Call of Duty: Black Ops III

Call of Duty: Black Ops III

Jake's House
19 Comments
Assmcgee 31 Jul, 2022 @ 10:30pm 
its funny cause im from north carolina
b_jake  [author] 31 Jul, 2022 @ 8:22pm 
@Deadshot.mp4 Thank you so much
Deadshot.mp4 31 Jul, 2022 @ 7:47pm 
You can fix lil arnies by adding this under zm_usermap::main

zm_utility::register_tactical_grenade_for_level( "octobomb" );
b_jake  [author] 30 Jul, 2022 @ 9:56pm 
@CustomZombieKiller Im glad man!
CustomZombieKiller 30 Jul, 2022 @ 9:54pm 
Played this again last night. Much better. Used a gun game mod, had a lot of fun.
b_jake  [author] 30 Jul, 2022 @ 9:52am 
@Draxin shiii im not tellin. You the feds?? :steamfacepalm:
Draxin 30 Jul, 2022 @ 5:55am 
NC residents where you at?
CustomZombieKiller 27 Jul, 2022 @ 7:44pm 
Not a bad first map, only bad thing is it's way too dark. Other that, GG's
Brokebutchillin 26 Jul, 2022 @ 11:09pm 
Cool map a bit dark but other than that i had fun ggz, heres my gameplay (my brightness is at 100): https://youtu.be/_dAJSZIvB9U
LaggyGuns 26 Jul, 2022 @ 11:07pm 
This is a very cool simple map big spaces where you can train although it can make the map super easy, adding a buffed brutus can make it challenging and pressurizing. The only problem is the dark areas where it is hard to see but still great map overall so good job on this!
REX 26 Jul, 2022 @ 9:25pm 
Hey @b_jake as a mapper myself I’ll be down to help out with your project, fixing the issues that are concerning your map. Add my discord I’ll give some help for sure. REX#0002
b_jake  [author] 26 Jul, 2022 @ 6:09pm 
@rylaniscool Thanks homie!
rylaniscool 26 Jul, 2022 @ 6:08pm 
looks cool:steamhappy:
b_jake  [author] 26 Jul, 2022 @ 4:41pm 
@REX thanks man worked hard on it :D
REX 26 Jul, 2022 @ 3:53pm 
very nice
Mr. Ry 25 Jul, 2022 @ 9:41pm 
I played this map, got bored at round 35 and bought the ending. Here's my issues with the map in order of importance, it's your first so it's only obvious it won't be perfect but I'll give my critism.
1. The map is way too dark, to the point where the starting area where it was brightest had me thinking it was too dark and hoping power would brighten things up. While training I had to rely on the zombies eyes to see them.
2. The parts are in poor locations and their build locations are hard to find. Their current locations are problematic to find. Sacrifice immersion and put proper building locations, move them to the garage and outside so that they're easy to see if you have to. One part was in a bush in the dark, this is not acceptable.
3. The inside is too bloated and the outside lacks anything. This makes training outside easy and inside only useful for buying items.
4. The lack of boss enemies makes the map too easy and repetitive, add dogs, nova crawlers, anything.
b_jake  [author] 24 Jul, 2022 @ 2:54pm 
yeah ik i found that as well when playing a couple nights ago itll be fixed in the next update
Driftum 24 Jul, 2022 @ 2:36pm 
A good and simple map.

1 bug i found while playing was that you can actually purchase the box without opening the door as you can just buy it through the wall behind it.
Magikey Penguin 22 Jul, 2022 @ 10:33pm 
we must raid jakes house irl TELL US HIS IP