Portal 2

Portal 2

Portal Plus: Overgrown Part 2/2
76 Comments
Bagamum 29 Jun @ 3:51am 
Woooo finally beat it. Great map. Didn't find any of the easter eggs tho :(
Eymenemen 13 Jun @ 9:43am 
WE WANT A COMPLETED STORY PLEASE
Uzbekistani Denzel 12 Jun @ 8:55am 
Ik it's probably not really useful to report this on a 3 year old map but thought I'd mention that its possible to softlock yourself on this map in the area after the tube ride where the little ramp falls down. If you walk into the area with the railing underneath BEFORE the ramp drops, the ramp and railings are just narrow enough to block you from getting out, and unfortunately the only portal surface is at the top of the ramp.
Cool map otherwise, unfortunately wasn't able to complete it due to this issue though.
brendanconway1984 14 May @ 2:27pm 
Fun easter egg. Good map!
B387 21 Apr @ 2:21am 
Was Accidentally Shooting A Portal Through A Wall The Intended Way To Find Rattman's Hideout Or Not? Either Way, I Like That You Included That!
239resident 18 Feb @ 2:59pm 
What is The water texture in your Hammer game?
(Im new to Hammer)
[HUN]whaskes 29 Dec, 2024 @ 11:10am 
In the meantime, I found that it would work. You can only open a portal without removing the wall covering in front of it.
ti1 29 Aug, 2024 @ 7:05am 
OMG, the singing turrets!!! :steamhappy:
Hovering Harry 24 Aug, 2024 @ 5:54pm 
After Wheatley popped out of the wall I used him to jump on the rails which let me leave him behind. It is funny that he still reacts when you jump off of the lift.
VladmirLR 18 Aug, 2024 @ 9:25pm 
What is the name of the song?
A true Scrap Mechanic 3 May, 2024 @ 7:30pm 
nice. how did you make those broken vactubes?
MathSpirit 31 Mar, 2024 @ 4:09pm 
Amazing!!!
Caerbannog 21 Jan, 2024 @ 3:12am 
Epic
c4shurik 26 Sep, 2023 @ 8:01am 
Very fun! :steamhappy:
E N A 21 Jul, 2023 @ 1:49am 
A lot of Portal 2 E3 presentation vibes
C-Corgi 15 Apr, 2023 @ 1:07pm 
@Bartek.s
"Notes from author
If you enjoy this map and want to experience more of the series: Please be aware that Chapters 2, 3, and 4 were all made before this, so do not expect the same level of quality as this map.

If you have any questions regarding my work or if you find a major exploit, please leave a comment to let me know!

And yes, to anyone wondering, this is Portal Plus: Chapter One; overgrown just sounds better, in my opinion..."

chapter 2 is part 3
Th3Studz 15 Apr, 2023 @ 4:41am 
can' t wait for part 3 this is awsemose :p2wheatley::steamthumbsup::p2blue:
BloodStrike2003 8 Apr, 2023 @ 4:28am 
I find it insane that people haven't talked about the waterfall glitch for 3 months! At least I'm glad that the waterfall's fixed.
Scesie  [author] 3 Apr, 2023 @ 3:36am 
@The_Real_Progressbar_95 HDR, it can make light coloured things white when in a very bright area. Assuming you mean the big waterfall right next to the glass, the waterfall becoming white isn't a look I wanted, but the rest of the map would look much worse without HDR so I had to keep it.
TRPB95 3 Apr, 2023 @ 12:15am 
Why is the waterfall white?
C-Corgi 31 Mar, 2023 @ 1:18pm 
thanks
Scesie  [author] 31 Mar, 2023 @ 9:58am 
@Corgi, Whilst push triggers can be used for tube rides like in Portal 1, Portal 2 and most community made tube rides use viewproxies tied to tracktrains. Here is a link to the dev website that explains how it's made.
C-Corgi 30 Mar, 2023 @ 5:34pm 
1 more question, with the tube ride is it a bunch of push triggers or something else?
Scesie  [author] 25 Mar, 2023 @ 2:21pm 
@Corgi, The catwalks are prop dynamics parented to an invisible phsybox beneath them. To make them fall simply enable motion of the physbox, the catwalks on either side of the ones that falls also need to also be prop dynamics, these ones of the side need to be disabled upon physics being enabled, and replaced by the destroyed catwalk model which have collision disabled to avoid contact with the physbox. If you found this difficult to follow, let me know and i'll get you a video.
C-Corgi 25 Mar, 2023 @ 1:36am 
how did you get the catwalk to become a phys object when you fall on it? im trying to figure out for my own level
dboxall123 2 Mar, 2023 @ 9:57pm 
That was really good. Here’s something weird tho, just before you get sucked up into the pipe, there’s a bit of water. I accidentally fell in, and waited to die, cos it usually takes a few seconds. But then I didn’t die. I ended up jumping, getting stuck against something mid jump, then jumped again and managed to get out. Never seen that before lol
logdoor 25 Dec, 2022 @ 10:21am 
:p2cube:
logdoor 25 Dec, 2022 @ 10:20am 
This map is actually insane. It is so cool and I LOVE it, 100% recommended this is extremely cool and the chambers are actually fun
. 8 Dec, 2022 @ 3:05pm 
:SpRad_ThumbsUp:
Tukaan 22 Nov, 2022 @ 10:25am 
@Scesie Thx
Scesie  [author] 22 Nov, 2022 @ 7:50am 
@Tukaan This video is for the waterfall particles, This video is how to make the texture.
Tukaan 21 Nov, 2022 @ 2:01pm 
could u tell me where'd u get those waterfall textures and stuff pls?
Tukaan 21 Nov, 2022 @ 1:59pm 
stunningly beautiful
Blue 17 Nov, 2022 @ 7:54am 
everything about this map is perfect except the music in the test chamber which i couldnt stand, so i muted my music. but its perfect other than that! i love big overgrown bts vistas so much, nowhere near enough maps do that
jp 15 Nov, 2022 @ 3:19pm 
Excellent series!
I love the long vac-tube ride and also using the vent to clean the way ahead :)
Impressive Hammer work, thank you for your time... :))
Fav & :steamthumbsup:
Seamus Mcgee 8 Nov, 2022 @ 4:56am 
okay but that hidden interaction where you jump out of the elevator when wheatley warns you about bottomless pits is one of the greatest things ive seen on the entire workshop. thats the kind of thing i would expect of valve quality, its on par with the please come back interaction in the part where he kills you.
Scesie  [author] 6 Oct, 2022 @ 2:13pm 
@battlebot No part 3 exists nor am I working on a part 3. Next maps in the series will be the Chapter 5 maps.
Battlebot 1 Oct, 2022 @ 9:03am 
is there a part 3
LimeMax 14 Sep, 2022 @ 8:51pm 
YEAAAHHH CINEMATIC'S WOOOOO!!! This map is BEAUTIFUL. AGAIN. You're doing god's work by giving us more companion time with Wheatley which needs no explanation as to why it's good. Thank you!! :p2cube::p2wheatley::steamthumbsup:
Scesie  [author] 13 Sep, 2022 @ 8:56am 
@SpielSatzFail most people and I don't find it annoying. I've already responded to this, just turn your music slider down, as for it being loud, it's the same volume all the music in the game uses...
SpielSatzFail 12 Sep, 2022 @ 3:46pm 
Your best Hammer work so far with some annoying music which btw is TOO. DAMN. LOUD.
Shaurmem mge? 1 Sep, 2022 @ 6:37am 
хорошая работа
Bonecreator 21 Aug, 2022 @ 10:58am 
Very cool puzzles! I really liked the idea with these air things xd
:p2cube::p2blue::p2orange:
vallibus 1 Aug, 2022 @ 3:39pm 
Very interesting follow up to Part 1.
Andy T 30 Jul, 2022 @ 9:50pm 
Wanted to drop Wheatley somehow, you have my :steamthumbsup: for a turret-bashing map that actually has some puzzle elements to it.
kaiden.anthony 30 Jul, 2022 @ 12:43pm 
fuek
ItsCS117 30 Jul, 2022 @ 11:20am 
doing kill in console seemed to fix it. good map :D
ItsCS117 30 Jul, 2022 @ 11:16am 
Hi, when I pluged wheatly into the wall, he disappeared, and when he finished his secret panel, he's gone, and I couldn't progress without him
Scesie  [author] 29 Jul, 2022 @ 5:07am 
@LeSneed531 most people disagree with you, if it's bothering you just turn the music slider down.