tModLoader

tModLoader

Orchid Mod
378 Comments
versinick 6 hours ago 
peak mod
Verveine  [author] 20 hours ago 
@Fenrisúlfr thanks a lot for answering all these comments

Alchemist is a class I like a lot, and really would like to expand upon, but its mechanics are really outdated, and it would need a core rework to be functional (less clunky, more interesting)

Shaman has me in a chokehold, i've been toying with it since around 2017, reworking it over and again to "work", but it never got past the identity of a second mage class...
I just want to get over with it, and make some more interesting classes, that I now have the knowledge to create
Verveine  [author] 20 hours ago 
For some reason I stopped receiving notifications from this comment section 💀
Fenrisúlfr 22 hours ago 
@Lemone, "Shaman I do not with to support further myself" this is from the Discord, Verveine isn't working on it. Amber in the discord from what i can tell will eventually work on it.
Lemone 28 Aug @ 2:00am 
Looking forward to see the other classes finished, liking the Shaman and Alchemist in particular.
Endo 27 Aug @ 10:29pm 
really excited to see the next update
Fenrisúlfr 26 Aug @ 1:40pm 
@Nurf, that will not be an official patch the devs from what I've seen dislike calamity
Nurf 26 Aug @ 1:03pm 
Whenever this gets a Calamity upgrade, I'm gonna be using this a lot. This seems super interesting based on the video. Gonna join your Discord for more updated!
muffinpopa 25 Aug @ 1:01pm 
reinstallin tmod to play this
Plex 16 Aug @ 9:43pm 
If i had a working (Non Steamdeck) computer and coding experience I would love to help on this mod.
aarod05 31 Jul @ 11:42am 
wait who is the guy from the video i looked for 12 hours but he wasnt even in the mod so i deleted it
Fenrisúlfr 13 Jul @ 5:29pm 
alchemist will come sometime after guardian is finished
Fenrisúlfr 13 Jul @ 5:29pm 
next update along side fleshing out guardian will most likely include support for shapeshifter for most of prehardmode
nevideshiy лягушки 13 Jul @ 4:59pm 
Will be future update for Alchemist?
Capn Queer 7 Jul @ 11:08am 
Nope, balanced for standard Terraria and compatible with Thorium.
Super Evil Guy 3 Jul @ 5:51pm 
does this mod work well into hardmode calamity
piggatron 2 Jul @ 6:44pm 
no i mean like big update to classes guardian thorium cross compat
Verveine  [author] 2 Jul @ 3:11pm 
@Wynterose the starter bags issue might be due to the removed shaman items
It is not something I can address myself
ErolTheDestroyer 30 Jun @ 1:41pm 
Yes it is updated to 1.4.4
piggatron 30 Jun @ 12:03am 
is it updated yet
Wynterose 21 Jun @ 5:35pm 
Disabling the orchid bag in starter bags fixes the issue apparently lmao
weird?
Wynterose 21 Jun @ 5:31pm 
you might already know this but has incompatibility with the starter bags mod currently, might be what was causing someone elses version mismatch issue.
Angel_Enriq 12 Jun @ 9:32pm 
el mod es compatible con remnants?
Angel_Enriq 12 Jun @ 9:32pm 
el mod es compatible con thorium y spirit classic/reborn?
Verveine  [author] 19 May @ 8:55am 
Thanks for the feedback!
The class will be receiving quite a few new items in the next update, alongside a general buff to its early game items, that are too weak compared to vanilla classes
Hopefully that'll help with the OOA
The Unknown/Legospider777 18 May @ 11:22pm 
I've just finished an all boss and event boss run with the guardian class in expert, took me 23 hours and about 51 minutes were spent looking at the "You were slain" screen.

The class doesn't work too well against T1 old one's army with the gear at that stage of the game, and on the topic of old one's army I do wish it had some content, I would love to use the ogre's club as a warhammer. But it was really fun to play as once I figured out how it worked. High quality class.
ClayWarTheOne 17 May @ 10:56am 
The Horizon Armor looks so good
Beef 16 May @ 10:19pm 
you can punch! very jolly :steamhappy:
Fenrisúlfr 19 Apr @ 3:35am 
@hopkinsluke007, right now the focus is on guardian
hopkinsluke007 18 Apr @ 6:53pm 
what's hapening with the shapeshifter? could have real potential, and the arctic fox is broken, 3 second cooldown for 2 seconds of invinceability, broken
Fenrisúlfr 4 Apr @ 11:30am 
yeah
GNTplayer 4 Apr @ 10:49am 
will this mod ever have Alchemist all the way to moon lord or not??:steamsad:
Fenrisúlfr 14 Mar @ 5:32am 
so it is most likely a conflict
Fenrisúlfr 14 Mar @ 5:32am 
i encountered a similar error with thorium, when everjade was enabled
Verveine  [author] 13 Mar @ 8:16pm 
could it be an incompatiblity with one of your mods? if your tmodloader correctly updated to the latest version?
Omega Battle 13 Mar @ 7:14pm 
that is what my error message said
Verveine  [author] 13 Mar @ 6:40pm 
The mod works as intended for the latest version of tModloader : v2025.1.3.1
Please avoid spreading false information
Omega Battle 13 Mar @ 6:23pm 
not working for current version of tModLoader
Fenrisúlfr 13 Mar @ 12:53pm 
it doesn't conflict to my knowledge but it hasn't got calamity exclusive content
Zosc 13 Mar @ 11:27am 
Does this mod have calamity compatibility?
xammax 6 Mar @ 10:59pm 
Oh ok that makes sense i just thought it would be fun to craft a weapon with a long crafting tree

PS: keep doing what you're doing the mod is a masterpiece already
Verveine  [author] 6 Mar @ 8:29pm 
I am not a fan of convoluted crafting trees, especially when it implies making some of the weapons in them irrelevant
For instance, when making the night edge, one of the 4 weapons never get used, as it is immediately upgraded
this is even worse with the Terra Blade, though it recently got some bandaid fixes to its recipe to help with this issue

This being said, if you're looking for a Night's Edge pavise, Styx is from the same item set; sharing a palette and theme with the Dark Lance and Demon Scythe

As for crafting trees, I'll be trying to make more of then, because upgrading your items is fun, but I'm trying to lean more into "Sky Fracture" type of upgrades, where the required items are obtained later in the game, and no weapon becomes useless
xammax 6 Mar @ 6:36pm 
Verveine do you think you could add a night's edge version of the hammers, pavises and runes for the Guardian Class please

PS: this is the best class mod i have played Verveine
Milliseconds 28 Feb @ 5:16pm 
by downloading this mod you agree to say this mod is epic and you will not toggle it off
Verveine  [author] 25 Feb @ 3:52pm 
@ЯUSSIAN PANK Guardian was made into its own class specifically so it can't use melee accessories, weapons are armor, as it would compltely invalidate the resource management aspect of the class

@𝖉𝖊𝖛𝖔𝖗𝖆𝖉𝖔 Pillars are a lot of work, and very intrusive "mod-compatibility" wise
It's been discussed in the past (dealing damage to the lunatic cultist with a specific class has its pillar replacing an existing one, placing additional pillars in the sky, ...), but there isn't really a good solution, and in the end, simply adding our fragments to existing pillars is easier, simpler, and probably better :(
nameless 25 Feb @ 3:47pm 
ORCHID TEAM, ADD NEW PILLARS AND MY SOUL IS YOURS 1!111111!1
Fenrisúlfr 21 Feb @ 12:29pm 
it doesn't cause issues but the content doesn't progress into calamity progression
blob 21 Feb @ 12:27pm 
is this compatible with calamity?
Yael 11 Feb @ 11:11am 
so tmod updated and you cant use the mod pcs of orchid mineshaft
ЯUSSIAN PANK 8 Feb @ 4:42pm 
Is there a way to change damage type? I mean yeah, custom damage type is interesting, but guardian should have benefits from meele accessories