RimWorld
Medieval - Less Wood Please
24 comentarii
Porknelius 18 iul. 2024 la 5:30 
noice
Holgast  [autor] 18 iul. 2024 la 2:46 
you can use 'burn it for fuel' for that
Porknelius 17 iul. 2024 la 18:15 
Wish you could make torches use coal instead of wood or maybe both. Good for a woodless playthrough
Dax 14 apr. 2024 la 14:28 
I dig having tables out of stone, but the stony racks are a tad bit silly imo. I suppose they're like miniature stone hedges.
GwenBlanketSpecter 25 dec. 2022 la 17:08 
great mod
Holgast  [autor] 14 dec. 2022 la 14:19 
I think the textures for the leather rack have been updated, so I'll have to redo that sometime :<
Holgast  [autor] 14 dec. 2022 la 14:18 
Updated research requirements for MO rack variants. I'm not actively playing currently as I'm working on a new mod, so let me know if anything is broken with MO's new fuel system
Holgast  [autor] 11 dec. 2022 la 6:38 
almost all of the buildings require medieval overhaul as they are specifically woodless variants of the buildings from that mod. if you don't have that the only buildings are the wall-mounted torch (with VFE medieval) and the metal sconce (with ideology)
Holgast  [autor] 21 oct. 2022 la 3:25 
1.4 update and also changed VFE Medieval Smoker costList. It still requires logs to refuel because...I don't think you want to smoke meat with coal
Holgast  [autor] 27 sept. 2022 la 15:57 
Yeah, there's no need to have two mods for the same thing. It might be worth me adding a conditional patch to avoid this, but I don't think Lag Free Torches does that for anything currently. I'd have to look into how Infinite Refuelables works - if it just removes the 'refuelable' node from everything you can probably get rid of Lag Free Torches
Annabellee 27 sept. 2022 la 15:22 
and Infinite Refuelables ok so it harmless
Holgast  [autor] 27 sept. 2022 la 15:15 
it is indeed removed by lag free torches but I believe there is another mod that does it too
Holgast  [autor] 27 sept. 2022 la 15:15 
what other mods are you using? perhaps more than one that removes that node? the base mod by itself doesn't
Annabellee 27 sept. 2022 la 14:36 
hi i am get an error on start up Verse.PatchOperationRemove(xpath="Defs/ThingDef[
defName = "VFEM_MetalSconce"
]/comps/li[@Class="CompProperties_Refuelable"]
"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Lag Free Torches and More): Error in <match>
ScaryRabbit 15 aug. 2022 la 6:47 
Hahahhaha, nice, np
Holgast  [autor] 14 aug. 2022 la 6:01 
thanks, looks like I forgot to add Workgivers - it's an extra thing that only workbenches require to work properly. I would have picked this up had I gone back to playing the game at any point 😂 Both the oven and cooking table will work now.
Holgast  [autor] 11 aug. 2022 la 14:51 
Weird! I basically duplicated the existing one, but I'll check if maybe I forgot to give it a job or something, or if MO updated
ScaryRabbit 11 aug. 2022 la 10:36 
I had an issue with the cooking station, where for some reason I could set the meals to be done, but could not order my pawn to go do them. And they wouldn t go by themselves even if I put them on cooking only. I use the Burn For Fuel mod, no red errors, but maybe something interesting is happening in the code? Who knows.
Holgast  [autor] 19 iul. 2022 la 1:38 
Didn't set any hard dependencies, so any one is fine. it just uses patches to find what's enabled
TurtleShroom 18 iul. 2022 la 9:18 
Do I have to have both, or can I just use one for this Patch? I have the Vanilla Factions Expanded Medieval Mod, but not the Medieval Overhaul Mod.
Prophet 17 iul. 2022 la 17:24 
CE patches are the CE devs problem not other modders
PhantomCrusader 17 iul. 2022 la 14:07 
CE is trash.
Sovereign 17 iul. 2022 la 7:37 
ce?