然有貿易換三個一產的政策實在是太強大了於是打算星球都建貿易球,鑄造跟工業星球意思意思,基因飛升後衝三槽理念用平民產科研,人口規模還能衝到0這樣連突觸都不用建
結果點到最後發現不能基因飛升整個規劃直接崩盤(笑死
不過很感謝作者設計這麼有趣的東西,我會再摸索看看怎麼打
Cheval Grand  [author] 14 Sep @ 8:35am 
Maybe I should decrease the value of some modifiers. LOL
Tyrex 14 Sep @ 8:32am 
Ohhhhh, I see what you mean. That's what you meant by bug.

That makes more sense. Yeah, you have something like 40-50% pop growth increases naturally.
Cheval Grand  [author] 14 Sep @ 8:29am 
@T Oh, I know what you mean. Yes, I agree with you, it's a feature. But before Sep. 14, ANY modifiers of pop growth were NOT applied correctly; Sep.14 actually fixed this bug.

However, it seems this fix lets pop growth too fast in colonies. Is it?
Tyrex 14 Sep @ 7:51am 
@cheval - Pop growth in colonies being slow is actually a feature of version 4.0, not a bug.

Population growth speed below about 500-600 is reduced massively. You need to resettle population from the capital to the colonies in order to boost that initial speed from .25 to around 2. They normally tend to carry themselves from there.

This is true for ANY game, not just this mod. That is why I was confused what you meant about growth speeds being bugged. This mod had actually been INCREASING the pop speeds massively due to all the percentage pop growth increases prior to September 14th.
Cheval Grand  [author] 14 Sep @ 7:18am 
My English might not very good, but I will try my best to explain clearly. Actually, we noticed the issue that you mentioned, so I'm looking for a good balance value for every modifier for pop growth. However, I'm actually a full-time university student, and I'm still making the end crises of this mod. So it may need some time......
Cheval Grand  [author] 14 Sep @ 7:11am 
@T Yes, before the update on Sep.14, any colonies in this mod had a too-slow growth speed, which prevented them from filling some jobs and prevented them from producing civilians.

The issue I mentioned happened even though we chose the pop grow speed modifier. ↑

That slow growth speed in colonies is what I want to fix. But it seems these patches made the pops grow too fast. LOL

Well, the update in (UTC+8) 14:29 today, I decreased the pop growth caused by UMA Idlo. From 1.5 pop pre-job a month to 0.05 pre-job a month.

From my testing, when we build 7 idol buildings in capital, we will get around 40 growth pre month.
Tyrex 14 Sep @ 5:39am 
@cheval I'm not sure what you mean about slow pop growth. Before the recent changes it seemed in line with other civs with around 8.

Are you talking about the slow pop growth for colonies?
Cheval Grand  [author] 13 Sep @ 8:53pm 
@Tyrex Nono, it seems abnormal. At first, I was actually confused by Paradox's new pop group system. They added 3 new modifiers to control pop growth, so extremely slow pop growth speed is actually a bug of this mod, and it has existed for a long time. Yes, I recognise it's a little issue about toooo fast growth speed, so we are still finding a balance point. Maybe the newest update will alleviate this issue.
Tyrex 13 Sep @ 12:55pm 
I just did some testing and removed all mods other then the horse girl mod. I was still getting 100 pops a month with 4 idol buildings.
Tyrex 13 Sep @ 12:16pm 
In one of the newer updates, it looks like you added some pop growth to the idol building. It seems like something is wrong with the math because I am getting upwards of 80 pops a month on my capital by 2210.
Cheval Grand  [author] 7 Sep @ 9:32pm 
@lukimuki Would you mind point out this issue for me?
lukimuki 7 Sep @ 10:51am 
@Cheval Grand thats was the point there is a missing [ in the description ^^ didnt felt that its a bug so

anyway great mod btw
Tyrex 22 Aug @ 2:52pm 
Whatever you did also fixed the lab issue. Thank you very much my man!
Cheval Grand  [author] 21 Aug @ 10:31pm 
Don't worry, I will fix it immediately
Cheval Grand  [author] 21 Aug @ 10:31pm 
Yep, maybe you can try to show me at the discussion area? At Bugs Report.
I just checked the district's issue, it happened. I got what you mean, thank you. By the way, I just confused districts with deposits. lol
Tyrex 21 Aug @ 10:18pm 
I am also finding that the Traincent Laboratory building has some image artifacting. I am only using this mod and it's dependencies so there should be no conflicts. I can show an image, but I am not sure where/how to get it to you.
Tyrex 21 Aug @ 9:58pm 
@cheval - Yep, that is what I mean. For whatever reason it seems to not recognize the features you replace them with as giving basic district slots.
Cheval Grand  [author] 21 Aug @ 9:48pm 
@Tyrex If you mean this issue has happened on the 6th day since the game started, it's a normal situation. To replace the original vanilla districts correctly, we set a 6-day delay to promise that.
Tyrex 21 Aug @ 9:19pm 
I think there has been an issue with the newest update. The basic resource districts on the main planet for the "Illuminated by the light of the three goddess" origin disappear half way through the first month. I'm not sure why or how that is happening but it only seems to happen for the planet on that origin.
Cheval Grand  [author] 20 Aug @ 6:11pm 
@lukimuki Yes? I cannot see anything you want to show me, because Steam will remove the URL on comments. Could you pls tell me what I should fix? OR move to the discussion area called Bug Report to try again. By the way, the correct format to show image is [img]URL[/img]
lukimuki 20 Aug @ 6:49am 
you forgot something
--> img]{LINK REMOVED}[/img]
Cheval Grand  [author] 15 Aug @ 8:13pm 
@修仙的生姜 感谢反馈,几天后会开始修复这周收集到的bugs
Concubine Moon 15 Aug @ 3:15am 
居然连文案都只有一个人了吗ww我可以当文案的
修仙的生姜 14 Aug @ 11:15am 
那我再新开档试试吧,不过结晶萝卜对肃正球有bug倒是真,我试了不算我摧毁肃正球
Cheval Grand  [author] 14 Aug @ 6:58am 
关于下一个版本:0.7,将会添加若干个天灾以及新的玩法。由于产能受限(美工程序文案加起来只有一个人!),可能更新时间会有所变长,尽情期待AwA
Cheval Grand  [author] 14 Aug @ 6:43am 
@修仙的生姜 我们在游玩过程中似乎并没有复现到这个问题,如果需要更加详细的帮助可以进群问问看。另外,这个流程似乎要在日志里研究特殊项目,具体流程可以到wiki查看
修仙的生姜 14 Aug @ 3:51am 
美妙的那个win事件,打完船之后事件就卡着了,不给研究
张将军 4 Aug @ 7:00pm 
作者的留言我这儿看不到,但我回去仔细看了一下wiki,说控制八个星系之后就能出商店通讯。
开了个档跑了十年确实是这样。其他异常事件也能照常刷出来。
总之还是谢谢作者的答复
Cheval Grand  [author] 2 Aug @ 7:13pm 
@GoblinSlinger 由于一些问题,时之实已经被移除,商城触发条件可以到Wiki看看:steamhappy:
张将军 2 Aug @ 2:01pm 
想请问作者时之实星系的生成机制是什么样的,最近试了好几次开局用survey指令检查都在地图上找不到时之时(同时好像也不会生成除了无声铃鹿以外的和马娘有关的异常点),把其他mod都关掉也没有用,想知道是不是bug,谢谢!
Cheval Grand  [author] 6 Jul @ 9:19pm 
@Silence Suzuka 嗯,这里其实出现了一个问题。不过现在我对他进行了修复,现在应该可以正常运行了。嘛,最近比较忙所以写得也比较仓促
Silence Suzuka 6 Jul @ 4:58pm 
不确定是不是我前面选项不同的关系?(我前面那个忒修斯的马娘的事件选的是需要好好思考这个问题)另外比较不巧的是我好像是在这个事件结果出来前点出来的因子飞升。
Silence Suzuka 6 Jul @ 4:56pm 
今天又开了一个新档再试了一次因子飞升。

这次我做了各种准备,结果发现不出叛乱了。
然后跑去殖民一个星球,倒是出了叛乱(又是在殖民地发展中的时候出的),显示还有1个星球需要平定。但是我陆军杀进去把叛军扬了,星球占领回来,还是显示有1个星球需要平定
Cheval Grand  [author] 5 Jul @ 9:12pm 
@Silence Suzuka 感谢反馈!看起来我可以稍微对事件进行一些修改了
Cheval Grand  [author] 5 Jul @ 9:11pm 
@Tyrex Oh, Sorry, my bad. Actually, it's a slightly bug which cause by the upgrade of this mod that from 3.14 to 4.0. We not even noticed that, thank you for noticing me to fix it.:steamhappy:
Silence Suzuka 5 Jul @ 7:30pm 
另外一个小反馈。事件链里不可逆的结果太多了,希望能够让一些错误/失败选择不要直接翻车结束事件链,而是付出一定的代价(比如凝聚力/科研点/科研船研究时间)等可以让事件继续下去。比如里见厨房那里就是,我一开始想着调和一下,结果直接两边都没了。赶紧读档选支持光钻。如果能改成两边调停就多消耗一些凝聚力,再派科研船之类的花更多的时间来哪怕弥补一边也行啊。
Tyrex 5 Jul @ 6:20pm 
The basic competition venue gives 400 athlete jobs and 200 URA jobs. It's upgraded version, the modern competition venue, gives only 200 athlete jobs and 300 URA jobs though. Is this intentional? Why would the upgraded version be worse then the basic building?