Total War: WARHAMMER III

Total War: WARHAMMER III

Arise, My Legion! (better tomb king unit cap)
23 Comments
Autoro 22 Sep, 2024 @ 7:19am 
So an issue my buddy encountered during an MP campaign was the Mortuary Cult button just... Stopped working?

I don't have exact details, but apparently it was working alright for the first 20 or so turns, then just wouldn't open after that.

Didn't really slow him down, but it did suck for the invasion of Ulthuan.

Anyone else experience similar? This mod just outta date, and in need of an update? Is there a balanced alternative to this? as there is only "Cap removal" mods for TK otherwise.
EzUNreal 31 May, 2024 @ 11:51am 
I have another mod that adds many new resources, and the icons just cover the top right corner so I can't click the animate construct button:steamfacepalm:
Usambara 18 May, 2024 @ 7:19pm 
이모드쓰면 이킷클로금기의작업장이 먹통이됩니다. 찍찍이쪽모드가문젠줄알았더니 요놈이였네요... 찾느라 고생좀했습니다...
Anubis 16 May, 2024 @ 8:11am 
The ritual button is gone
드로우달스 12 May, 2024 @ 1:11am 
이 모드 단독으로 써봤는데요 툼킹 캐릭터 픽창으로 이동하면 팅기는 문제점이 있습니다.
Tsunamie101 2 May, 2024 @ 3:23pm 
This mod crashes my game both when loading a save and when selecting the Tomb Kings i nthe faction selection of a new campaign.

The only other TK mod i have is Tomb Kings Extended, so i'm not really sure if it's a mod conflict or not.
Gieter 3 Feb, 2024 @ 10:17pm 
Thank you for this great mod. I noticed the only unit still out of reach is the Casket of Souls.

Would it be possible to change the way the cap works for this unit so that each time the ritual is used it increases the overall cap and when you lose one it adds it back to the cap?
Wastetime(TMA)  [author] 12 Nov, 2023 @ 12:28am 
@Worxos okay i found what's the problem, TE mod remove vanilla culture group table.
i update my mod, now it could be work.
Wastetime(TMA)  [author] 12 Nov, 2023 @ 12:21am 
strange. i made my mod have no compatible issue with other mod. i have figure out what's going on.
Infinity_Y8 15 Oct, 2023 @ 10:55pm 
@Voltorx i don't have any options, the animated construct interface is missing for example :/
Voltorx 5 Oct, 2023 @ 6:24pm 
Only works with vanilla units not all units. So you have to check if its a vanilla unit or a custom one your looking at.
Infinity_Y8 4 Oct, 2023 @ 8:42am 
Does not work for me with the Tomb Kings Extended mod. Any idea why?
Voltorx 19 Sep, 2023 @ 2:36pm 
Could you make a no unit cap version :steamhappy:
Wastetime(TMA)  [author] 16 Sep, 2023 @ 8:06pm 
@jaxx you can using this mod with Tomb Kings Extended and it will work well, but my mod affect vanilla units only.
jaxx 16 Sep, 2023 @ 6:47pm 
Is it compatible for Tomb Kings Extended?
Wastetime(TMA)  [author] 30 Oct, 2022 @ 2:32pm 
@Eddie Munson (Ex Tano) its fixed valut, and savegame compatible.
Tābo Babā 30 Oct, 2022 @ 2:40am 
Hi there! Thanks for the mod, nice work!
Two questions:

1) Does the canopic jar value increse with every usage or is it a fixed value?
2) Is this savegame compatible?

Cheers!
Wastetime(TMA)  [author] 21 Oct, 2022 @ 4:39am 
@Ethan Bateman yes, buildings still increase caps
Ethan Bateman 3 Oct, 2022 @ 7:14pm 
Do buildings still increase caps
sierrajkilo 31 Aug, 2022 @ 5:31am 
Goodness, thanks a lot mate
Wastetime(TMA)  [author] 31 Aug, 2022 @ 4:55am 
@sierrajkilo but hey, i made new mod 50% off increase army cap of tomb king, and remove cost increase!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2856730956
Wastetime(TMA)  [author] 31 Aug, 2022 @ 3:52am 
@sierrajkilo increase army cap through mortuary cult is already exist in vanilla, and currently this mod is complete. ill see future update and rework of tomb king, and decide what should be needed for tomb king.
sierrajkilo 30 Aug, 2022 @ 5:58am 
Any chance to increase army caps? In the future plan of yours?