Kenshi
MEGA Kaizo/Vanilla+ Modpack (2025)
422 Comments
Anrhaa  [author] 15 Oct @ 7:21pm 
@Kenny. Those are buildings that are unlocked by default. They're starting buildings. The only changed I did It's that they are under 'INDUSTRY' instead of 'MINING'
Kenny 15 Oct @ 6:48pm 
https://imgur.com/yKiLvjE This is the building that shows up no matter what mod I disable.
Kenny 15 Oct @ 2:52pm 
I started with the vanilla wanderer start. Which usually doesn’t have any of those unlocked. I can disable the camp stuff and see if that fixes it.
Anrhaa  [author] 15 Oct @ 5:19am 
@Kenny. Very likely the game start you chose had them included. Are you sure the stone mine/processor aren't the camp ones?
Kenny 14 Oct @ 8:42pm 
Also the Shinobi Thieves were effectively wiped out day 1 while I was not in the hub? Not sure what caused this or if it was intended.
Kenny 14 Oct @ 8:38pm 
Does anyone know why things like the Stone Mine / Stone Processor, Well, and some Greenfruit farms are already unlocked in the building menu without researching? I would prefer they weren't.
Anrhaa  [author] 13 Oct @ 1:36pm 
@SuperSneakyGuyy. Fix your load order.
SuperSneakyGuyy 13 Oct @ 11:53am 
Im having issues with character models its giving me an error that they cannot be found causing invisible npc's that do no damage and are invisible ive imported my save a few times and reinstalled the pack to no avail any help?
tribaljake 11 Oct @ 3:22pm 
Same as illcat. I was in town and went to the bar to talk to someone and it just crashed.
illcat 10 Oct @ 11:50am 
I'm getting crashes when trying to talk to any NPCs
Muhammad Sumbul 9 Oct @ 8:50pm 
Shrek Settlers beginning doesn't have many of the beginning builds
Anrhaa  [author] 28 Sep @ 7:52pm 
@pro golfer. Vanilla feature, if you get up with more enemies around, your toughness sky-rock
pro golfer 23 Sep @ 3:40am 
I went from 5 toughness to 26 in one fight. Am I really good at kenshi all of a sudden or is there an xp multiplier mod embedded somewhere in the mod files? I need to know
mccheesy 15 Sep @ 10:01am 
@lethal Kenshi mods are all about load order. With a mod pack this large, there are usually multiple mods touching the same stuff like UI. If you read a bit about Kenshi Load Order Optimizer, you will see that there are helpful placeholder mods included in this pack that help you to group and order your mods in a way that may help when you add additional mods.

For Dark UI, I place it in the UI section (1.1) before FSM and after FlavorText+. I also unsubscribe from Islands Inkarnate Map Regions because I prefer the Hillshade maps by FajrAl, so I'm not sure if you would want Dark UI before or after that. I'd try before and, if that doesn't work, try after. Hope this helps!
lethal tempo 9 Sep @ 12:22am 
ok i fixed it by copying load order to the config file and IT WORKED!! everything seem to be working but i tied adding DARK UI mod bot it wont work and idk how and what to add the the cofig file please help
lethal tempo 8 Sep @ 11:23pm 
hi i love this modpack but i have some issues some NPCs are invisible and NPCs wont use beds and chairs properly they just stand there and some Armors have "X" instead of armor picture and keep getting missing model errors
Anrhaa  [author] 6 Sep @ 2:51pm 
@Reanimator. At the other modpack everything is made and balanced around UWE. Plus at the Item Integration Patches at the other collection I take care of several small bugs and balance issues across the mods.
Reanimator 6 Sep @ 2:28pm 
hey Anrhaa, im on your other modpack with UWE. I love it, UWE too but the non aesthetic vanilla town layouts are killing me and am super longing for something like CATO, with such immense detail. What do you suggets, what would I miss in this modpack over the UWE one?
Anrhaa  [author] 6 Sep @ 1:54pm 
September 06:

Last update for the month. I’ll be out for 22 days. An import is not really needed, but you can do it if you want the stuff to show right away.

New mods:

Faction Additions:
+ Bandit Livestock: Some bandits squads now have animals.
+ Holy Scorchlanders: Add Scorchlanders to almost every level of the Holy Nation heirarchy.
+ More Workers: Towns are a bit more populated now with more characters operating machinery/farms. Additionally, it makes the quarry a stone mine.

Bounties:
+ Lord Commander Epson as a guard of Tengu's Vault: So the guy spawns.

Clothes:
+ Sahilarious's Herder's Dress: Female only cute dresses.

Animal Patches:
+ Roaming Crabs are not agressive: Makes (the majority of) crabs not attack player on sight.
Anrhaa  [author] 29 Aug @ 7:19pm 
@mccheesy. It should, since the pack still use vanilla values
mccheesy 29 Aug @ 3:14pm 
Hey @Anrhaa QQ for you - any idea if Trade Routes Intensified is compatible with this pack?
Anrhaa  [author] 28 Aug @ 10:19am 
August 28: Part 2

Another small update. 1 mod removed. No import needed.

Removed mod:

Minor Factions:
- Bounty Caravans - Tech Hunter's Suppliers (multilanguage): They add Tech Hunter with UC and SK bounties. That's pretty bad since that make the factions eventually enemies messing up stores.

Don't forget to unsubscribe from the removed mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3132480159
Anrhaa  [author] 28 Aug @ 7:21am 
August 28:

Small update. 1 mod removed. No import needed.

Removed mod:

Minor Factions:
- Fixed Skimmer Ragdoll Physics: Seems like it breaks with the custom skimmers from the collection.

Don't forget to unsubscribe from the removed mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553086370
Anrhaa  [author] 26 Aug @ 10:38am 
August 26:

New update. Some mods removed. An import is needed if you went to the Martial Village.

Added mods:

+ Fixed Skimmer Ragdoll Physics: No more goofy flying skimmers.
+ Moss Crabs for The Swamp: More animal for the Swamps.

Removed mods:

Minor Factions:
- Martial Village: I stopped liking the robes and OP characters.

Races:
- Ashen Hive and Race - Ashen Hive Scout: They're very weak for the zone they are. So goodbye guys.

Don't forget to unsubscribe from these removed mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1489675661
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260477992
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3305233841
Anrhaa  [author] 25 Aug @ 10:01am 
August 25:

Small update. No import needed.

Added mods:

+ No robotics hinge: This resolves a conflict where robotics engineers and haulers take hinges form crossbow crafters for no reason, as hinges aren't used in robotics.
Kaizo + Recruit Prisoners Patch: So RP work with more characters.
+ MFO Scavengers + Recruit Prisoners Patch: So RP work with more characters.
Harvest 22 Aug @ 11:22am 
Was casually hunting river raptors during a rainstorm. Ran into a paladin patrol fighting another group of river raptors. Ran over to help only for lighting to strike down on top of fighting group. Two paladins and two river raptors were instantly vaporized with their HP dipping into the negative 500's.

10/10 I laughed my ass off before promptly running to the nearest city to find cover from the storm.
DrugOverlord 19 Aug @ 11:40am 
No, I removed sparring partners and so I didn't have that particular patch installed. That is my bad for tinkering with the mods without reading! Thank you for your time!
Anrhaa  [author] 19 Aug @ 5:39am 
@DrugOverlord. The patch is named 'Sparring Partner - Strangers and Freaks Patch' and it's loaded right after the main mod at the Load Order. Is the mod correctly installed at your game?
DrugOverlord 18 Aug @ 8:24pm 
Yeah, I did a test run with the mod on and had the bug, deactivated and it worked again. Is the patch included in the mega patch or on its own? Maybe I need to re-download
Anrhaa  [author] 16 Aug @ 9:26am 
@DrugOverlord. There is a patch included that restores everything erased but the original mod.

Does the bug appears at your current playthrough?
DrugOverlord 16 Aug @ 9:21am 
Hey, from what I can see, Strangers and Freaks is semi-incompatible with CATO as well. At the very least it messes up the buildings in the Hub, specifically removing the Bar building and making it ruined. Because of the squad spawning I think? Not sure if there are more places with issues.
Anrhaa  [author] 13 Aug @ 7:47am 
August 13:

Yesterday several small popular mods were merged into Crunk 'Tweak Compilation'. So these mods are no longer necessary:

UI:
- Portrait Enlargement (for Animals)

Recruits:
- Remove DC_IS_RECRUITABLE

AI:
- Holy Nation Racism Fix
- Bought Slave AI Fixes

Economy:
- Hive Shops Don't Discriminate Against Allied Hiveless

Don't forget to unsubscribe from these removed mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2663623855
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2861065475
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3008704539
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3494591022
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3507388947
os 13 Aug @ 1:39am 
very good modpack:steamthumbsup:
Anrhaa  [author] 11 Aug @ 3:38pm 
August 11:

Small update adding some little stuff and a fix. No import needed.

Added mods:

+ 水かき and Mirrored Limbs: Swimming limbs: Basically new swimming limbs. They're pretty bad for everything else.
+ Leisure Objects - No Cheese - No Skill Gain: No cheese.
+ Mist Ghouls - Icon Fix and Some Tweaks: Icon fixes and a new Meitou weapon.
+ General Screamer (The True) inside Narko's Trap: A new boss.
Anrhaa  [author] 10 Aug @ 12:26am 
August 10:

A mod removed. No import needed.

Removed mod:

- More Fish Sellers: I like the idea, but it increase the chance for some very populated town at the Collection to crash.

Don't forget to unsubscribe from the removed mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3532276616
titus 8 Aug @ 12:45pm 
Managed to make it work after nuking everything. I think the issue was that I was testing multiple packs.
titus 8 Aug @ 11:50am 
I tried with the lowest settings, also did a clean reinstall. Same problem
Anrhaa  [author] 8 Aug @ 10:42am 
@titus. My PC and laptops are from 2018 and not 1/3 as strong your PC and they still run the game just fine. The game is just bad at using recourses. Try lower settings
titus 8 Aug @ 9:07am 
I have 64gb ram and an amd 7900xt gpu... I think it should suffice? Anyway I will try with lower settings.
Anrhaa  [author] 8 Aug @ 8:23am 
@titus. I just begun a new game at Clownsteady. No issue. I did the same at my PC, no issue.

I play at mid settings with no shadows. Perhaps your device run out of memory? The base game EATS ram. So playing with high settings isn't recommended.
Anrhaa  [author] 8 Aug @ 8:05am 
@titus. Clownsteady... Clownsteady? I'll take a look too
titus 8 Aug @ 7:14am 
Actually just starting the game as a Wanderer in Clownsteady crashed the game. The same with your other uwe collection.
titus 8 Aug @ 6:01am 
However I don't think that makes it crash as the other log files have 10 more seconds of data, however nothing that I pops up as an obvious error
titus 8 Aug @ 5:39am 
Crash when going towards Clownsteady. Last line in kenshi_info.log is [error]: Loaded mesh doesn't exist: distant_37.mesh
Anrhaa  [author] 7 Aug @ 4:35pm 
August 07:

New mods added. No import needed.

New mods:

Dialogue:
+ Agnu Pronoun Correction Mod: Agnu is female.

Races:
+ Hive Cybernetics Patch and Tweaks: Several tweaks for the Cyborg hivers.

Game Starts:
+ Random Scenario Start.

Recruits:
+ Remove DC_IS_RECRUITABLE: Remove recruitable check for literally every possible (vanilla) joinable person. Basically, you can still recruit people even if they get too strong.

Bounties:
+ Four Teeth Milton: Adds him to game (He wasn't before).
+ Canyonlands Killer Bounty: Adds him to game (He wasn't before).

Clothes:
+ Sahilarious's Wanderer's Garb: The long awaited mod.
Anrhaa  [author] 3 Aug @ 8:30pm 
2025

August 03:

New update. No import needed

Removed mods:

- Attachable Lamp Posts !!!: Better Lights adds them already.

Don't forget to unsubscribe from these removed mods:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3271254631
смотрящий 2 Aug @ 3:09am 
On Floor 1(in game) of Machinist building in World's end there is electrical benches and other stuff blocking the way to the rest of the 1th floor and the 2nd floor, turning off Machinist University mod and importing the game helped. Please check if it's only on my save.
Anrhaa  [author] 1 Aug @ 10:37am 
August 01: Part 2

Several mod removed. No import needed.

Removed mods:

- Random Joiners: They end up being annoying and we already have several way to recruit mid-strong characters.
- Wiser Hungry People: They didn't shine enough and there are other mods already at the collection that let you interact with them.
- Mobile Energy Cell !!!: We have several alternatives available.
- Robotic Legs with Boots: There is realistically no situation where you want to use them instead of the several available prosthetic limbs at the collection.
- Bleeder's Needle: We have another similar item already available at the collection.
- Equipment - Hi-Kers Backpck: They look a bit out of place. Too clean.
- Hospital AI Fix: Already done by Crunk's Tweak Compilation.
- King Inventory Fix: Already done by Crunk's Tweak Compilation.

Don't forget to remove your items from the Hi-Kers Backpacks before unsubscribing from the removed mods.
sovereign 1 Aug @ 8:32am 
@Anrhaa I've just been ignoring this but what are the 2 researches for in the research tab? Both are named "RESEARCH" without any description.
Anrhaa  [author] 31 Jul @ 11:55pm 
August 01

Small update. No import needed.

Removed mod:
- Lockpick Anyway: Already integrated at Crunk's patch.

Don't forget to unsubscribe from these removed mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2862682582