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This shouldn't be played with Think Critically's mod "AI declare war" right? They are most likely incompatible?
-Another slight increase in declarations of war. I can't do better, because CA blocked an element in the hardcoding, whereas we didn't have this problem in the past. (this same problem is now present on Pharaoh).
-Slight increase in declarations of war (once again)
-Increased the probability that the AI will declare war on a faction with which it has negative relations.
-Increased the distance penalty for war declarations (So that there are fewer factions declaring war on the other side of the world on another faction, when they could focus on a closer faction )
-Increased the possibility of making a peace treaty if the faction is far away.
-Adjustment and improvement of war declarations
Would the following mod conflict with yours? It adds war exhaustion to be considered when deciding if to give peace or not (such as how many victories or losses the AI has received during a war with the player).
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2850494354
-Rebalancing of declarations of war
Hecleas AI Overhaul : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2905096541
-Balancing; slight reduction in declarations of war
@NotAnarchy Yes it's possible, but I don't plan to make a mod like this for the moment