RimWorld
Medieval - Less Wood Please
24 則留言
Porknelius 2024 年 7 月 18 日 上午 5:30 
noice
Holgast  [作者] 2024 年 7 月 18 日 上午 2:46 
you can use 'burn it for fuel' for that
Porknelius 2024 年 7 月 17 日 下午 6:15 
Wish you could make torches use coal instead of wood or maybe both. Good for a woodless playthrough
Dax 2024 年 4 月 14 日 下午 2:28 
I dig having tables out of stone, but the stony racks are a tad bit silly imo. I suppose they're like miniature stone hedges.
GwenBlanketSpecter 2022 年 12 月 25 日 下午 5:08 
great mod
Holgast  [作者] 2022 年 12 月 14 日 下午 2:19 
I think the textures for the leather rack have been updated, so I'll have to redo that sometime :<
Holgast  [作者] 2022 年 12 月 14 日 下午 2:18 
Updated research requirements for MO rack variants. I'm not actively playing currently as I'm working on a new mod, so let me know if anything is broken with MO's new fuel system
Holgast  [作者] 2022 年 12 月 11 日 上午 6:38 
almost all of the buildings require medieval overhaul as they are specifically woodless variants of the buildings from that mod. if you don't have that the only buildings are the wall-mounted torch (with VFE medieval) and the metal sconce (with ideology)
Holgast  [作者] 2022 年 10 月 21 日 上午 3:25 
1.4 update and also changed VFE Medieval Smoker costList. It still requires logs to refuel because...I don't think you want to smoke meat with coal
Holgast  [作者] 2022 年 9 月 27 日 下午 3:57 
Yeah, there's no need to have two mods for the same thing. It might be worth me adding a conditional patch to avoid this, but I don't think Lag Free Torches does that for anything currently. I'd have to look into how Infinite Refuelables works - if it just removes the 'refuelable' node from everything you can probably get rid of Lag Free Torches
Annabellee 2022 年 9 月 27 日 下午 3:22 
and Infinite Refuelables ok so it harmless
Holgast  [作者] 2022 年 9 月 27 日 下午 3:15 
it is indeed removed by lag free torches but I believe there is another mod that does it too
Holgast  [作者] 2022 年 9 月 27 日 下午 3:15 
what other mods are you using? perhaps more than one that removes that node? the base mod by itself doesn't
Annabellee 2022 年 9 月 27 日 下午 2:36 
hi i am get an error on start up Verse.PatchOperationRemove(xpath="Defs/ThingDef[
defName = "VFEM_MetalSconce"
]/comps/li[@Class="CompProperties_Refuelable"]
"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Lag Free Torches and More): Error in <match>
ScaryRabbit 2022 年 8 月 15 日 上午 6:47 
Hahahhaha, nice, np
Holgast  [作者] 2022 年 8 月 14 日 上午 6:01 
thanks, looks like I forgot to add Workgivers - it's an extra thing that only workbenches require to work properly. I would have picked this up had I gone back to playing the game at any point 😂 Both the oven and cooking table will work now.
Holgast  [作者] 2022 年 8 月 11 日 下午 2:51 
Weird! I basically duplicated the existing one, but I'll check if maybe I forgot to give it a job or something, or if MO updated
ScaryRabbit 2022 年 8 月 11 日 上午 10:36 
I had an issue with the cooking station, where for some reason I could set the meals to be done, but could not order my pawn to go do them. And they wouldn t go by themselves even if I put them on cooking only. I use the Burn For Fuel mod, no red errors, but maybe something interesting is happening in the code? Who knows.
Holgast  [作者] 2022 年 7 月 19 日 上午 1:38 
Didn't set any hard dependencies, so any one is fine. it just uses patches to find what's enabled
TurtleShroom 2022 年 7 月 18 日 上午 9:18 
Do I have to have both, or can I just use one for this Patch? I have the Vanilla Factions Expanded Medieval Mod, but not the Medieval Overhaul Mod.
Prophet 2022 年 7 月 17 日 下午 5:24 
CE patches are the CE devs problem not other modders
PhantomCrusader 2022 年 7 月 17 日 下午 2:07 
CE is trash.
Sovereign 2022 年 7 月 17 日 上午 7:37 
ce?